Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
+1 Longbow
uncommon
Against the Giants
Show
Shield of Missile Attraction
rare
Against the Giants
Show
Javelin of Lightning
uncommon
Against the Giants
Show
Hell Hound Cloak
rare
Against the Giants
Show
Sword of Vengeance ( Longsword )
rare
Against the Giants
Show
Greataxe +2
rare
Against the Giants
Show
Staff of the Woodlands
rare
DDAL07-08 Putting theDead to Rest
Show
Notes:
Weapon (quarterstaff), rare (requires attunement by
a druid)
This item has been meticulously trimmed and
tended to in such a way that it appears to be a
smaller version of one of the immense jungle trees in
Chult. The staff’s creator even went so far as to
create a small diorama of what looks like a tiny
village in the upper reaches of the staff’s branches—
complete with tiny, string bridges connecting tiny,
straw houses. This item can be found in the Dungeon
Master’s Guide.
This staff can be wielded as a magic quarterstaff
that grants a +2 bonus to attack and damage rolls
made with it. While holding it, you have a +2 bonus
to spell attack rolls. The staff has 10 charges for the
following properties. It regains 1d6 + 4 expended
charges daily a dawn. If you expend the last charge,
roll a d20. On a 1, the staff loses its properties and
becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more
of the staff’s charges to cast one of the following
spells from it, using your spell save DC: animal
friendship (1 charge), awaken (5 charges),
barkskin (2 charges), locate animals or plants (2
charges), speak with animals (1 charge), speak with
plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without
trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end
of the staff in fertile earth and expend I charge to
transform the staff into a healthy tree. The tree is 60
feet tall and has a 5-foot-diameter trunk, and its
branches at the top spread out in a 20-foot radius.
The tree appears ordinary but radiates a faint aura
of transmutation magic if targeted by detect magic.
While touching the tree and using another action to
speak its command word, you return the staff to its
normal form. Any creature in the tree falls when it
reverts to a staff
Mace +2
rare
Against the Giants
Show
Belt of Fire Giant Strength
very_rare
CCC-ALMOG-03 TALES03-01 Claws of Fury
Show
Notes:
This belt is made from plates of steel embossed with
golden filigree connected by metal pins. A fire giants
face adorns the buckle. The giant appears to be
having a hearty laugh as she wears an enormous
smile on her face.
While wearing this belt, your Strength score
changes to 25. The item has no effect on you if your
Strength without the belt is equal to or greater than
25
Bulaga Wizard Hat ( Hat of Vermin )
common
CCC-GSP02-01 Minauros Unchained
Show
Notes:
Wondrous Item, Common
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth.
Wand of Smiles
common
DDIA-XGE Underworld Speculation
Show
Notes:
This wand was carved from black walnut and has a lacquered finish with a grinning face carved into one end.
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a
humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or
be forced to smile for 1 minute. More information is available in Xanathar's Guide to Everything.
Pot of Awakening
common
DDIA-XGE Underworld Speculation
Show
Notes:
This clay pot is stamped with an oak leaf, the holy symbol of Silvanus.
If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically
transforms into an awakened shrub (see the Monster Manual for statistics) at the end of that time.
More information is available in Xanathar's Guide to Everything.
Ersatz Eye
common
DDIA-XGE Underworld Speculation
Show
Notes:
When used, this orb swirls with a pearlescent mist within.
This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye
socket, it can't be removed by anyone other than you, and you can see through the tiny orb as though it were
a normal eye. This item can be found in Xanathar's Guide to Everything
Dawnfire ( Sunblade )
rare
Trade Log
Show
Notes:
Weapon (longsword), rare (requires attunement)
Finesse, Versatile
1d8+2 (2d8+2 vs undead)
1d10+2 (2d10+2 vs undead)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.
Sentinel Shield
uncommon
Trade Log
Show
Glaive +3
very_rare
DDAL05-18 The Mysterious Isle
Show
Maul +3
very_rare
DDAL05-18 The Mysterious Isle
Show
Shield +3
very_rare
DDAL05-18 The Mysterious Isle
Show
Horn of Valhalla
very_rare
DDAL05-18 The Mysterious Isle
Show
Rope of Entanglement
rare
DDAL07-07 Rotting Roots
Show
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
+1 Longbow | uncommon | Against the Giants | Show | |||
Shield of Missile Attraction | rare | Against the Giants | Show | |||
Javelin of Lightning | uncommon | Against the Giants | Show | |||
Hell Hound Cloak | rare | Against the Giants | Show | |||
Sword of Vengeance ( Longsword ) | rare | Against the Giants | Show | |||
Greataxe +2 | rare | Against the Giants | Show | |||
Staff of the Woodlands | rare | DDAL07-08 Putting theDead to Rest | Show | |||
Notes:
Weapon (quarterstaff), rare (requires attunement by |
||||||
Mace +2 | rare | Against the Giants | Show | |||
Belt of Fire Giant Strength | very_rare | CCC-ALMOG-03 TALES03-01 Claws of Fury | Show | |||
Notes:
This belt is made from plates of steel embossed with |
||||||
Bulaga Wizard Hat ( Hat of Vermin ) | common | CCC-GSP02-01 Minauros Unchained | Show | |||
Notes:
Wondrous Item, Common This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth. |
||||||
Wand of Smiles | common | DDIA-XGE Underworld Speculation | Show | |||
Notes:
This wand was carved from black walnut and has a lacquered finish with a grinning face carved into one end. |
||||||
Pot of Awakening | common | DDIA-XGE Underworld Speculation | Show | |||
Notes:
This clay pot is stamped with an oak leaf, the holy symbol of Silvanus. |
||||||
Ersatz Eye | common | DDIA-XGE Underworld Speculation | Show | |||
Notes:
When used, this orb swirls with a pearlescent mist within. |
||||||
Dawnfire ( Sunblade ) | rare | Trade Log | Show | |||
Notes:
Weapon (longsword), rare (requires attunement) Finesse, Versatile 1d8+2 (2d8+2 vs undead) 1d10+2 (2d10+2 vs undead) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide. |
||||||
Sentinel Shield | uncommon | Trade Log | Show | |||
Glaive +3 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Maul +3 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Shield +3 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Horn of Valhalla | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Rope of Entanglement | rare | DDAL07-07 Rotting Roots | Show |