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Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Elven Chain rare Trade Log Show
Notes:

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Shield +3 very_rare DDAL05-18 The Mysterious Isle Show
Anstruth Harp very_rare DDAL05-18 The Mysterious Isle Show
Rod of the Pactkeeper +3 very_rare DDAL05-18 The Mysterious Isle Show
Wand of the War Mage +3 very_rare DDAL05-18 The Mysterious Isle Show
Stone of Good Luck uncommon Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Ioun Stone of Supreme Intellect rare DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

Wondrous item, rarity varies (requires attunement)

Ioun stones (detailed in chapter 7 of the Dungeon

Master’s Guide) are named after Ioun, a god of

knowledge and prophecy. In addition to the stones

presented in the Dungeon Master’s Guide, the following

new Ioun stones can play a part in this adventure.

Supreme Intellect (Rare). You gain a +1 bonus to

Intelligence checks while this faceted sphere orbits

your head.

Ioun Stone of Self Preservation rare DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

Wondrous item, rarity varies (requires attunement)

Ioun stones (detailed in chapter 7 of the Dungeon

Master’s Guide) are named after Ioun, a god of

knowledge and prophecy. In addition to the stones

presented in the Dungeon Master’s Guide, the following

new Ioun stones can play a part in this adventure.
Self-Preservation (Rare). You gain a +1 bonus to

Intelligence saving throws while this silvery gem orbits

your head.

Polymorph Blade Rapier very_rare DDAL00-06 Lost Laboratory of Kwalish Show
Notes:

Weapon (any sword), very rare (requires attunement)

When you attack a creature with this magic weapon and

roll a 20 on the attack roll, the creature must make a

DC 15 Wisdom saving throw in addition to suffering the

attack’s normal effects. On a failed save, the creature

also suffers the effects of a polymorph spell. Roll a d20

and consult the following table to determine the form

the target creature is transformed into.

d20 New Form

1 Tyrannosaurus Rex

2 Giant Ape

3 Elephant

4 Giant scorpion

5 Rhinoceros

6 Polar bear

7 Giant toad

8 Giant eagle

9 Black bear

10 Crocodile

11 Wolf

12 Horse

13 Ox

14 Giant frog

15 Poisonous snake

16 Hawk

17 Octopus

18 Cat

19 Rat

20 Rabbit

A creature is immune to this effect if it is immune to

damage of the weapon’s type, is a shapechanger, or has

legendary actions.

Curse. This weapon is cursed, and becoming attuned

to it extends the curse to you. Until the curse is broken

with a remove curse spell or similar magic, you are

unwilling to part with the weapon. Whenever you attack

a creature with this weapon and roll a 1 on the attack

roll, you suffer the effect of a polymorph spell for 1 hour,

rolling on the table to determine your new form.

Manual of Flesh Golems very_rare DDAL00-06 Lost Laboratory of Kwalish Show
Galder's Bubble Pipe rare DDAL00-06 Lost Laboratory of Kwalish Show
Road of the Pactkeeper +1 uncommon Trade Log Show
Aunt Susie's Broom ( Broom of Flying ) uncommon Trade Log Show
Notes:

Auntie Sue’s Broom (Broom of Flying)

Wondrous Item, uncommon

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.

This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word.

Rod of the Pactkeeper +2 rare Trade Log Show
Notes:

Rod, rare (requires attunement by a warlock)
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. This item is found in the Dungeon Master’s Guide.
This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal
DDAL09-20 Where Devils Fear to Tread

Chain Mail +1 rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Manke’s Die (Charlatan's Die) common CCC-GLIP-01-01 Glip Dak Show
Notes:

Wondrous Item, common (requires attunement)

Whenever you roll this six-sided die, you can control which number it rolls.

This item can be found in Xanathar’s Guide to Everything.

Unlocked Magic Items