Lyria to Barovia

Season:
historic
Race:
Aasimar
Class:
Cleric of Shar, tempest
Background:
Lifestyle:
Modest
Current Level:
14
Total GP:
58530
Total Downtime:
419
Tag:
BAROVIA, Mad Mage
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
35
Magic Item Limit:
6
Whip of warning (U, A),
Glamoured Studded Leather +1 (R),
Wand of Binding (R, A),
Driftglobe (U),
Dagger of Venom (R),
Sapphire Buckler (VR,A),
Amulet of the Devout +2 (R,A),
Ring of Free Action (R,A),
Ioun Stone of Protection (R,A),
Death's Head (Mace of Disruption) (R,A),
Soul coin,
Staff of Charming (R,A),
Brooch of Shielding,
Ioun stone of protection (R,A),
Driftwood Staff (Staff of Healing) (R,A),
Ring of Protection (R,A),
Sentinel Shield (U),
Wand of Conducting (C),
Rod of Rulership (R-A),
Mithril Plate armor (U),
Wand of Magic Missiles (U),
Bag of Holding (U),
Gauntlets of Ogre Power (U-A),
Dagger of Venom (R),
Nolzur's Marvelous Pigments (VR),
Dodecahedron of Doom (R),
Orb of Gonging (C),
Dwarven Thrower (VR-A),
Tome of Clear Thought (VR),
Manual of Gainful Exercise (VR),
Sun Blade (R-A),
Mithral Chain Shirt (U),
Cloak of the bat (R-A),
Sending Stones (U),
Propeller Helm (U-A)

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
2026-01-24 23:25 Dungeon of the Mad Mage floor 17 47 1 225 10 Show

KK, Cael, aasimar bard 14
Arn, MacCabre, wiz evi/artificer
Simira, Lyria
FotD, Tiziano
Bluehell, Deyarus

Brave flumph Klania will join us to open doors with tentacles.
Saved Dragonborn that was petrified and eaten by a hole in the ground. Aasathra Raghthrok-naar.
This floor seems to have mind flayers up to something. Not part of His plans?
Met Marc who was saved in space. His ulitharid boss promised 100 PP and resurrection if we got rid of the gith. Marc took us south and through lots of guards and through the door.
We negotiated with the gith to get them to give us half plates and ally with us against the mind flayers. They would if we killed the worm. Neothilid, 210 feet long worm.
Some exploring.

-250 GP Heroes Feast for short rest. +13 HP.
Party goes the flumph back way while the gith attack the main gate to the mind flayers on signal to noise (gong).
Some grappling, befuddling and bedazzling later we killed the boss and Marc and his friends.
575 GP

2026-03-07 23:11 Dungeon of the Mad Mage floor 18 49 820 10 Sun Blade (R-A), Mithral Chain Shirt (U) Show

7.3.2026
DM snooze
KK, Cael, aasimar bard 14
Fenris, Erik
Simira, Lyria
FotD, Tiziano
Phated, Bobbert

Lyria: 1 augury
Erik: 2 augury and being gorgon
Notes from dead cultists:
“jian
Caradoc, Feldar, Hong, Khafra, Serenade, and Xandeval
Darkness quench the sun, Darkness swallow the moon, We are nothing but the night.”
Hong is circled.
Bobbert and Lyria hauls the treasure while Erik is chasing women.
Mistress of the bat is to the southeast.
Fighting cultists and vampires.
Vision of man with blade.
South, some pits, lots of doors.
Rough tunnel, more chanting to the north. Lots of cultists blocking door for ritual.
More cultists who turn into shadows and suck the strength out of barbarians.
Going back south. More doors in all directions. Double doors to south, finding mithril chain. Erik puts it on and is attacked by more ghosts.
Cael cast prayer of healing.
Scintilmorn and its original purpose: to destroy vampires and other creatures of the night.
Mithral armor (chain shirt) which has the additional property of granting its wearer darkvision out to a range of 60 feet.
820 gp each
Silver rod with one end formed in the shape of a key

