Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Cap of Water Breathing
uncommon
CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now
Show
Necklace of Fireballs (4 charges)
rare
CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now
Show
Liwanag (Staff of the Woodlands with flavor)
rare
WBW-DC-ANDL-3 The Crossings of Fate (Part 2)
Show
Notes:
staff, weapon, rare (requires attunement by a druid), simple weapon, melee weapon, major tier
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells.
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form
You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Versatile
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Andelein Flavor
This staff was created by Alindaya from one of the plants in their garden as a symbol of gratitude for your heroic deeds. The same fireflies that guided you through parts of the Domain of Andelein, and back home, illuminate this staff, and can be called to guide you once again. The wielder of this staff cannot get lost in Andelein as the fireflies will guide them to wherever they wish to go in that domain.
In addition, this staff has the Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Staff of the Adder
uncommon
Trade Log
Show
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.
You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage.
The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.
Pahulaian's Flute of Recollection (Silver Horn of Valhalla)
rare
WBW-DC-PHP-TYM-02 We Woke Up In The Sky
Show
Notes:
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
This bamboo flute is carved with symbols of the moon along its length. When activated, the moon symbols glow with silverly radiance. The berserkers summoned by this item resemble people that the wielder has lost, forgotten or left behind. They otherwise have the berserker stat block.
Mallet of Moon's Rescue (Wand of Pyrotechnics)
common
WBW-DC-PHP-TYM-02 We Woke Up In The Sky
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
This wand resembles a wooden mallet used for gongs and drums. The noise that this magic item creates sound like banging pots and pans. The Mallet of Moon's Rescue also has the War Leader property
As an action, you can cause your voice to be heard clearly for up to 300 feet, until the end of your turn.
Absorbing Tattoo (Force)
very_rare
SJ-DC-ETA You Are My Sunshine
Show
Notes:
Wondrous Item (tattoo), very rare (requires attunement)
The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it.
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance
While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
Damage Type/Color
- 1 Acid/Green
- 2 Cold/Blue
- 3 Fire/Red
- 4 Force/White
- 5 Lightning/Yellow
- 6 Necrotic/Black
- 7 Poison/Violet
- 8 Psychic/Silver
- 9 Radiant/Gold
- 10Thunder/Orange
Damage Absorption
When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
This item is found in the Tasha’s Cauldron of Everything, pg. 119.
Magic Tattoo Coverage/Damage Type
Very Rare / Two limbs or the chest or upper back
Tankard of Sobriety
common
SJ-DC-ETA You Are My Sunshine
Show
Notes:
Item, common
This turnip-shaped tankard comes straight from the top shelf of Yansun Yan’s mini-bar. He swears that Prince Andru himself wanted this exact tankard for the “Annual Turnip-Beer Drinking Gauntlet.” It is made from kiln dried mashed turnips. This tankard has the Strange Material minor property: The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This item is found in Xanathar's Guide to Everything, pg. 139.
Staff of Power
very_rare
Trade Log
Show
Amulet of Health
rare
CCC-GSP-NTHR01-01 A Night of Sorrows
Show
Notes:
"This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches."
Miltiades' Shield (Shield +3)
very_rare
CCC-BMG-13 PHLAN1-1 Sepulture
Show
Tome of Leadership and Influence
very_rare
CCC-TRI-15 YUL1-4 The Dark of the Hive
Show
Notes:
Wondrous Item, Very Rare
This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
Scale Armor of Psychic Resistance (Druid-friendly)
very_rare
CCC-TRI-21 YUL1-6 Rifts of Madness
Show
Notes:
You have resistance to one type of damage while you wear this armor. This damage type is psychic.
This armor is made out of an organic hardened resin similar to amber. When this armor’s psychic resistance is used, you are wracked with terrible nightmares of unfathomable creatures that evening.
Key to the Sea (Staff of Adornment with minor music property)
common
SJ-DC-PHP-Grock-01: Solstice
Show
Notes:
Staff, common
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
This staff has the minor music property. When the staff strikes an enemy or a surface, musical notes ring out containing the melody to a lullaby Lanaya's father used to sing to her when she was afraid.
1)Ioun Stone of Intellect
very_rare
DDAL-DRW17: Expedition to the Supreme Forge
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This translucent green stone came from the Far Realm. An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
Moon-touched Greatsword
common
DDAL-DRW17: Expedition to the Supreme Forge
Show
Notes:
Weapon, Common
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.
Portable Hole
rare
DDAL-DRW17: Expedition to the Supreme Forge
Show
Notes:
Wondrous Item, Rare
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief.
Horn of Nyahalla (Horn of Valhalla (Silver)
rare
Trade Log
Show
Notes:
"Illusion minor property: by default, the summoned berserkers have fox ears."
