Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Manke’s Die (Charlatan's Die)
common
CCC-GLIP-01-01 Glip Dak
Show
Notes:
Wondrous Item, common (requires attunement)
Whenever you roll this six-sided die, you can control which number it rolls.
This item can be found in Xanathar’s Guide to Everything.
Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Aunt Susie's Broom ( Broom of Flying )
uncommon
Trade Log
Show
Notes:
Auntie Sue’s Broom (Broom of Flying)
Wondrous Item, uncommon
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word.
Stone of Good Luck
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Road of the Pactkeeper +1
uncommon
Trade Log
Show
Battleaxe +1
uncommon
Trade Log
Show
Rod of the Pactkeeper +2
rare
Trade Log
Show
Notes:
Rod, rare (requires attunement by a warlock)
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. This item is found in the Dungeon Master’s Guide.
This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal
DDAL09-20 Where Devils Fear to Tread
Elven Chain
rare
Trade Log
Show
Notes:
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Berserker Battleaxe
rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horror
Show
Galder's Bubble Pipe
rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Cape of the Mountebank
rare
Trade Log
Show
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Notes:
Blessing x2, Curing, Favor, Summons x2
Rolisa's Portable Factory ( Daern's Instant Fortress )
rare
CCC-SDREAM-01-03 The Best Laid Plans of Gnomes
Show
Notes:
Wondrous item, rare
You can use an action to place this l-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty.
The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors. with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically.
Rolisa has decided that a portable factory might be a bad idea and has instead offered her device to you. When activated, this fortress resembles a Gnomish factory. The exterior is covered in gears, pipes and exhaust stacks. These effects are cosmetic and confer no additional benefits
Ioun Stone of Self Preservation
rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
Wondrous item, rarity varies (requires attunement)
Ioun stones (detailed in chapter 7 of the Dungeon
Master’s Guide) are named after Ioun, a god of
knowledge and prophecy. In addition to the stones
presented in the Dungeon Master’s Guide, the following
new Ioun stones can play a part in this adventure.
Self-Preservation (Rare). You gain a +1 bonus to
Intelligence saving throws while this silvery gem orbits
your head.
Chain Mail +1
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ioun Stone of Supreme Intellect
rare
DDAL00-06 Lost Laboratory of Kwalish
Show
Notes:
Wondrous item, rarity varies (requires attunement)
Ioun stones (detailed in chapter 7 of the Dungeon
Master’s Guide) are named after Ioun, a god of
knowledge and prophecy. In addition to the stones
presented in the Dungeon Master’s Guide, the following
new Ioun stones can play a part in this adventure.
Supreme Intellect (Rare). You gain a +1 bonus to
Intelligence checks while this faceted sphere orbits
your head.
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal White Plume Mountain
Show
Short Sword of Vengeance
rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horror
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Manke’s Die (Charlatan's Die) | common | CCC-GLIP-01-01 Glip Dak | Show | |||
Notes:
Wondrous Item, common (requires attunement) Whenever you roll this six-sided die, you can control which number it rolls. This item can be found in Xanathar’s Guide to Everything. |
||||||
Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Aunt Susie's Broom ( Broom of Flying ) | uncommon | Trade Log | Show | |||
Notes:
Auntie Sue’s Broom (Broom of Flying) Wondrous Item, uncommon This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. |
||||||
Stone of Good Luck | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
Road of the Pactkeeper +1 | uncommon | Trade Log | Show | |||
Battleaxe +1 | uncommon | Trade Log | Show | |||
Rod of the Pactkeeper +2 | rare | Trade Log | Show | |||
Notes:
Rod, rare (requires attunement by a warlock) |
||||||
Elven Chain | rare | Trade Log | Show | |||
Notes:
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. |
||||||
Berserker Battleaxe | rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horror | Show | |||
Galder's Bubble Pipe | rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Cape of the Mountebank | rare | Trade Log | Show | |||
Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Notes:
Blessing x2, Curing, Favor, Summons x2 |
||||||
Rolisa's Portable Factory ( Daern's Instant Fortress ) | rare | CCC-SDREAM-01-03 The Best Laid Plans of Gnomes | Show | |||
Notes:
Wondrous item, rare You can use an action to place this l-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty. The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors. with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening. Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically. Rolisa has decided that a portable factory might be a bad idea and has instead offered her device to you. When activated, this fortress resembles a Gnomish factory. The exterior is covered in gears, pipes and exhaust stacks. These effects are cosmetic and confer no additional benefits |
||||||
Ioun Stone of Self Preservation | rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Notes:
Wondrous item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Master’s Guide) are named after Ioun, a god of knowledge and prophecy. In addition to the stones presented in the Dungeon Master’s Guide, the following new Ioun stones can play a part in this adventure. Intelligence saving throws while this silvery gem orbits your head. |
||||||
Chain Mail +1 | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ioun Stone of Supreme Intellect | rare | DDAL00-06 Lost Laboratory of Kwalish | Show | |||
Notes:
Wondrous item, rarity varies (requires attunement) Ioun stones (detailed in chapter 7 of the Dungeon Master’s Guide) are named after Ioun, a god of knowledge and prophecy. In addition to the stones presented in the Dungeon Master’s Guide, the following new Ioun stones can play a part in this adventure. Supreme Intellect (Rare). You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head. |
||||||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal White Plume Mountain | Show | |||
Short Sword of Vengeance | rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horror | Show |