2026-04-04 22:53 Dungeon of the Mad Mage floor 18, session 50 (Lyria) 50 1 1600 10 Cloak of the bat (R-A) Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Raven Höod, kenku gloomstalker ranger 16

New sewer-people popping in.
Lots of door checking. Mostly empty rooms apart from a vampire that was quickly killed.In one room, about to grab a golden horn from the wall, Lyria had a vision of a large room with pillars and 6 adventurers tied to them. Lyria was a dragon with necrotic breath getting to kill them in the form of the dragon Umraxal. A voice was telling them to kill the adventurers.
Corridor to the south east: Two obsidian statues, faceless women, holding two silver threads between them. Conjuration magic.
Necromantic shadow curtains cover the wall between them.
Cael steps through the curtain, then Lyria. Double door says, “The shadow is the key”. The rest steps through. The rod we found last time fits the indentation on the floor.
Light shadow of the key on the door.
Piles of skulls and bones, shadowy, grey and miserable. World goes sepia.
Long corridor to the south.
Umbraxal’s lair.
welcome to umbraxakar's lair,
a dragon held in the grip of despair
conjures memories of his departed friend:
upon sunlight's blade, he met his end

Tiziano found the dining room and had a vision of Vanrak, Tiziano was a dragon.
Several visions, all from the dragon’s view.
While the group are discussing visions in the corridor Deyrus checks another door and finds three vampire spawn in a room to the south. A double door leads to Gaston, a yeti and more enemies.
Raven senses the dragon further south. Through some corridors and secret doors, finding an amethyst sarcophagus. After much effort stored in Cael’s portable hole.
Dragon is behind the doors to the north.
1600 GP + Cloak of the Bat

2026-04-18 23:11 Dungeon of the Mad Mage floor 18-19 51 7871 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Phated, Bobbert, Bobbert, wood elf, scout rogue 15

Heroe’s Feast still active

Opening doors to the dragon. Fight. Tiziano ran out of strength. Cael starts convincing. The oth-ers except Lyria helps. Glyster saved. Moonstar family.

Unwilling to give up hoard, but will reward.

Telling the story of Vanrak. The Lords of Waterdeep ordered him arrested and he fled to Un-dermountain. Glyster tried to go after and stop him. Vanrak and the cultists were deperate and convinced Glyster to be part of a ritual to transform Vanrakdoom to the shadowfell. Vanrak failed and destroyed himself by blade.
Giving Midnight Tears
Midnight Tears (Ingested). A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Glyster gives us a Pendant to Shar, valuable. Lots of coins. Electrum and silver. Bah.
Reward from house Moonstar:
In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits.

Short rest.
Glyster reluctantly let us see the hoard room. Tiziano running around opening doors and check-ing all corridors.

Descending to next floor 19. Oozy feeling. Effluvium. Eyes carved on the walls and ceiling follow us. Lyria and Cael go invisible.
Further in is a band of pirate orcs around a fireplace. Leader lady talks to us in orc. They start lobbing sylinders at us. We fight back.

There’s a broken pirate ship to the south in a big cavern. There is no treasure and it falls on top of Tiziano and Lyria. Deyrus and Bobbert strips the orcs of plate mail and burns the bodies.
Cael leads way through three water curtains before we find a huge singing fish. He asks to be called “mylord”.
Ichthyglug is a type of genie. Cael thinks Maruk?
He promises riches for a quest. Destroy a lich Ezzact and get his phylactery. Head down a floor. He needs the phylactery to leave this place.
Out of cave, stick to the left.
Going north and then left, there is more ooze and a tentacled ship. We climb it and get attacked by ballistaorcs.
Lyria: Remember to start with Mass Cure next time!

