Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Periapt of Wound Closure uncommon CCC-BLD-11 Bleeding Gate: Pandemonium Show
Notes:

hile you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

This delicate silver chain has a brilliant-cut green gem held in a pendant the shape of a coiled snake

Pipe of Remembrance common SJ-DC-ERA-CCC-01 Cosmic Courier Catastrophe (Author's Run) Show
Pipes of the Sewers uncommon DDEX3-6 No Foolish Matter Show
Notes:

Wondrous item, uncommon

These pipes have an intricate pattern of whorls carved into them. When inspected closely, the whorls are actually a tiny poem in ancient Thorass called “Maedra’s Home.” A description of this item can be found in the Dungeon Master's Guide.

Reveler's Concertina rare BMG-MOON-MD-03 The Lost Song Show
Notes:

Wondrous item, instrument, rare (requires attunement by a bard)
The bellows of this concertina display paintings of different fantastical locations each time they are closed and opened fully.

Ring of Evasion rare DDEX1-3 Shadows Over the Moonsea Show
Notes:

This intricate silver ring is decorated with tiny opalescent stones and glows in pale radiance (dim light in a 5-foot radius) while in moonlight.

This ring has 3 charges, and it regains 1d3 expended Charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your Reaction to expend 1 of its Charges to succeed on that saving throw instead.

Ring of Protection rare DDHC-TYP Chapter 4: White Plume Mountain Show
Ring of Spell Storing (2 Mirror Image casts) rare DDHC-TYP Chapter 4: White Plume Mountain Show
Rúyì Jīngū Bàng (Pole of Collapsing with minor Conscientious property) common WBW-DC-ZODIAC-09 Monkey Magic Show
Notes:

A pillar of black iron ringed with golden hoops at each end. It has the ability to shrink and collapse at the wielder's command.

Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

Samsara Protector’s Badge (Ioun Stone of Protection) very_rare WBW-DC-ZODIAC-11 The Curious Incident of the Blink Dog in the Feywilds Show
Notes:

A black crystal etched with the figure of a dog with wings.
Guardian. The item barks warnings to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated.

Shroud of Night (Linguistic Cloak of Billowing, Sylvan) common WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

The dark fabric, hewn from the snight sky and strung with silver thread, shines with the sparkle of a thousand stars. To wear it will help you reach for your loftiest and most ambitious goals. It whispers to you in a language known only to the Feywild, allowing you to understand and speak Sylvan.

While wearing this cloak, you can use a bonus action to make it billow dramatically.

Sky’s Armor (Elven Chain) uncommon WBW-DC-ZODIAC-12 Seven Hamurai Show
Notes:

Crafted by a master of the Summer Court, this metal armor glimmers in golden yellow and sky blue. Etched into the armorin elvish and orcish: “It’s a victory when the weapons fall silent and people speak up.”
Guardian. The item squels warnings to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated.

Spellwrought Tattoo (Cantrip) Guidance common SJ-DC-PHP-02: Hey! Daydreamer (playtest) Show
Staff of Birdcalls (Temperate) common WBW-DC-Death-01 In Defence of Dairy Show
Steel (Longsword +2) very_rare Trade Log Show
Notes:

Weapon (Longsword), Very Rare (Requires Attunement by a Good-aligned Creature)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Revivify. You can use an action to cast the Revivify spell from the sword. You must touch the target with the sword to cast the spell. Once this property of the weapon is used, it can't be used again until the next dawn.

Sentience. Steel is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesn't like to back down from a fight.

Stone of Good Luck uncommon DDHC-TYP Chapter 4: White Plume Mountain Show
Stone Of Good Luck uncommon Keys From the Golden Vault - Tockworth's Clockworks Show
The Harbinger (Glaive of Warning) uncommon CCC-EPI01-02 Hordes of Thar - The Bloody Crescent Show
Notes:

The Harbinger is a massive scythe was forged from the darkest shadows from the plane of Gehenna, home of the orcish god Shaargas. The material is light, and does not cast its own shadow. However, the item gives its user an uncanny ability for shadows to warn the user of impending danger.

This magic weapon (glaive) warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

The Reaper's Companion (Figurine of Wondrous Power-Silver Raven) uncommon WBW-DC-NVM-01 Behind Masked Faces Show
Notes:

Wondrous Item, uncommon

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

Flavor text: A fragile figurine made out of onyx and obsidian material in the shape of raven.

Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10-feet, or to extinguish the light.

Triceratops unique DDAL07-06-Fester and Burn Show
Trident of Warning rare DDEX2-3 The Drowned Tower Show