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Adventure Title
CCC-GARY-01 A Night to Remember + CCC-GARY-02 To Find A Way Out
CCC-GARY-01 A Night to Remember + CCC-GARY-02 To Find A Way Out
Session
26
26
Date Played
2022-07-12 20:00:00 UTC
2022-07-12 20:00:00 UTC
Levels Gained
GP +/-
260
260
Downtime +/-
20.0
20.0
Location Played
Mulmaster
Mulmaster
DM Name
DM Dusk
DM Dusk
DM DCI Number
Notes
Module: CCC-GARY-01 A Night to Remember Date: 12 July 2022, 20:00 Session: 1 DM: DM Dusk DCI: 9320836622 Players: @Mar as Aryyn @NexusH as Not-Horse @Healing Damage as Asteria @jungle as Hale @Spotnick as Arthur Blade Rewards: Level Up Opportunity: yes Downtime: 10DT Gold: 1300 gp (260) Consumables: Potion of Greater Healing DM Table Reward: Service Rewards: Runtime: 4hrs Safety Tools : 1hr Stream Producer: @Healing Damage 8hrs Streamed Game DM: 4hrs Streamed Game Players: 4hrs Co-DM: @Mar @NexusH 4hrs Module: CCC-GARY-02 To Find A Way Out Date: 12 July 2022, 22:00 Session: 1 DM: DM Dusk DCI: 9320836622 Players: @Mar as Aryyn @NexusH as Not-Horse @Healing Damage as Asteria @jungle as Hale @Spotnick as Arthur Blade Reward: Downtime: 10DT
Module: CCC-GARY-01 A Night to Remember Date: 12 July 2022, 20:00 Session: 1 DM: DM Dusk DCI: 9320836622 Players: @Mar as Aryyn @NexusH as Not-Horse @Healing Damage as Asteria @jungle as Hale @Spotnick as Arthur Blade Rewards: Level Up Opportunity: yes Downtime: 10DT Gold: 1300 gp (260) Consumables: Potion of Greater Healing DM Table Reward: Service Rewards: Runtime: 4hrs Safety Tools : 1hr Stream Producer: @Healing Damage 8hrs Streamed Game DM: 4hrs Streamed Game Players: 4hrs Co-DM: @Mar @NexusH 4hrs Module: CCC-GARY-02 To Find A Way Out Date: 12 July 2022, 22:00 Session: 1 DM: DM Dusk DCI: 9320836622 Players: @Mar as Aryyn @NexusH as Not-Horse @Healing Damage as Asteria @jungle as Hale @Spotnick as Arthur Blade Reward: Downtime: 10DT
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Fangs of Sybil (Dagger of Venom) | Rare | true | |||
These stylized versions of the Dagger of Venom are etched with symbols that appear almost religious, but are impossible to identify even to the most educated scholar. You gain a +1 bonus to attack and damage rolls made with this magic weapon.You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. |