Save the Dragon
Prerequisite: Complete the “Throne of the Coronal” or the “Eye of the Spider” quest
Word reaches Lady Wylynd Moonstar, matriarch of the Moonstar noble family of Waterdeep, that a party of adventurers has had some success in Undermountain of late. She learns all she can about these adventurers before sending her grand-nephew, a well-mannered half-drow named Helion Moonstar, to meet with them. Helion is Wylynd’s heir apparent, and this mission is as much a test for him as it is for the adventurers.
Lady Wylynd is well over a hundred years old and senile, but she has never forgotten the dark blemish on her family’s honor left by Vanrak Moonstar, who lorded over House Moonstar long ago. Vanrak and his small army of Shar worshipers fled into Undermountain to escape punish-ment for their many crimes in the city. It’s Lady Wylynd’s recollection that a longtime ally of the Moonstar family, a bronze dragon named Glyster, was asked or told to find Vanrak and bring him back to Waterdeep to face justice. The dragon found Vanrak but could not wrest him from the depths of Undermountain. Instead, the dragon became corrupted by Shar’s magic. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount from time to time.

Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to find the shadow dragon in Vanrakdoom one of the deeper levels of Undermountain, and break Shar’s hold over him. Failing that, they should put the dragon out of his misery. In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible bene-fits:
House Moonstar magic item trading (downtime activity). Housemoonstar offers any tier appro-priate items for trade (player choice) this downtime activity can only be done once per charac-ter.

2026-05-02 23:03 Dungeon of the Mad Mage floor 19 52 -748 10 Sending Stones (U), Propeller Helm (U-A) Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Krashinburn, yuan-ti, wild magic sorc 13

Defeat pretend pirates/slaads at great cost. A yuan-ti joins us but don’t know anything more than me. Down the hatch a dead orog in plate hangs up side down.
More dead orog pirates downstairs. And chests and boxes.
Krash finds a mummified elven hand with two valuable rings. Elven silk, engraved box w dragon figurines.
Lyria finds 6 vials. Coins, bracelets, beholder miniature. More gold and a silk pouch w four blue pellets.

Deyrus finds the galley.
Another room with wall paintings of an elf and tentacles.
Cael ritual cast detect magic and find out some of the things we found were magic and found a small hole in the galley. Woke up snoozing hamster Munchkin behind a sending stone. Animal chat about travelling, food and sleeping. Only one person left on the ship?
Found cabins. Another dead orog with a split skull. They do not have brains and brain was not voluntarily extracted.

Front/bridge. Invisible Illithid captain. Ngathrod. Long negotiation whether we should get the helm for him and help him escape to then get the ship or just kill him. Ended up killing.
Out from the ship again, fuddling around a bit finding a dead end with a portal with an arrow on it. Continuing north through winding tunnels we find a sloping tunnel assumedly to the next floor. A side tunnel leads back to the spaceship. Checking a side nook quickly killing an ooze.
Next side tunnel has an altar to Jubilex. When opening the box behind the altar we are surprise attacked by a statue and three oozes. Cael quickly killed the statue, Tiziano split an ooze into three, took some time to be pudding them down.

Thousands of copper pieces for treasure.
Cael did some healing.

Moving south, room with pillars and lots of goo. Creatures on a ledge speaking terran to us. Boss wants to talk to us up north. We cross the goo with great difficulty, Lyria almost drowns. North tunnel to chamber with a bunch or galeb duhr/boulders and a rapping Dao.

Jarûk.
Wants us to get a phylactery from the lich on the next floor. Promise a lot of riches and three items in reward.
Will our heroes take the deal?

What are the Dao's intentions?
Is there even a Phylactory or Lich?
Find out next time on Mad Mage!

1242 GP each,
6 vials of stardust (dream spell potion)
Vial of Stardust
Wondrous item, unique
Any creature that sprinkles the dust over itself gains the ability to cast the dream spell once as an action (spell save DC 15), requiring no components.
4 blue pellets (potions of healing)
Sending stones
Small propeller helmet

Bought potion of surpreme healing.

Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
2026-01-24 23:25 Dungeon of the Mad Mage floor 17 47 10 Show

KK, Cael, aasimar bard 14
Arn, MacCabre, wiz evi/artificer
Simira, Lyria
FotD, Tiziano
Bluehell, Deyarus

Brave flumph Klania will join us to open doors with tentacles.
Saved Dragonborn that was petrified and eaten by a hole in the ground. Aasathra Raghthrok-naar.
This floor seems to have mind flayers up to something. Not part of His plans?
Met Marc who was saved in space. His ulitharid boss promised 100 PP and resurrection if we got rid of the gith. Marc took us south and through lots of guards and through the door.
We negotiated with the gith to get them to give us half plates and ally with us against the mind flayers. They would if we killed the worm. Neothilid, 210 feet long worm.
Some exploring.

-250 GP Heroes Feast for short rest. +13 HP.
Party goes the flumph back way while the gith attack the main gate to the mind flayers on signal to noise (gong).
Some grappling, befuddling and bedazzling later we killed the boss and Marc and his friends.
575 GP

2026-03-07 23:11 Dungeon of the Mad Mage floor 18 49 10 Show

7.3.2026
DM snooze
KK, Cael, aasimar bard 14
Fenris, Erik
Simira, Lyria
FotD, Tiziano
Phated, Bobbert

Lyria: 1 augury
Erik: 2 augury and being gorgon
Notes from dead cultists:
“jian
Caradoc, Feldar, Hong, Khafra, Serenade, and Xandeval
Darkness quench the sun, Darkness swallow the moon, We are nothing but the night.”
Hong is circled.
Bobbert and Lyria hauls the treasure while Erik is chasing women.
Mistress of the bat is to the southeast.
Fighting cultists and vampires.
Vision of man with blade.
South, some pits, lots of doors.
Rough tunnel, more chanting to the north. Lots of cultists blocking door for ritual.
More cultists who turn into shadows and suck the strength out of barbarians.
Going back south. More doors in all directions. Double doors to south, finding mithril chain. Erik puts it on and is attacked by more ghosts.
Cael cast prayer of healing.
Scintilmorn and its original purpose: to destroy vampires and other creatures of the night.
Mithral armor (chain shirt) which has the additional property of granting its wearer darkvision out to a range of 60 feet.
820 gp each
Silver rod with one end formed in the shape of a key

2026-04-04 22:53 Dungeon of the Mad Mage floor 18, session 50 (Lyria) 50 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Raven Höod, kenku gloomstalker ranger 16

New sewer-people popping in.
Lots of door checking. Mostly empty rooms apart from a vampire that was quickly killed.In one room, about to grab a golden horn from the wall, Lyria had a vision of a large room with pillars and 6 adventurers tied to them. Lyria was a dragon with necrotic breath getting to kill them in the form of the dragon Umraxal. A voice was telling them to kill the adventurers.
Corridor to the south east: Two obsidian statues, faceless women, holding two silver threads between them. Conjuration magic.
Necromantic shadow curtains cover the wall between them.
Cael steps through the curtain, then Lyria. Double door says, “The shadow is the key”. The rest steps through. The rod we found last time fits the indentation on the floor.
Light shadow of the key on the door.
Piles of skulls and bones, shadowy, grey and miserable. World goes sepia.
Long corridor to the south.
Umbraxal’s lair.
welcome to umbraxakar's lair,
a dragon held in the grip of despair
conjures memories of his departed friend:
upon sunlight's blade, he met his end

Tiziano found the dining room and had a vision of Vanrak, Tiziano was a dragon.
Several visions, all from the dragon’s view.
While the group are discussing visions in the corridor Deyrus checks another door and finds three vampire spawn in a room to the south. A double door leads to Gaston, a yeti and more enemies.
Raven senses the dragon further south. Through some corridors and secret doors, finding an amethyst sarcophagus. After much effort stored in Cael’s portable hole.
Dragon is behind the doors to the north.
1600 GP + Cloak of the Bat

2026-04-18 23:11 Dungeon of the Mad Mage floor 18-19 51 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Phated, Bobbert, Bobbert, wood elf, scout rogue 15

Heroe’s Feast still active

Opening doors to the dragon. Fight. Tiziano ran out of strength. Cael starts convincing. The oth-ers except Lyria helps. Glyster saved. Moonstar family.

