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Adventure Title
WBW-DC-ANDL-01 The Petrified Forest
WBW-DC-ANDL-01 The Petrified Forest
Session
25
25
Date Played
2022-07-09 08:30:00 UTC
2022-07-09 08:30:00 UTC
Levels Gained
GP +/-
1250
1250
Downtime +/-
-40.0
-40.0
Location Played
Amn
Amn
DM Name
Brian Balagot
Brian Balagot
DM DCI Number
9318636166
9318636166
Notes
WBW-DC-ANDL-01 The Petrified Forest DM: Brian Balagot DCI: 9318636166 Gold: 1250 10 dt level up if you want Consumables POTION OF GROWTH POTION OF WATER BREATHING DUST OF DISAPPEARANCE Story Awards ***THE MAGICAL GIFT OF TRAINING: GAMING SET (DICE) TOOL PROFICIENCY*** As a token of gratitude from Alindaya, she has granted you the opportunity to improve your dice game by spending time with Adarna and playing games of Balut. By spending 50 downtime days, you may earn this tool proficiency. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift. STORY AWARD: ***HERO OF ANDELEIN*** You saved Andelein from petrification by putting Adarna back into the mountain.
WBW-DC-ANDL-01 The Petrified Forest DM: Brian Balagot DCI: 9318636166 Gold: 1250 10 dt level up if you want Consumables POTION OF GROWTH POTION OF WATER BREATHING DUST OF DISAPPEARANCE Story Awards ***THE MAGICAL GIFT OF TRAINING: GAMING SET (DICE) TOOL PROFICIENCY*** As a token of gratitude from Alindaya, she has granted you the opportunity to improve your dice game by spending time with Adarna and playing games of Balut. By spending 50 downtime days, you may earn this tool proficiency. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift. STORY AWARD: ***HERO OF ANDELEIN*** You saved Andelein from petrification by putting Adarna back into the mountain.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bahaghari (Mantle of Spell Resistance w/ minor property) | Rare | true | |||
Wondrous Item, rare (requires attunement) You have advantage on saving throws against spells while you wear this cloak. This item is found in the Dungeon Master’s Guide. Alindaya gave you this mantle as a token of her gratitude for saving her domain. It keeps you warm and protected from the elements, just like the tropical domain of delight you came from where it is neither too cold nor too hot. Alindaya snipped off a strip of fabric from her own robe, and created this just for you. The cloak lengthens and shortens at will, to make it physically appropriate for the weather – and the inner lining glistens with colors as if you saw a rainbow on a sunny day. If you look at the patterns from the inner lining hard enough, you are able to make out images of the domain of Andelein in them. In addition, the mantle has the temperate minor property. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. | |||||
Ligaya (Wand of Smiles w/ Guardian Property) | Common | true | |||
Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a Humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw, or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. This item is found in the Xanathar’s Guide to Everything. This wand was given to you by Ditse Mare, when she took a branch from the Awakening Fruit tree and empowered it with magic. When you cause a humanoid to try and smile from this wand, you must say the words "asim kilig" and their face will look like it was puckered up by a very sweet- sour-citrus fruit that they tried to eat. In addition, the wand has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to Initiative if the bearer isn’t incapacitated. |