Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Studded Leather Armor +1
rare
CCC-DWB-TFG 1 The Frostbane Garden
Show
Notes:
Armor(studded leather), rare
You have a +1 bonus to AC while wearing this armor.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Gem of Seeing
rare
CCC-DWB-TFG 1 The Frostbane Garden
Show
Notes:
Adventuring gear (wondrous item), rare (requires attunement)
This gem has 3 Charges. As an Action, you can speak the gem's Command word and expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended Charges daily at dawn.
Brooch of Shielding
uncommon
DC-PoA-NBDD-01 Ice, Ice, Birdie
Show
Notes:
Wondrous item, uncommon (requires attunement)
This brooch is made of a clear blue stone with gold filigree, shaped like the outline of a bird in flight. Every time it absorbs a magic missile, it echoes with the chime of a different musical note per missile.
Charlatan's Die
common
DC-PoA-NBDD-01 Ice, Ice, Birdie
Show
Notes:
Wondrous Item, common (requires attunement)
Whenever you roll this six-sided die, you can control which number it rolls.
Eladrin Boots of Elvenkind
uncommon
CCC-BMG-MOON6-2 Troubled Visions
Show
Notes:
Wondrous item, uncommon
Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew. Worn, they transform into slippers that match the seasons. Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.
While worn, your steps make no sound, regardless of the surface beneath your feet. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Moon-Touched Sword (Greatsword)
common
CCC-BMG-MOON6-2 Troubled Visions
Show
Notes:
Weapon (any sword), common
The blade is thin to the point of being paper. Geometric runes run along its length, in stark contrast to the sweeping elven make. The script is unknown, but purportedly (or with the help of comprehend languages) it reads: “I am but a shard. Find Xintocan.”
In darkness, the blade sheds bright light for 15 feet, and dim light for an additional 15 feet.
Sleeper’s Bamboo Chimes (Bell Branch)
rare
WBW-DC-PHP-TYM-01 I Dreamt That I Was Falling
Show
Notes:
This wooden bamboo chime is adorned with brass crescent moons, and carved with fey lullabies.
While holding this magic item, the user feels the emotions of others more intently.
This magic item has the Conscientious minor property (When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.)
Longrest Blanket (Cloak of Many Fashions), Common
common
WBW-DC-PHP-TYM-01 I Dreamt That I Was Falling
Show
Notes:
This cloak feels cold or warm to the touch, depending on which temperature would make the user more comfortable.
This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.)
A buncha stuff wait
common
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Wave (Weapon of Warning, Trident +3)
legendary
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Notes:
4 Greater Restorations, 1 Planar Ally, 1 Wind Walk
Quiver of the Centaurs
uncommon
Trade Log
Show
Horn of Silent Alarm
common
CCC-BMG-MOON 6-3 Planar Convergence
Show
Notes:
Wondrous item, common
The otherworldly tone of this horn sounds like the reverberation of clear crystals. The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round.
Javelin of Lightning
uncommon
CCC-BMG-MOON 6-3 Planar Convergence
Show
Notes:
Wondrous item, uncommon
This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air.
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Bahaghari (Mantle of Spell Resistance w/ minor property)
rare
WBW-DC-ANDL-01 The Petrified Forest
Show
Notes:
Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak. This item is found in the Dungeon Master’s Guide.
Alindaya gave you this mantle as a token of her gratitude for saving her domain. It keeps you warm and protected from the elements, just like the tropical domain of delight you came from where it is neither too cold nor too hot. Alindaya snipped off a strip of fabric from her own robe, and created this just for you. The cloak lengthens and shortens at will, to make it physically appropriate for the weather – and the inner lining glistens with colors as if you saw a rainbow on a sunny day. If you look at the patterns from the inner lining hard enough, you are able to make out images of the domain of Andelein in them.
In addition, the mantle has the temperate minor property. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Ligaya (Wand of Smiles w/ Guardian Property)
common
WBW-DC-ANDL-01 The Petrified Forest
Show
Notes:
Wand, common
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a Humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw, or be forced to smile for 1 minute.
The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. This item is found in the Xanathar’s Guide to Everything.
This wand was given to you by Ditse Mare, when she took a branch from the Awakening Fruit tree and empowered it with magic. When you cause a humanoid to try and smile from this wand, you must say the words "asim kilig" and their face will look like it was puckered up by a very sweet- sour-citrus fruit that they tried to eat.
In addition, the wand has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.
Ghost Step Tattoo
very_rare
Trade Log
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can't be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.