Unwilling to give up hoard, but will reward.

Telling the story of Vanrak. The Lords of Waterdeep ordered him arrested and he fled to Un-dermountain. Glyster tried to go after and stop him. Vanrak and the cultists were deperate and convinced Glyster to be part of a ritual to transform Vanrakdoom to the shadowfell. Vanrak failed and destroyed himself by blade.
Giving Midnight Tears
Midnight Tears (Ingested). A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Glyster gives us a Pendant to Shar, valuable. Lots of coins. Electrum and silver. Bah.
Reward from house Moonstar:
In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits.

Short rest.
Glyster reluctantly let us see the hoard room. Tiziano running around opening doors and check-ing all corridors.

Descending to next floor 19. Oozy feeling. Effluvium. Eyes carved on the walls and ceiling follow us. Lyria and Cael go invisible.
Further in is a band of pirate orcs around a fireplace. Leader lady talks to us in orc. They start lobbing sylinders at us. We fight back.

There’s a broken pirate ship to the south in a big cavern. There is no treasure and it falls on top of Tiziano and Lyria. Deyrus and Bobbert strips the orcs of plate mail and burns the bodies.
Cael leads way through three water curtains before we find a huge singing fish. He asks to be called “mylord”.
Ichthyglug is a type of genie. Cael thinks Maruk?
He promises riches for a quest. Destroy a lich Ezzact and get his phylactery. Head down a floor. He needs the phylactery to leave this place.
Out of cave, stick to the left.
Going north and then left, there is more ooze and a tentacled ship. We climb it and get attacked by ballistaorcs.
Lyria: Remember to start with Mass Cure next time!

Save the Dragon
Prerequisite: Complete the “Throne of the Coronal” or the “Eye of the Spider” quest
Word reaches Lady Wylynd Moonstar, matriarch of the Moonstar noble family of Waterdeep, that a party of adventurers has had some success in Undermountain of late. She learns all she can about these adventurers before sending her grand-nephew, a well-mannered half-drow named Helion Moonstar, to meet with them. Helion is Wylynd’s heir apparent, and this mission is as much a test for him as it is for the adventurers.
Lady Wylynd is well over a hundred years old and senile, but she has never forgotten the dark blemish on her family’s honor left by Vanrak Moonstar, who lorded over House Moonstar long ago. Vanrak and his small army of Shar worshipers fled into Undermountain to escape punish-ment for their many crimes in the city. It’s Lady Wylynd’s recollection that a longtime ally of the Moonstar family, a bronze dragon named Glyster, was asked or told to find Vanrak and bring him back to Waterdeep to face justice. The dragon found Vanrak but could not wrest him from the depths of Undermountain. Instead, the dragon became corrupted by Shar’s magic. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount from time to time.

Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to find the shadow dragon in Vanrakdoom one of the deeper levels of Undermountain, and break Shar’s hold over him. Failing that, they should put the dragon out of his misery. In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible bene-fits:
House Moonstar magic item trading (downtime activity). Housemoonstar offers any tier appro-priate items for trade (player choice) this downtime activity can only be done once per charac-ter.

2026-05-02 23:03 Dungeon of the Mad Mage floor 19 52 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Krashinburn, yuan-ti, wild magic sorc 13

Defeat pretend pirates/slaads at great cost. A yuan-ti joins us but don’t know anything more than me. Down the hatch a dead orog in plate hangs up side down.
More dead orog pirates downstairs. And chests and boxes.
Krash finds a mummified elven hand with two valuable rings. Elven silk, engraved box w dragon figurines.
Lyria finds 6 vials. Coins, bracelets, beholder miniature. More gold and a silk pouch w four blue pellets.

