Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wildspace Orrery
uncommon
Service Rewards
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Wand of the War Mage +2
rare
CCC-ROZK-0101 Binder’s Torment
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Wand of Secrets
uncommon
Trade Log
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Wand of Magic Missiles
uncommon
Trade Log
Show
Wand of Magic Detection
uncommon
Trade Log
Show
Wand of Lightning Bolts
rare
Trade Log
Show
Tome of Clear Thought
very_rare
CCC-BMG-38 Dead Canaries
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Notes:
Wondrous Item, very rare
If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2.
More information on this magical item can be found in the Dungeons Master’s Guide. This item was added in by errata that comes with the module when you buy it.
Syranna's Folly ( Oathbow )
very_rare
CCC-OCC-01 Red War: Housekeeping
Show
Notes:
Weapon (longbow, very rare (requires attunement)
This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”.
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This item is found on Magic Item Table H in the Dungeon Master’s Guide.
Syranna's Folly
very_rare
CCC-OCC-01 Red War: Housekeeping
Show
Notes:
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”.
Sun Blade
rare
Trade Log
Show
Notes:
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Staff of Withering
rare
DDHC-CM16 Alkazaar's Appendix
Show
Staff of the Python
uncommon
Service Rewards
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Staff of Striking
very_rare
DDAL07-12 In Search of Secrets
Show
Notes:
This staff appears wholly unexceptional. The wood haft is gnarled and irregular, and the thin strip of leather wrapped around its midpoint is frayed and cracked. When rapidly spun in the hands of a skilled user, the staff creates a buzzing drone audible to all within 100 feet. If spun for more than a few moments, the drone turns into a sonorous, chanted prayer to Ubtao.
Staff of Power
very_rare
Trade Log
Show
Notes:
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made
with it. While holding it, you gain a +2 bonus to Armor Class saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges). lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
10 ft. Away or Closer: 8 x number charges in staff
11 to 20 ft. Away: 6 x number charges in staff
21 to 30 ft. Away: 4 x number charges in staff
Staff of Power
very_rare
Trade Log
Show
Staff of Healing
very_rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Staff of Defense
rare
Trade Log
Show
Splint +2
very_rare
Trade Log
Show
Notes:
Armor (heavy), very rare
This armor is made of magically treated remorhaz hide and is trimmed with black fur and decorated with feathers and beads.
You have a +2 bonus to AC while wearing this armor.
Spellwrought Tattoo of Find Familiar
common
SJ-DC-ROTU-04 Declaration of War
Show
Notes:
Wondrous Item (tattoo), common
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
This item is found in the Tasha’s Cauldron of Everything, pg. 135
Spellwrought Tattoo
uncommon
Service Rewards
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
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Wildspace Orrery | uncommon | Service Rewards | Show | |||
Wand of the War Mage +2 | rare | CCC-ROZK-0101 Binder’s Torment | Show | |||
Wand of Secrets | uncommon | Trade Log | Show | |||
Wand of Magic Missiles | uncommon | Trade Log | Show | |||
Wand of Magic Detection | uncommon | Trade Log | Show | |||
Wand of Lightning Bolts | rare | Trade Log | Show | |||
Tome of Clear Thought | very_rare | CCC-BMG-38 Dead Canaries | Show | |||
Notes:
Wondrous Item, very rare If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2. More information on this magical item can be found in the Dungeons Master’s Guide. This item was added in by errata that comes with the module when you buy it. |
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Syranna's Folly ( Oathbow ) | very_rare | CCC-OCC-01 Red War: Housekeeping | Show | |||
Notes:
Weapon (longbow, very rare (requires attunement) This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”. When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn. When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. This item is found on Magic Item Table H in the Dungeon Master’s Guide. |
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Syranna's Folly | very_rare | CCC-OCC-01 Red War: Housekeeping | Show | |||
Notes:
Weapon (longbow), very rare (requires attunement) When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn. When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”. |
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Sun Blade | rare | Trade Log | Show | |||
Notes:
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. |
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Staff of Withering | rare | DDHC-CM16 Alkazaar's Appendix | Show | |||
Staff of the Python | uncommon | Service Rewards | Show | |||
Staff of Striking | very_rare | DDAL07-12 In Search of Secrets | Show | |||
Notes:
This staff appears wholly unexceptional. The wood haft is gnarled and irregular, and the thin strip of leather wrapped around its midpoint is frayed and cracked. When rapidly spun in the hands of a skilled user, the staff creates a buzzing drone audible to all within 100 feet. If spun for more than a few moments, the drone turns into a sonorous, chanted prayer to Ubtao. |
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Staff of Power | very_rare | Trade Log | Show | |||
Notes:
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) |
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Staff of Power | very_rare | Trade Log | Show | |||
Staff of Healing | very_rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Staff of Defense | rare | Trade Log | Show | |||
Splint +2 | very_rare | Trade Log | Show | |||
Notes:
Armor (heavy), very rare You have a +2 bonus to AC while wearing this armor. |
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Spellwrought Tattoo of Find Familiar | common | SJ-DC-ROTU-04 Declaration of War | Show | |||
Notes:
Wondrous Item (tattoo), common Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. This item is found in the Tasha’s Cauldron of Everything, pg. 135 |
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Spellwrought Tattoo | uncommon | Service Rewards | Show |