Fangs of Sybil (Dagger of Venom)
rare
CCC-GARY-01 A Night to Remember + CCC-GARY-02 To Find A Way Out
Show
Notes:
These stylized versions of the Dagger of Venom are etched with symbols that appear almost religious, but are impossible to identify even to the most educated scholar.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Goggles of Night
uncommon
CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now
Show
Cloak of the Manta Ray
uncommon
CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Studded Leather Armor +1 | rare | CCC-DWB-TFG 1 The Frostbane Garden | Show | |||
Notes:
Armor(studded leather), rare You have a +1 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. |
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Gem of Seeing | rare | CCC-DWB-TFG 1 The Frostbane Garden | Show | |||
Notes:
Adventuring gear (wondrous item), rare (requires attunement) This gem has 3 Charges. As an Action, you can speak the gem's Command word and expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended Charges daily at dawn. |
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Brooch of Shielding | uncommon | DC-PoA-NBDD-01 Ice, Ice, Birdie | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) This brooch is made of a clear blue stone with gold filigree, shaped like the outline of a bird in flight. Every time it absorbs a magic missile, it echoes with the chime of a different musical note per missile. |
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Charlatan's Die | common | DC-PoA-NBDD-01 Ice, Ice, Birdie | Show | |||
Notes:
Wondrous Item, common (requires attunement) |
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Eladrin Boots of Elvenkind | uncommon | CCC-BMG-MOON6-2 Troubled Visions | Show | |||
Notes:
Wondrous item, uncommon Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew. Worn, they transform into slippers that match the seasons. Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall. While worn, your steps make no sound, regardless of the surface beneath your feet. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. |
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Moon-Touched Sword (Greatsword) | common | CCC-BMG-MOON6-2 Troubled Visions | Show | |||
Notes:
Weapon (any sword), common The blade is thin to the point of being paper. Geometric runes run along its length, in stark contrast to the sweeping elven make. The script is unknown, but purportedly (or with the help of comprehend languages) it reads: “I am but a shard. Find Xintocan.” In darkness, the blade sheds bright light for 15 feet, and dim light for an additional 15 feet. |
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Sleeper’s Bamboo Chimes (Bell Branch) | rare | WBW-DC-PHP-TYM-01 I Dreamt That I Was Falling | Show | |||
Notes:
This wooden bamboo chime is adorned with brass crescent moons, and carved with fey lullabies. While holding this magic item, the user feels the emotions of others more intently. This magic item has the Conscientious minor property (When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.) |
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Longrest Blanket (Cloak of Many Fashions), Common | common | WBW-DC-PHP-TYM-01 I Dreamt That I Was Falling | Show | |||
Notes:
This cloak feels cold or warm to the touch, depending on which temperature would make the user more comfortable. This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.) |
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A buncha stuff wait | common | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Wave (Weapon of Warning, Trident +3) | legendary | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Notes:
4 Greater Restorations, 1 Planar Ally, 1 Wind Walk |
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Quiver of the Centaurs | uncommon | Trade Log | Show | |||
Horn of Silent Alarm | common | CCC-BMG-MOON 6-3 Planar Convergence | Show | |||
Notes:
Wondrous item, common The otherworldly tone of this horn sounds like the reverberation of clear crystals. The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round. |
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Javelin of Lightning | uncommon | CCC-BMG-MOON 6-3 Planar Convergence | Show | |||
Notes:
Wondrous item, uncommon This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air. This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Bahaghari (Mantle of Spell Resistance w/ minor property) | rare | WBW-DC-ANDL-01 The Petrified Forest | Show | |||
Notes:
Wondrous Item, rare (requires attunement) Alindaya gave you this mantle as a token of her gratitude for saving her domain. It keeps you warm and protected from the elements, just like the tropical domain of delight you came from where it is neither too cold nor too hot. Alindaya snipped off a strip of fabric from her own robe, and created this just for you. The cloak lengthens and shortens at will, to make it physically appropriate for the weather – and the inner lining glistens with colors as if you saw a rainbow on a sunny day. If you look at the patterns from the inner lining hard enough, you are able to make out images of the domain of Andelein in them. In addition, the mantle has the temperate minor property. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
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Ligaya (Wand of Smiles w/ Guardian Property) | common | WBW-DC-ANDL-01 The Petrified Forest | Show | |||
Notes:
Wand, common The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. This item is found in the Xanathar’s Guide to Everything. This wand was given to you by Ditse Mare, when she took a branch from the Awakening Fruit tree and empowered it with magic. When you cause a humanoid to try and smile from this wand, you must say the words "asim kilig" and their face will look like it was puckered up by a very sweet- sour-citrus fruit that they tried to eat. In addition, the wand has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to Initiative if the bearer isn’t incapacitated. |
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Ghost Step Tattoo | very_rare | Trade Log | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You can't be grappled or restrained. You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled. |
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Fangs of Sybil (Dagger of Venom) | rare | CCC-GARY-01 A Night to Remember + CCC-GARY-02 To Find A Way Out | Show | |||
Notes:
These stylized versions of the Dagger of Venom are etched with symbols that appear almost religious, but are impossible to identify even to the most educated scholar. You gain a +1 bonus to attack and damage rolls made with this magic weapon.You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. |
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Goggles of Night | uncommon | CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now | Show | |||
Cloak of the Manta Ray | uncommon | CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now | Show |