Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
+1 Longbow uncommon Against the Giants Show
Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

This belt is made from plates of steel embossed with
golden filigree connected by metal pins. A fire giants
face adorns the buckle. The giant appears to be
having a hearty laugh as she wears an enormous
smile on her face.
While wearing this belt, your Strength score
changes to 25. The item has no effect on you if your
Strength without the belt is equal to or greater than
25

Belt of Hill Giant Strength rare Trade Log Show
Blackrazor legendary DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)

Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Devour Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.

When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.

If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.

Soul Hunter. While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened.

Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to.

Sentience. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.

The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.

Personality. Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.

The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.

Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious.

Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.

Blessing of Protection uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Bowl of Commanding Water Elementals rare CCC-BMG-Moon19-2 Tide and a Storm Show
Notes:

Wondrous item; very rare

A bowl with the sheen of opalescent shells. The outline of a leviathan is etched with silver on the bottom.

While this bowl is filled with water, you can use an action to speak the bowl’s command word and summon a water elemental, as if you cast the conjure elemental spell. The bowl can’t be used this way again until the next dawn.

Bulaga Wizard Hat ( Hat of Vermin ) common CCC-GSP02-01 Minauros Unchained Show
Notes:

Wondrous Item, Common

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth.

Carpet of Flying 6x9 very_rare Trade Log Show
Clockwork Amulet common CCC-GHC-BK2-08 Ancient Rivals Show
Dawnfire ( Sunblade ) rare Trade Log Show
Notes:

Weapon (longsword), rare (requires attunement)

Finesse, Versatile

1d8+2 (2d8+2 vs undead)

1d10+2 (2d10+2 vs undead)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

Dwarven Plate very_rare Trade Log Show
Elemental Essence Shard - Fire ( Ignan Language ) rare SJ-DC-IGC-ECP-03 Conflagration Show
Notes:

The Elemental Essence Shard (Fire) manifests as a mesmerizing rune of living flame encapsulated within a pendant. The intricate fiery pattern dances with vibrant hues of red, orange, and gold, encapsulating the essence of primal fire. Despite its scorching appearance, the pendant radiates warmth without causing harm to the wearer. The flame within the rune appears alive, flickering and pulsating in response to ambient energy. When worn, the pendant imparts a comforting sensation, akin to the embrace of a gentle hearth. This elemental shard, a fusion of enchanting fire and protective magic, offers a symbol of inner strength and resilience, evoking the transformative power of the fire plane without the risk of burns. The bearer can speak and understand the Ignan dialect of Primordial.

Ersatz Eye common DDIA-XGE Underworld Speculation Show
Notes:

When used, this orb swirls with a pearlescent mist within.
This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye
socket, it can't be removed by anyone other than you, and you can see through the tiny orb as though it were
a normal eye. This item can be found in Xanathar's Guide to Everything

Glaive +3 very_rare DDAL05-18 The Mysterious Isle Show
Gloves of Missile Snaring uncommon Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement)

These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.

Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Greataxe +2 rare Against the Giants Show
Half-Plate +2 very_rare DDAL05-18 The Mysterious Isle Show
Hat of Disguise uncommon Trade Log Show
Notes:

This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently. The description of this item can be found in the Dungeon Masters Guide.

Hell Hound Cloak rare Against the Giants Show

Unlocked Magic Items