Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Crown of Smiles (Headband of Intellect w/ minor Guardian property)
uncommon
FR-DC-LNRD-01 The Child Who Smiles (Playtest 2)
Show
Notes:
This warped circlet of silver and soft green slime clings gently to the scalp. When worn, the ooze seeps slowly into the wearer’s skull, cool, sentient, and humming with thought. The smiles of those who’ve worn it before linger faintly in the back of your mind.
“Smile with me” a child’s voice whispers, “The Smile is mine now”
Guardian Minor Property
The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition
Disremembrance (Helm of Telepathy (Temperate))
uncommon
PS-DC-UMY-02 A Time To Disremember (playtest)
Show
Dust of Dryness (10 uses)
uncommon
CCC-UK-1 Call of the Elvenflow
Show
Notes:
Wondrous item, uncommon
This hessian pouch contains powdered butternut husks from the hamlet of Buttergroves. As you open the pouch, the mouthwatering aroma of fried fish fills the air around you. This item is detailed in the Dungeon Master’s Guide.
This small packet contains 1d6 + 4 pinches of dust. As a Utilize action, you can sprinkle a pinch of the dust over water, turning up to a 15-foot Cube of water into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. A creature can take a Utilize action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so destroys the pellet and ends its magic.
As a Utilize action, you can sprinkle a pinch of the dust on an Elemental within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one..
Drowned Sal's Flying Broomstick (Broom of Flying)
uncommon
CCC-UK-2 The Wayward Wives
Show
Notes:
Broom of Flying (Drowned Sal's Flying Broomstick)
Wondrous item, uncommon (requires attunement)
This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it.
As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.
Drowned Sal’s flying broomstick is covered in wet moss that magically regrows each morning. When you carry it on your person, you suffer the uncomfortable side effect of occasionally belching up swamp water.
Hat of Disguise
common
DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Arachnomancer's Blade (Moon-Touched Scimitar)(/w minor Language (Undercommon) property))
common
FR-DC-PHP-PEST-01: Pest Control (Author run)
Show
Notes:
Weapon, common, Martial weapon, melee weapon
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. This item is found in Xanathar’s Guide to Everything pg. 138
Flavor Text: The guard of the blade is adorned with a silver spider, its abdomen is encrusted with a large sapphire.
In addition, this blade has the Language (Undercommon) minor property.
Language.The bearer can speak and understand Undercommon while the item is on the bearer’s person.
Clockwork Amulet
common
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Armor Of Fungal Spores
common
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Notes:
Armor (medium), uncommon
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.
Talking Doll (w/ minor Sentinel (Ooze) propert)
common
FR-DC-LNRD-01 The Child Who Smiles (Playtest 2)
Show
Notes:
Wondrous item, Common (requires attunement)
A handmade stuffed doll with mismatched button eyes, one half-torn ear, and a wide, stitched-on smile. It smells faintly of lavender and damp leaves. The voice that comes from it is unmistakably Leonard’s soft, childish, and ever so polite.
Sentinel Minor Property: Ooze
This item glows faintly when Oozes are within 120 feet of it.
Wand of Scowls
common
Creeation + Claiming for Service Awards + level ups to lvl 4
Show
Notes:
Wand, common
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.
The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Smiles.
Chiave's Timepiece (Clockwork Amulet (Guardian))
common
PS-DC-UMY-02 A Time To Disremember (playtest)
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Crown of Smiles (Headband of Intellect w/ minor Guardian property) | uncommon | FR-DC-LNRD-01 The Child Who Smiles (Playtest 2) | Show | |||
Notes:
This warped circlet of silver and soft green slime clings gently to the scalp. When worn, the ooze seeps slowly into the wearer’s skull, cool, sentient, and humming with thought. The smiles of those who’ve worn it before linger faintly in the back of your mind. “Smile with me” a child’s voice whispers, “The Smile is mine now” Guardian Minor Property |
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Disremembrance (Helm of Telepathy (Temperate)) | uncommon | PS-DC-UMY-02 A Time To Disremember (playtest) | Show | |||
Dust of Dryness (10 uses) | uncommon | CCC-UK-1 Call of the Elvenflow | Show | |||
Notes:
Wondrous item, uncommon This hessian pouch contains powdered butternut husks from the hamlet of Buttergroves. As you open the pouch, the mouthwatering aroma of fried fish fills the air around you. This item is detailed in the Dungeon Master’s Guide. This small packet contains 1d6 + 4 pinches of dust. As a Utilize action, you can sprinkle a pinch of the dust over water, turning up to a 15-foot Cube of water into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. A creature can take a Utilize action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so destroys the pellet and ends its magic. As a Utilize action, you can sprinkle a pinch of the dust on an Elemental within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one.. |
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Drowned Sal's Flying Broomstick (Broom of Flying) | uncommon | CCC-UK-2 The Wayward Wives | Show | |||
Notes:
Broom of Flying (Drowned Sal's Flying Broomstick) Wondrous item, uncommon (requires attunement) This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you. Drowned Sal’s flying broomstick is covered in wet moss that magically regrows each morning. When you carry it on your person, you suffer the uncomfortable side effect of occasionally belching up swamp water. |
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Hat of Disguise | common | DDHC-Vecna-NotEE: Vecna-Nest of the Eldritch eye | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
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Arachnomancer's Blade (Moon-Touched Scimitar)(/w minor Language (Undercommon) property)) | common | FR-DC-PHP-PEST-01: Pest Control (Author run) | Show | |||
Notes:
Weapon, common, Martial weapon, melee weapon In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. This item is found in Xanathar’s Guide to Everything pg. 138 Flavor Text: The guard of the blade is adorned with a silver spider, its abdomen is encrusted with a large sapphire. In addition, this blade has the Language (Undercommon) minor property. Language.The bearer can speak and understand Undercommon while the item is on the bearer’s person. |
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Clockwork Amulet | common | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Armor Of Fungal Spores | common | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Notes:
Armor (medium), uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. |
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Talking Doll (w/ minor Sentinel (Ooze) propert) | common | FR-DC-LNRD-01 The Child Who Smiles (Playtest 2) | Show | |||
Notes:
Wondrous item, Common (requires attunement) Sentinel Minor Property: Ooze |
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Wand of Scowls | common | Creeation + Claiming for Service Awards + level ups to lvl 4 | Show | |||
Notes:
Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a Wand of Smiles. |
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Chiave's Timepiece (Clockwork Amulet (Guardian)) | common | PS-DC-UMY-02 A Time To Disremember (playtest) | Show |