Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Armor Of Fungal Spores common Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Notes:

Armor (medium), uncommon

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.

Casino Chip (Rival Coin /w minor Guardian property) common FR-DC-REI-01 Copper Royale (playtest 1) Show
Notes:

This copper coin bears two faces: one a radiant, smiling woman, the symbol of Tymora, and the other a jagged crown of black antlers, the mark of Beshaba. Given only to those who defeat the casino’s champions in the fighting arena, this token serves as both a badge of honor and a reminder of fate’s fickle favor.

Breastplate Armor of Gleaming common DDHC-DD-03 | Will of Orchus Show
Plate Armor of Gleaming common DDHC-DD-03 | Will of Orchus Show
Talking Doll (w/ minor Sentinel (Ooze) propert) common FR-DC-LNRD-01 The Child Who Smiles (Playtest 2) Show
Notes:

Wondrous item, Common (requires attunement)
A handmade stuffed doll with mismatched button eyes, one half-torn ear, and a wide, stitched-on smile. It smells faintly of lavender and damp leaves. The voice that comes from it is unmistakably Leonard’s soft, childish, and ever so polite.

Sentinel Minor Property: Ooze
This item glows faintly when Oozes are within 120 feet of it.

Wand of Scowls common Creeation + Claiming for Service Awards + level ups to lvl 4 Show
Notes:

Wand, common

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Smiles.