Ring of Telekenisis
very_rare
Trade Log
Show
Anemoi (Carpet of Flying with flavor text)
very_rare
Trade Log
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Cap of Water Breathing | uncommon | CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now | Show | |||
Necklace of Fireballs (4 charges) | rare | CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now | Show | |||
Liwanag (Staff of the Woodlands with flavor) | rare | WBW-DC-ANDL-3 The Crossings of Fate (Part 2) | Show | |||
Notes:
staff, weapon, rare (requires attunement by a druid), simple weapon, melee weapon, major tier This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form Versatile Andelein Flavor In addition, this staff has the Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |
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Staff of the Adder | uncommon | Trade Log | Show | |||
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock) You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form. You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage. The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost hit points when it reverts to its inanimate form. |
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Pahulaian's Flute of Recollection (Silver Horn of Valhalla) | rare | WBW-DC-PHP-TYM-02 We Woke Up In The Sky | Show | |||
Notes:
Wondrous Item, rare You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. This bamboo flute is carved with symbols of the moon along its length. When activated, the moon symbols glow with silverly radiance. The berserkers summoned by this item resemble people that the wielder has lost, forgotten or left behind. They otherwise have the berserker stat block. |
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Mallet of Moon's Rescue (Wand of Pyrotechnics) | common | WBW-DC-PHP-TYM-02 We Woke Up In The Sky | Show | |||
Notes:
Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. This wand resembles a wooden mallet used for gongs and drums. The noise that this magic item creates sound like banging pots and pans. The Mallet of Moon's Rescue also has the War Leader property As an action, you can cause your voice to be heard clearly for up to 300 feet, until the end of your turn. |
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Absorbing Tattoo (Force) | very_rare | SJ-DC-ETA You Are My Sunshine | Show | |||
Notes:
Wondrous Item (tattoo), very rare (requires attunement) The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it. Produced by a special needle, this magic tattoo features designs that emphasize one color. Tattoo Attunement Damage Resistance Damage Type/Color
Damage Absorption This item is found in the Tasha’s Cauldron of Everything, pg. 119. Magic Tattoo Coverage/Damage Type |
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Tankard of Sobriety | common | SJ-DC-ETA You Are My Sunshine | Show | |||
Notes:
Item, common This turnip-shaped tankard comes straight from the top shelf of Yansun Yan’s mini-bar. He swears that Prince Andru himself wanted this exact tankard for the “Annual Turnip-Beer Drinking Gauntlet.” It is made from kiln dried mashed turnips. This tankard has the Strange Material minor property: The item was created from a material that is bizarre given its purpose. Its durability is unaffected. This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This item is found in Xanathar's Guide to Everything, pg. 139. |
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Staff of Power | very_rare | Trade Log | Show | |||
Amulet of Health | rare | CCC-GSP-NTHR01-01 A Night of Sorrows | Show | |||
Notes:
"This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches." |
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Miltiades' Shield (Shield +3) | very_rare | CCC-BMG-13 PHLAN1-1 Sepulture | Show | |||
Tome of Leadership and Influence | very_rare | CCC-TRI-15 YUL1-4 The Dark of the Hive | Show | |||
Notes:
Wondrous Item, Very Rare This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head. |
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Scale Armor of Psychic Resistance (Druid-friendly) | very_rare | CCC-TRI-21 YUL1-6 Rifts of Madness | Show | |||
Notes:
You have resistance to one type of damage while you wear this armor. This damage type is psychic. This armor is made out of an organic hardened resin similar to amber. When this armor’s psychic resistance is used, you are wracked with terrible nightmares of unfathomable creatures that evening. |
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Key to the Sea (Staff of Adornment with minor music property) | common | SJ-DC-PHP-Grock-01: Solstice | Show | |||
Notes:
Staff, common If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. This staff has the minor music property. When the staff strikes an enemy or a surface, musical notes ring out containing the melody to a lullaby Lanaya's father used to sing to her when she was afraid. |
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1)Ioun Stone of Intellect | very_rare | DDAL-DRW17: Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous Item, Very Rare (Requires Attunement) This translucent green stone came from the Far Realm. An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. |
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Moon-touched Greatsword | common | DDAL-DRW17: Expedition to the Supreme Forge | Show | |||
Notes:
Weapon, Common The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere. |
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Portable Hole | rare | DDAL-DRW17: Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous Item, Rare The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. |
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Horn of Nyahalla (Horn of Valhalla (Silver) | rare | Trade Log | Show | |||
Notes:
"Illusion minor property: by default, the summoned berserkers have fox ears." |
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Ring of Telekenisis | very_rare | Trade Log | Show | |||
Anemoi (Carpet of Flying with flavor text) | very_rare | Trade Log | Show |