Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Wand of Smiles common DDIA-XGE Underworld Speculation Show
Notes:

This wand was carved from black walnut and has a lacquered finish with a grinning face carved into one end.
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a
humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or
be forced to smile for 1 minute. More information is available in Xanathar's Guide to Everything.

Ersatz Eye common DDIA-XGE Underworld Speculation Show
Notes:

When used, this orb swirls with a pearlescent mist within.
This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye
socket, it can't be removed by anyone other than you, and you can see through the tiny orb as though it were
a normal eye. This item can be found in Xanathar's Guide to Everything

Pot of Awakening common DDIA-XGE Underworld Speculation Show
Notes:

This clay pot is stamped with an oak leaf, the holy symbol of Silvanus.
If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically
transforms into an awakened shrub (see the Monster Manual for statistics) at the end of that time.
More information is available in Xanathar's Guide to Everything.

Bulaga Wizard Hat ( Hat of Vermin ) common CCC-GSP02-01 Minauros Unchained Show
Notes:

Wondrous Item, Common

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

The hat looks like a pointy wizard hat with three swirly color design (red, blue, and yellow). Each beast represents a shard a wizard’s soul trapped in the hat. When the bat is summoned, it always leaves a trail of red glitter. The frog’s skin is shiny yellow, and the rat has dark blue eyes and teeth.

Clockwork Amulet common CCC-GHC-BK2-08 Ancient Rivals Show
Temperate Pipe of Rememberance common SJ-DC-IGC-ECP-03 Conflagration Show
Notes:

This pipe is covered with Ignan symbols for fire and the bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Lute of Scribing common Trade Log Show
Notes:

This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.

The instrument regains all expended charges daily at dawn.

Luckstone ( Stone of Good Luck ) uncommon CCC-HATMS02-03 A Vile Wake Show
+1 Longbow uncommon Against the Giants Show
Hat of Disguise uncommon Trade Log Show
Notes:

This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently. The description of this item can be found in the Dungeon Masters Guide.

Blessing of Protection uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Gloves of Missile Snaring uncommon Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement)

These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.

Pearl of Power uncommon CCC-BMG-Moon13-2 Monsters of the Deep Show
Shortbow +1 uncommon Trade Log Show
Sentinel Shield uncommon Trade Log Show
Javelin of Lightning uncommon Against the Giants Show
Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Stone of Good Luck ( Luckstone ) uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Dawnfire ( Sunblade ) rare Trade Log Show
Notes:

Weapon (longsword), rare (requires attunement)

Finesse, Versatile

1d8+2 (2d8+2 vs undead)

1d10+2 (2d10+2 vs undead)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

Greataxe +2 rare Against the Giants Show

Unlocked Magic Items