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Adventure Title
CCC-GARY-01 A Night to Remember + CCC-GARY-02 To Find A Way Out
Session
26
Date Played
2022-07-12 20:00:00 UTC
Levels Gained
GP +/-
260
Downtime +/-
20.0
Location Played
Mulmaster
DM Name
DM Dusk
DM DCI Number
Notes
Module: CCC-GARY-01 A Night to Remember Date: 12 July 2022, 20:00 Session: 1 DM: DM Dusk DCI: 9320836622 Players: @Mar as Aryyn @NexusH as Not-Horse @Healing Damage as Asteria @jungle as Hale @Spotnick as Arthur Blade Rewards: Level Up Opportunity: yes Downtime: 10DT Gold: 1300 gp (260) Consumables: Potion of Greater Healing DM Table Reward: Service Rewards: Runtime: 4hrs Safety Tools : 1hr Stream Producer: @Healing Damage 8hrs Streamed Game DM: 4hrs Streamed Game Players: 4hrs Co-DM: @Mar @NexusH 4hrs Module: CCC-GARY-02 To Find A Way Out Date: 12 July 2022, 22:00 Session: 1 DM: DM Dusk DCI: 9320836622 Players: @Mar as Aryyn @NexusH as Not-Horse @Healing Damage as Asteria @jungle as Hale @Spotnick as Arthur Blade Reward: Downtime: 10DT

Magic Items

Name Rarity Location Table Result Counts?
Fangs of Sybil (Dagger of Venom) Rare true
These stylized versions of the Dagger of Venom are etched with symbols that appear almost religious, but are impossible to identify even to the most educated scholar. You gain a +1 bonus to attack and damage rolls made with this magic weapon.You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.