Deyrus finds the galley.
Another room with wall paintings of an elf and tentacles.
Cael ritual cast detect magic and find out some of the things we found were magic and found a small hole in the galley. Woke up snoozing hamster Munchkin behind a sending stone. Animal chat about travelling, food and sleeping. Only one person left on the ship?
Found cabins. Another dead orog with a split skull. They do not have brains and brain was not voluntarily extracted.

Front/bridge. Invisible Illithid captain. Ngathrod. Long negotiation whether we should get the helm for him and help him escape to then get the ship or just kill him. Ended up killing.
Out from the ship again, fuddling around a bit finding a dead end with a portal with an arrow on it. Continuing north through winding tunnels we find a sloping tunnel assumedly to the next floor. A side tunnel leads back to the spaceship. Checking a side nook quickly killing an ooze.
Next side tunnel has an altar to Jubilex. When opening the box behind the altar we are surprise attacked by a statue and three oozes. Cael quickly killed the statue, Tiziano split an ooze into three, took some time to be pudding them down.

Thousands of copper pieces for treasure.
Cael did some healing.

Moving south, room with pillars and lots of goo. Creatures on a ledge speaking terran to us. Boss wants to talk to us up north. We cross the goo with great difficulty, Lyria almost drowns. North tunnel to chamber with a bunch or galeb duhr/boulders and a rapping Dao.

Jarûk.
Wants us to get a phylactery from the lich on the next floor. Promise a lot of riches and three items in reward.
Will our heroes take the deal?

What are the Dao's intentions?
Is there even a Phylactory or Lich?
Find out next time on Mad Mage!

1242 GP each,
6 vials of stardust (dream spell potion)
Vial of Stardust
Wondrous item, unique
Any creature that sprinkles the dust over itself gains the ability to cast the dream spell once as an action (spell save DC 15), requiring no components.
4 blue pellets (potions of healing)
Sending stones
Small propeller helmet

Bought potion of surpreme healing.

Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
2026-01-24 23:25 Dungeon of the Mad Mage floor 17 47 225 10 Show

KK, Cael, aasimar bard 14
Arn, MacCabre, wiz evi/artificer
Simira, Lyria
FotD, Tiziano
Bluehell, Deyarus

Brave flumph Klania will join us to open doors with tentacles.
Saved Dragonborn that was petrified and eaten by a hole in the ground. Aasathra Raghthrok-naar.
This floor seems to have mind flayers up to something. Not part of His plans?
Met Marc who was saved in space. His ulitharid boss promised 100 PP and resurrection if we got rid of the gith. Marc took us south and through lots of guards and through the door.
We negotiated with the gith to get them to give us half plates and ally with us against the mind flayers. They would if we killed the worm. Neothilid, 210 feet long worm.
Some exploring.

-250 GP Heroes Feast for short rest. +13 HP.
Party goes the flumph back way while the gith attack the main gate to the mind flayers on signal to noise (gong).
Some grappling, befuddling and bedazzling later we killed the boss and Marc and his friends.
575 GP

2026-03-07 23:11 Dungeon of the Mad Mage floor 18 49 820 10 Sun Blade (R-A), Mithral Chain Shirt (U) Show

7.3.2026
DM snooze
KK, Cael, aasimar bard 14
Fenris, Erik
Simira, Lyria
FotD, Tiziano
Phated, Bobbert

Lyria: 1 augury
Erik: 2 augury and being gorgon
Notes from dead cultists:
“jian
Caradoc, Feldar, Hong, Khafra, Serenade, and Xandeval
Darkness quench the sun, Darkness swallow the moon, We are nothing but the night.”
Hong is circled.
Bobbert and Lyria hauls the treasure while Erik is chasing women.
Mistress of the bat is to the southeast.
Fighting cultists and vampires.
Vision of man with blade.
South, some pits, lots of doors.
Rough tunnel, more chanting to the north. Lots of cultists blocking door for ritual.
More cultists who turn into shadows and suck the strength out of barbarians.
Going back south. More doors in all directions. Double doors to south, finding mithril chain. Erik puts it on and is attacked by more ghosts.
Cael cast prayer of healing.
Scintilmorn and its original purpose: to destroy vampires and other creatures of the night.
Mithral armor (chain shirt) which has the additional property of granting its wearer darkvision out to a range of 60 feet.
820 gp each
Silver rod with one end formed in the shape of a key

2026-04-04 22:53 Dungeon of the Mad Mage floor 18, session 50 (Lyria) 50 1600 10 Cloak of the bat (R-A) Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Raven Höod, kenku gloomstalker ranger 16

New sewer-people popping in.
Lots of door checking. Mostly empty rooms apart from a vampire that was quickly killed.In one room, about to grab a golden horn from the wall, Lyria had a vision of a large room with pillars and 6 adventurers tied to them. Lyria was a dragon with necrotic breath getting to kill them in the form of the dragon Umraxal. A voice was telling them to kill the adventurers.
Corridor to the south east: Two obsidian statues, faceless women, holding two silver threads between them. Conjuration magic.
Necromantic shadow curtains cover the wall between them.
Cael steps through the curtain, then Lyria. Double door says, “The shadow is the key”. The rest steps through. The rod we found last time fits the indentation on the floor.
Light shadow of the key on the door.
Piles of skulls and bones, shadowy, grey and miserable. World goes sepia.
Long corridor to the south.
Umbraxal’s lair.
welcome to umbraxakar's lair,
a dragon held in the grip of despair
conjures memories of his departed friend:
upon sunlight's blade, he met his end

Tiziano found the dining room and had a vision of Vanrak, Tiziano was a dragon.
Several visions, all from the dragon’s view.
While the group are discussing visions in the corridor Deyrus checks another door and finds three vampire spawn in a room to the south. A double door leads to Gaston, a yeti and more enemies.
Raven senses the dragon further south. Through some corridors and secret doors, finding an amethyst sarcophagus. After much effort stored in Cael’s portable hole.
Dragon is behind the doors to the north.
1600 GP + Cloak of the Bat

2026-04-18 23:11 Dungeon of the Mad Mage floor 18-19 51 7871 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Phated, Bobbert, Bobbert, wood elf, scout rogue 15

Heroe’s Feast still active

Opening doors to the dragon. Fight. Tiziano ran out of strength. Cael starts convincing. The oth-ers except Lyria helps. Glyster saved. Moonstar family.

Unwilling to give up hoard, but will reward.

Telling the story of Vanrak. The Lords of Waterdeep ordered him arrested and he fled to Un-dermountain. Glyster tried to go after and stop him. Vanrak and the cultists were deperate and convinced Glyster to be part of a ritual to transform Vanrakdoom to the shadowfell. Vanrak failed and destroyed himself by blade.
Giving Midnight Tears
Midnight Tears (Ingested). A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Glyster gives us a Pendant to Shar, valuable. Lots of coins. Electrum and silver. Bah.
Reward from house Moonstar:
In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits.

Short rest.
Glyster reluctantly let us see the hoard room. Tiziano running around opening doors and check-ing all corridors.

Descending to next floor 19. Oozy feeling. Effluvium. Eyes carved on the walls and ceiling follow us. Lyria and Cael go invisible.
Further in is a band of pirate orcs around a fireplace. Leader lady talks to us in orc. They start lobbing sylinders at us. We fight back.

There’s a broken pirate ship to the south in a big cavern. There is no treasure and it falls on top of Tiziano and Lyria. Deyrus and Bobbert strips the orcs of plate mail and burns the bodies.
Cael leads way through three water curtains before we find a huge singing fish. He asks to be called “mylord”.
Ichthyglug is a type of genie. Cael thinks Maruk?
He promises riches for a quest. Destroy a lich Ezzact and get his phylactery. Head down a floor. He needs the phylactery to leave this place.
Out of cave, stick to the left.
Going north and then left, there is more ooze and a tentacled ship. We climb it and get attacked by ballistaorcs.
Lyria: Remember to start with Mass Cure next time!

Save the Dragon
Prerequisite: Complete the “Throne of the Coronal” or the “Eye of the Spider” quest
Word reaches Lady Wylynd Moonstar, matriarch of the Moonstar noble family of Waterdeep, that a party of adventurers has had some success in Undermountain of late. She learns all she can about these adventurers before sending her grand-nephew, a well-mannered half-drow named Helion Moonstar, to meet with them. Helion is Wylynd’s heir apparent, and this mission is as much a test for him as it is for the adventurers.
Lady Wylynd is well over a hundred years old and senile, but she has never forgotten the dark blemish on her family’s honor left by Vanrak Moonstar, who lorded over House Moonstar long ago. Vanrak and his small army of Shar worshipers fled into Undermountain to escape punish-ment for their many crimes in the city. It’s Lady Wylynd’s recollection that a longtime ally of the Moonstar family, a bronze dragon named Glyster, was asked or told to find Vanrak and bring him back to Waterdeep to face justice. The dragon found Vanrak but could not wrest him from the depths of Undermountain. Instead, the dragon became corrupted by Shar’s magic. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount from time to time.

Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to find the shadow dragon in Vanrakdoom one of the deeper levels of Undermountain, and break Shar’s hold over him. Failing that, they should put the dragon out of his misery. In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible bene-fits:
House Moonstar magic item trading (downtime activity). Housemoonstar offers any tier appro-priate items for trade (player choice) this downtime activity can only be done once per charac-ter.

2026-05-02 23:03 Dungeon of the Mad Mage floor 19 52 -748 10 Sending Stones (U), Propeller Helm (U-A) Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Krashinburn, yuan-ti, wild magic sorc 13

Defeat pretend pirates/slaads at great cost. A yuan-ti joins us but don’t know anything more than me. Down the hatch a dead orog in plate hangs up side down.
More dead orog pirates downstairs. And chests and boxes.
Krash finds a mummified elven hand with two valuable rings. Elven silk, engraved box w dragon figurines.
Lyria finds 6 vials. Coins, bracelets, beholder miniature. More gold and a silk pouch w four blue pellets.

Deyrus finds the galley.
Another room with wall paintings of an elf and tentacles.
Cael ritual cast detect magic and find out some of the things we found were magic and found a small hole in the galley. Woke up snoozing hamster Munchkin behind a sending stone. Animal chat about travelling, food and sleeping. Only one person left on the ship?
Found cabins. Another dead orog with a split skull. They do not have brains and brain was not voluntarily extracted.

Front/bridge. Invisible Illithid captain. Ngathrod. Long negotiation whether we should get the helm for him and help him escape to then get the ship or just kill him. Ended up killing.
Out from the ship again, fuddling around a bit finding a dead end with a portal with an arrow on it. Continuing north through winding tunnels we find a sloping tunnel assumedly to the next floor. A side tunnel leads back to the spaceship. Checking a side nook quickly killing an ooze.
Next side tunnel has an altar to Jubilex. When opening the box behind the altar we are surprise attacked by a statue and three oozes. Cael quickly killed the statue, Tiziano split an ooze into three, took some time to be pudding them down.

Thousands of copper pieces for treasure.
Cael did some healing.

Moving south, room with pillars and lots of goo. Creatures on a ledge speaking terran to us. Boss wants to talk to us up north. We cross the goo with great difficulty, Lyria almost drowns. North tunnel to chamber with a bunch or galeb duhr/boulders and a rapping Dao.

Jarûk.
Wants us to get a phylactery from the lich on the next floor. Promise a lot of riches and three items in reward.
Will our heroes take the deal?

What are the Dao's intentions?
Is there even a Phylactory or Lich?
Find out next time on Mad Mage!

1242 GP each,
6 vials of stardust (dream spell potion)
Vial of Stardust
Wondrous item, unique
Any creature that sprinkles the dust over itself gains the ability to cast the dream spell once as an action (spell save DC 15), requiring no components.
4 blue pellets (potions of healing)
Sending stones
Small propeller helmet

Bought potion of surpreme healing.