Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
+1 Longbow uncommon Against the Giants Show
Shield of Missile Attraction rare Against the Giants Show
Javelin of Lightning uncommon Against the Giants Show
Hell Hound Cloak rare Against the Giants Show
Sword of Vengeance ( Longsword ) rare Against the Giants Show
Greataxe +2 rare Against the Giants Show
Staff of the Woodlands rare DDAL07-08 Putting theDead to Rest Show
Notes:

Weapon (quarterstaff), rare (requires attunement by
a druid)
This item has been meticulously trimmed and
tended to in such a way that it appears to be a
smaller version of one of the immense jungle trees in
Chult. The staff’s creator even went so far as to
create a small diorama of what looks like a tiny
village in the upper reaches of the staff’s branches—
complete with tiny, string bridges connecting tiny,
straw houses. This item can be found in the Dungeon
Master’s Guide.
This staff can be wielded as a magic quarterstaff
that grants a +2 bonus to attack and damage rolls
made with it. While holding it, you have a +2 bonus
to spell attack rolls. The staff has 10 charges for the
following properties. It regains 1d6 + 4 expended
charges daily a dawn. If you expend the last charge,
roll a d20. On a 1, the staff loses its properties and
becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more
of the staff’s charges to cast one of the following
spells from it, using your spell save DC: animal
friendship (1 charge), awaken (5 charges),
barkskin (2 charges), locate animals or plants (2
charges), speak with animals (1 charge), speak with
plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without
trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end
of the staff in fertile earth and expend I charge to
transform the staff into a healthy tree. The tree is 60
feet tall and has a 5-foot-diameter trunk, and its
branches at the top spread out in a 20-foot radius.
The tree appears ordinary but radiates a faint aura
of transmutation magic if targeted by detect magic.
While touching the tree and using another action to
speak its command word, you return the staff to its
normal form. Any creature in the tree falls when it
reverts to a staff

Mace +2 rare Against the Giants Show
Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

This belt is made from plates of steel embossed with
golden filigree connected by metal pins. A fire giants
face adorns the buckle. The giant appears to be
having a hearty laugh as she wears an enormous
smile on her face.
While wearing this belt, your Strength score
changes to 25. The item has no effect on you if your
Strength without the belt is equal to or greater than
25

Bulaga Wizard Hat ( Hat of Vermin ) common CCC-GSP02-01 Minauros Unchained Show
Notes:

Wondrous Item, Common

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth.

Wand of Smiles common DDIA-XGE Underworld Speculation Show
Notes:

This wand was carved from black walnut and has a lacquered finish with a grinning face carved into one end.
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a
humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or
be forced to smile for 1 minute. More information is available in Xanathar's Guide to Everything.

Pot of Awakening common DDIA-XGE Underworld Speculation Show
Notes:

This clay pot is stamped with an oak leaf, the holy symbol of Silvanus.
If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically
transforms into an awakened shrub (see the Monster Manual for statistics) at the end of that time.
More information is available in Xanathar's Guide to Everything.

Ersatz Eye common DDIA-XGE Underworld Speculation Show
Notes:

When used, this orb swirls with a pearlescent mist within.
This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye
socket, it can't be removed by anyone other than you, and you can see through the tiny orb as though it were
a normal eye. This item can be found in Xanathar's Guide to Everything

Dawnfire ( Sunblade ) rare Trade Log Show
Notes:

Weapon (longsword), rare (requires attunement)

Finesse, Versatile

1d8+2 (2d8+2 vs undead)

1d10+2 (2d10+2 vs undead)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

Sentinel Shield uncommon Trade Log Show
Glaive +3 very_rare DDAL05-18 The Mysterious Isle Show
Maul +3 very_rare DDAL05-18 The Mysterious Isle Show
Shield +3 very_rare DDAL05-18 The Mysterious Isle Show
Horn of Valhalla very_rare DDAL05-18 The Mysterious Isle Show
Rope of Entanglement rare DDAL07-07 Rotting Roots Show

Unlocked Magic Items