Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Masquerade Tattoo
common
SJ-DC-ROTU-04 Declaration of War
Show
Notes:
Tattoo Depicting the Lich Queen (Masquerade Tattoo with War Leader property)
Wondrous Item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement
process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo.
It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the
tattoo again until the next dawn.
This item is found in the Tasha’s Cauldron of Everything, pg. 131.
The tattoo depicts Vlaakith CLVII, the Lich Queen portrait. The bearer of the tattoo feels immense strength rising from their throat whenever they are about to make any epic declaration of speech.
Blessing of Protection
common
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Spellwrought Tattoo of Find Familiar
common
SJ-DC-ROTU-04 Declaration of War
Show
Notes:
Wondrous Item (tattoo), common
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
This item is found in the Tasha’s Cauldron of Everything, pg. 135
Spellwrought Tattoo
uncommon
Service Rewards
Show
Staff of the Python
uncommon
Service Rewards
Show
Wand of Magic Missiles
uncommon
Trade Log
Show
Longbow +1
uncommon
Trade Log
Show
Wildspace Orrery
uncommon
Service Rewards
Show
Decanter of Endless Water
uncommon
CCC-DWB-TLA-1 The Lakebed Archive
Show
Notes:
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
This seashell shaped container glows with a pale blue light whenever it is underwater. While holding this item, the bearer feels fortunate and optimistic.
This time can be found on Magic Item Table B.
Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal : Chapter 4 White Plume Mountain
Show
Flail +1
uncommon
Trade Log
Show
Wand of Magic Detection
uncommon
Trade Log
Show
Flail +1
uncommon
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Longsword of Vengeance
uncommon
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Wand of Secrets
uncommon
Trade Log
Show
Bag of Holding
uncommon
Trade Log
Show
Goggles of Night
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
5 - Bless
10 - Curing
12 - Curing
13 - Greater Restoration
15 - Greater Restoration
19 - Planar Ally
Sun Blade
rare
Trade Log
Show
Notes:
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Bracers of Defense
rare
Trade Log
Show
Notes:
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Masquerade Tattoo | common | SJ-DC-ROTU-04 Declaration of War | Show | |||
Notes:
Tattoo Depicting the Lich Queen (Masquerade Tattoo with War Leader property) Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the This item is found in the Tasha’s Cauldron of Everything, pg. 131. The tattoo depicts Vlaakith CLVII, the Lich Queen portrait. The bearer of the tattoo feels immense strength rising from their throat whenever they are about to make any epic declaration of speech. |
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Blessing of Protection | common | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Spellwrought Tattoo of Find Familiar | common | SJ-DC-ROTU-04 Declaration of War | Show | |||
Notes:
Wondrous Item (tattoo), common Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. This item is found in the Tasha’s Cauldron of Everything, pg. 135 |
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Spellwrought Tattoo | uncommon | Service Rewards | Show | |||
Staff of the Python | uncommon | Service Rewards | Show | |||
Wand of Magic Missiles | uncommon | Trade Log | Show | |||
Longbow +1 | uncommon | Trade Log | Show | |||
Wildspace Orrery | uncommon | Service Rewards | Show | |||
Decanter of Endless Water | uncommon | CCC-DWB-TLA-1 The Lakebed Archive | Show | |||
Notes:
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water. |
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Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal : Chapter 4 White Plume Mountain | Show | |||
Flail +1 | uncommon | Trade Log | Show | |||
Wand of Magic Detection | uncommon | Trade Log | Show | |||
Flail +1 | uncommon | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Longsword of Vengeance | uncommon | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Wand of Secrets | uncommon | Trade Log | Show | |||
Bag of Holding | uncommon | Trade Log | Show | |||
Goggles of Night | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon |
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Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
5 - Bless |
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Sun Blade | rare | Trade Log | Show | |||
Notes:
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. |
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Bracers of Defense | rare | Trade Log | Show | |||
Notes:
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |