Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Decanter of Endless Water uncommon CCC-DWB-TLA-1 The Lakebed Archive Show
Notes:

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:

"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
This seashell shaped container glows with a pale blue light whenever it is underwater. While holding this item, the bearer feels fortunate and optimistic.
This time can be found on Magic Item Table B.

Wand of Secrets uncommon Trade Log Show
Wildspace Orrery uncommon Service Rewards Show
Flail +1 uncommon DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Longbow +1 uncommon Trade Log Show
Bag of Holding uncommon Trade Log Show
Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal : Chapter 4 White Plume Mountain Show
Staff of the Python uncommon Service Rewards Show
Flail +1 uncommon Trade Log Show
Spellwrought Tattoo of Find Familiar common SJ-DC-ROTU-04 Declaration of War Show
Notes:

Wondrous Item (tattoo), common

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

This item is found in the Tasha’s Cauldron of Everything, pg. 135

Spellwrought Tattoo uncommon Service Rewards Show
Wand of Magic Detection uncommon Trade Log Show
Wand of Magic Missiles uncommon Trade Log Show
Goggles of Night uncommon Trade Log Show
Notes:

Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

5 - Bless
10 - Curing
12 - Curing
13 - Greater Restoration
15 - Greater Restoration
19 - Planar Ally

Wand of the War Mage +2 rare CCC-ROZK-0101 Binder’s Torment Show
Bracers of Defense rare Trade Log Show
Notes:

Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Sun Blade rare Trade Log Show
Notes:

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

Staff of Defense rare Trade Log Show
Glaive +2 rare Trade Log Show

Unlocked Magic Items