Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Hat of Disguise common DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye Show
Notes:

Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Wand of Scowls common Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Notes:

Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Smiles.

Arachnomancer's Blade (Moon-Touched Scimitar)(/w minor Language (Undercommon) property)) common FR-DC-PHP-PEST-01: Pest Control (Author run) Show
Notes:

Weapon, common, Martial weapon, melee weapon

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. This item is found in Xanathar’s Guide to Everything pg. 138

Flavor Text: The guard of the blade is adorned with a silver spider, its abdomen is encrusted with a large sapphire.

In addition, this blade has the Language (Undercommon) minor property.

Language.The bearer can speak and understand Undercommon while the item is on the bearer’s person.

Clockwork Amulet common Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Armor Of Fungal Spores common Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Notes:

Armor (medium), uncommon

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.

Casino Chip (Rival Coin /w minor Guardian property) common FR-DC-REI-01 Copper Royale (playtest 1) Show
Notes:

This copper coin bears two faces: one a radiant, smiling woman, the symbol of Tymora, and the other a jagged crown of black antlers, the mark of Beshaba. Given only to those who defeat the casino’s champions in the fighting arena, this token serves as both a badge of honor and a reminder of fate’s fickle favor.

Talking Doll (w/ minor Sentinel (Ooze) propert) common FR-DC-LNRD-01 The Child Who Smiles (Playtest 2) Show
Notes:

Wondrous item, Common (requires attunement)
A handmade stuffed doll with mismatched button eyes, one half-torn ear, and a wide, stitched-on smile. It smells faintly of lavender and damp leaves. The voice that comes from it is unmistakably Leonard’s soft, childish, and ever so polite.

Sentinel Minor Property: Ooze
This item glows faintly when Oozes are within 120 feet of it.

Breastplate Armor of Gleaming common DDHC-DD-03 | Will of Orchus Show
Chiave's Timepiece (Clockwork Amulet (Guardian)) common PS-DC-UMY-02 A Time To Disremember (playtest) Show
Plate Armor of Gleaming common DDHC-DD-03 | Will of Orchus Show