Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Cursed Ioun Stone of Insight
very_rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Notes:
Any other creature that attunes to the Ioun stone is cursed.
While cursed in this way, the creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it doesn’t require air, food, or water. Items worn or carried by the creature are unaffected.
Staff of Striking
very_rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Notes:
Staff, very rare (requires attunement)
This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.
Barrier Tattoo (Rare variant)
rare
DDHC-KGV-04 | Prisoner 13
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item (tattoo), rarity varies (requires attunement)
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit.
Rarity AC
Uncommon 12 + your Dexterity modifier
Rare 15 + your Dexterity modifier (maximum of +2)
Very Rare 18
Wand of Binding
rare
DDHC-KGV-04 | Prisoner 13
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Flame-tongue Longsword
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Woodcutter Axe (Greataxe +1)
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Notes:
Weapon (Greataxe), Rare
You have a +1 bonus to attack and damage rolls made with this magic weapon.
When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.
Ring of Feather Falling
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Staff of Defense
rare
DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin
Show
Bracers of Defense
rare
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Winged Boots
uncommon
DDEX2-10 Cloaks and Shadows
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 cha-rge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.|| are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
Eldritch Claw Tattoo w/ minor Guardian property
uncommon
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Wand of Magic Missile
uncommon
DDHC-KGV-03 Reach for the Stars
Show
Ring of Jumping
uncommon
DDHC-KGV-03 Reach for the Stars
Show
Sentinel Shield
uncommon
DDAL-DRW-INT-02 Watchers of the Trollclaws
Show
Talon (Longsword +1)
uncommon
DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin
Show
Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property)
uncommon
FR-DC-PHP-PEST-01: Pest Control (Author run)
Show
Notes:
Medium armor, uncommon
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65
In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected.
Shield +1
uncommon
DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye
Show
Notes:
Generic variant, uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. The shield bears the crest of the Hallwinter Family a Blunted Six-Pointed Crown.
Winged Boots
uncommon
DDHC-WBW-Ch.5 Palace of Heart's Desire
Show
Sending Stones (minor Guardian property)
uncommon
FR-DC-TKM-RGT-01 Charming
Show
Notes:
Wondrous item, uncommon
Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell.
Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
These sending stones come in the form of a pair of seashells.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated
Boomerang Shield
uncommon
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Notes:
Armor (shield), uncommon (requires attunement)
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Cursed Ioun Stone of Insight | very_rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Notes:
Any other creature that attunes to the Ioun stone is cursed. While cursed in this way, the creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it doesn’t require air, food, or water. Items worn or carried by the creature are unaffected. |
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Staff of Striking | very_rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Notes:
Staff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff. |
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Barrier Tattoo (Rare variant) | rare | DDHC-KGV-04 | Prisoner 13 | Show | |||
Notes:
Source: Tasha's Cauldron of Everything Wondrous item (tattoo), rarity varies (requires attunement) Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Protection. While you aren't wearing armor, the tattoo grants you an Armor Class depending on the tattoo's rarity, as shown below. You can use a shield and still gain this benefit. |
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Wand of Binding | rare | DDHC-KGV-04 | Prisoner 13 | Show | |||
Notes:
Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |
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Flame-tongue Longsword | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Woodcutter Axe (Greataxe +1) | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Notes:
Weapon (Greataxe), Rare You have a +1 bonus to attack and damage rolls made with this magic weapon. When you use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit. |
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Ring of Feather Falling | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Staff of Defense | rare | DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin | Show | |||
Bracers of Defense | rare | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Winged Boots | uncommon | DDEX2-10 Cloaks and Shadows | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 cha-rge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.|| are flying when the duration expires, you descend at a rate of 30 feet per round until you land. |
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Eldritch Claw Tattoo w/ minor Guardian property | uncommon | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Wand of Magic Missile | uncommon | DDHC-KGV-03 Reach for the Stars | Show | |||
Ring of Jumping | uncommon | DDHC-KGV-03 Reach for the Stars | Show | |||
Sentinel Shield | uncommon | DDAL-DRW-INT-02 Watchers of the Trollclaws | Show | |||
Talon (Longsword +1) | uncommon | DDHC-PaBtSO-CH-02: The Shattered Obelisk - Trouble in Phandalin | Show | |||
Phase Spider's Carapace (Breastplate of Fungal Spores)(/w minor Strange property) | uncommon | FR-DC-PHP-PEST-01: Pest Control (Author run) | Show | |||
Notes:
Medium armor, uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This item is found in the Boom of Many Things pg. 65 In addition this item has the Strange Material minor property. This breastplate was made with the hardened carapace of a Phase Spider scintillating with bright colors. Its durability is unaffected. |
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Shield +1 | uncommon | DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye | Show | |||
Notes:
Generic variant, uncommon |
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Winged Boots | uncommon | DDHC-WBW-Ch.5 Palace of Heart's Desire | Show | |||
Sending Stones (minor Guardian property) | uncommon | FR-DC-TKM-RGT-01 Charming | Show | |||
Notes:
Wondrous item, uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell. Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. These sending stones come in the form of a pair of seashells. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated |
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Boomerang Shield | uncommon | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Notes:
Armor (shield), uncommon (requires attunement) You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |