Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Manke’s Die (Charlatan's Die)
common
CCC-GLIP-01-01 Glip Dak
Show
Notes:
Wondrous Item, common (requires attunement)
Whenever you roll this six-sided die, you can control which number it rolls.
This item can be found in Xanathar’s Guide to Everything.
Elven Chain
rare
Trade Log
Show
Notes:
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Shield +3
very_rare
DDAL05-18 The Mysterious Isle
Show
Anstruth Harp
very_rare
DDAL05-18 The Mysterious Isle
Show
Rod of the Pactkeeper +3
very_rare
DDAL05-18 The Mysterious Isle
Show
Wand of the War Mage +3
very_rare
DDAL05-18 The Mysterious Isle
Show
Stone of Good Luck
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Ioun Stone of Supreme Intellect
rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
Wondrous item, rarity varies (requires attunement)
Ioun stones (detailed in chapter 7 of the Dungeon
Master’s Guide) are named after Ioun, a god of
knowledge and prophecy. In addition to the stones
presented in the Dungeon Master’s Guide, the following
new Ioun stones can play a part in this adventure.
Supreme Intellect (Rare). You gain a +1 bonus to
Intelligence checks while this faceted sphere orbits
your head.
Ioun Stone of Self Preservation
rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
Wondrous item, rarity varies (requires attunement)
Ioun stones (detailed in chapter 7 of the Dungeon
Master’s Guide) are named after Ioun, a god of
knowledge and prophecy. In addition to the stones
presented in the Dungeon Master’s Guide, the following
new Ioun stones can play a part in this adventure.
Self-Preservation (Rare). You gain a +1 bonus to
Intelligence saving throws while this silvery gem orbits
your head.
Polymorph Blade Rapier
very_rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
Weapon (any sword), very rare (requires attunement)
When you attack a creature with this magic weapon and
roll a 20 on the attack roll, the creature must make a
DC 15 Wisdom saving throw in addition to suffering the
attack’s normal effects. On a failed save, the creature
also suffers the effects of a polymorph spell. Roll a d20
and consult the following table to determine the form
the target creature is transformed into.
d20 New Form
1 Tyrannosaurus Rex
2 Giant Ape
3 Elephant
4 Giant scorpion
5 Rhinoceros
6 Polar bear
7 Giant toad
8 Giant eagle
9 Black bear
10 Crocodile
11 Wolf
12 Horse
13 Ox
14 Giant frog
15 Poisonous snake
16 Hawk
17 Octopus
18 Cat
19 Rat
20 Rabbit
A creature is immune to this effect if it is immune to
damage of the weapon’s type, is a shapechanger, or has
legendary actions.
Curse. This weapon is cursed, and becoming attuned
to it extends the curse to you. Until the curse is broken
with a remove curse spell or similar magic, you are
unwilling to part with the weapon. Whenever you attack
a creature with this weapon and roll a 1 on the attack
roll, you suffer the effect of a polymorph spell for 1 hour,
rolling on the table to determine your new form.
Manual of Flesh Golems
very_rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Galder's Bubble Pipe
rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Road of the Pactkeeper +1
uncommon
Trade Log
Show
Aunt Susie's Broom ( Broom of Flying )
uncommon
Trade Log
Show
Notes:
Auntie Sue’s Broom (Broom of Flying)
Wondrous Item, uncommon
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word.
Rod of the Pactkeeper +2
rare
Trade Log
Show
Notes:
Rod, rare (requires attunement by a warlock)
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. This item is found in the Dungeon Master’s Guide.
This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal
DDAL09-20 Where Devils Fear to Tread
Chain Mail +1
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Manke’s Die (Charlatan's Die) | common | CCC-GLIP-01-01 Glip Dak | Show | |||
Notes:
Wondrous Item, common (requires attunement) Whenever you roll this six-sided die, you can control which number it rolls. This item can be found in Xanathar’s Guide to Everything. |
||||||
Elven Chain | rare | Trade Log | Show | |||
Notes:
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. |
||||||
Shield +3 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Anstruth Harp | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Rod of the Pactkeeper +3 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Wand of the War Mage +3 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
Stone of Good Luck | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
Ioun Stone of Supreme Intellect | rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Notes:
Wondrous item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Master’s Guide) are named after Ioun, a god of knowledge and prophecy. In addition to the stones presented in the Dungeon Master’s Guide, the following new Ioun stones can play a part in this adventure. Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head. |
||||||
Ioun Stone of Self Preservation | rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Notes:
Wondrous item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Master’s Guide) are named after Ioun, a god of knowledge and prophecy. In addition to the stones presented in the Dungeon Master’s Guide, the following new Ioun stones can play a part in this adventure. Intelligence saving throws while this silvery gem orbits your head. |
||||||
Polymorph Blade Rapier | very_rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Notes:
Weapon (any sword), very rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a DC 15 Wisdom saving throw in addition to suffering the attack’s normal effects. On a failed save, the creature also suffers the effects of a polymorph spell. Roll a d20 and consult the following table to determine the form the target creature is transformed into. d20 New Form 1 Tyrannosaurus Rex 2 Giant Ape 3 Elephant 4 Giant scorpion 5 Rhinoceros 6 Polar bear 7 Giant toad 8 Giant eagle 9 Black bear 10 Crocodile 11 Wolf 12 Horse 13 Ox 14 Giant frog 15 Poisonous snake 16 Hawk 17 Octopus 18 Cat 19 Rat 20 Rabbit A creature is immune to this effect if it is immune to damage of the weapon’s type, is a shapechanger, or has legendary actions. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you suffer the effect of a polymorph spell for 1 hour, rolling on the table to determine your new form. |
||||||
Manual of Flesh Golems | very_rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Galder's Bubble Pipe | rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Road of the Pactkeeper +1 | uncommon | Trade Log | Show | |||
Aunt Susie's Broom ( Broom of Flying ) | uncommon | Trade Log | Show | |||
Notes:
Auntie Sue’s Broom (Broom of Flying) Wondrous Item, uncommon This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. |
||||||
Rod of the Pactkeeper +2 | rare | Trade Log | Show | |||
Notes:
Rod, rare (requires attunement by a warlock) |
||||||
Chain Mail +1 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show |