Lyria to Barovia

Season:
historic
Race:
Aasimar
Class:
Cleric of Shar, tempest
Background:
Lifestyle:
Modest
Current Level:
11
Total GP:
25790
Total Downtime:
279
Tag:
BAROVIA
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
24
Magic Item Limit:
6
Whip of warning (U, A),
Glamoured Studded Leather +1 (R),
Wand of Binding (R, A),
Driftglobe (U),
Dagger of Venom (R),
Sapphire Buckler (VR,A),
Amulet of the Devout +2 (R,A),
Ring of Free Action (R,A),
Ioun Stone of Protection (R,A),
Death's Head (Mace of Disruption) (R,A),
Soul coin,
Staff of Charming (R,A),
Brooch of Shielding,
Ioun stone of protection (R,A),
Driftwood Staff (Staff of Healing) (R,A),
Ring of Protection (R,A),
Sentinel Shield (U),
Wand of Conducting (C),
Rod of Rulership (R-A),
Mithril Plate armor (U),
Wand of Magic Missiles (U),
Bag of Holding (U),
Gauntlets of Ogre Power (U-A),
Dagger of Venom (R)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2022-02-22 22:09 DDAL04-13 The Horseman 1 550 10 Show

RIP Lyria

DanW, StriKrr
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-03-08 18:18 DDAL04-14 The Dark Lord 1 20 Show

Danny, Ken
Dan, StrriKrr
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-03-22 18:54 DDAL04-14 The Dark Lord 2 1 354 10 Bracers of Defense (R,A) Show

Corgi, Deeju Sei
Erling, Callisto
Danny, Ken
Dan, StriKrr
Espen, Tobriam
Simira, Lyria

Potion of Animal Friendship
Potion, Uncommon

Potion of Healing
Potion, Common

Potion of Greater Healing
Potion, Uncommon

Spell Scroll of Lesser Restoration
Scroll, Uncommon

2022-05-11 20:16 CCC-ODFC-02-02 Palace of the Efreeti 1 1000 10 Vault of the Eefreti (Portable hole) (R) Show

Martin K, Zherxiz, gnome Waterdhavian artificer
Emil, Espen Hansen, goliath,
Martin fotd, Tizian
Simira, Lyria
Robert, Lervathra

2022-08-31 20:37 Service Rewards 30 Sapphire Buckler (VR,A) Show
2022-08-31 20:46 Trade Log -5 Vault of the Eefreti (Portable hole) (R) > Amulet of the Devout +2 (R,A) Show Trade Log

This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

Wondrous item, rare

This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

2023-01-19 22:11 DC-POA-ZL-01 OGRE KRUSH 1000 10 Show

Teacup, Locket, bard,
Dan w, Flint, Wild magic barbarian
Akupuff, Mousse, fairy
mlouden, Blackwing, aaracockra ranger/rogue
Simira, Lyria

Efficient quiver
Orb of Time
Scroll Pass without Trace

2023-02-03 23:04 DDAL09-10 Tipping the Scales 5000 10 Ring of Free Action (R,A) Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-02-10 15:20 Trade Log -5 Ring of Spell storing (R,A) > Ioun Stone of Protection (R,A) Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-25 16:15 Trade Log -5 Studded Leather Armor +1 (R) > Death's Head (Mace of Disruption) (R,A) Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2023-03-03 22:08 DDAL09-11 Losing Fai 1 1000 10 Soul coin, Staff of Charming (R,A) Show

DM KKnutzen
Espen, Vaec, they/them, changeling
Ian, Cirric,
Bryan, Rastan, barb
Liam, Camilla
Simira, Lyria

3 soul coin charges

2023-03-10 19:06 Trade Log -5 Boots of Elvenkind (U) > Brooch of Shielding Show Trade Log

Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.

2023-07-29 22:45 DDAL00-11d The Love Triangle Contract (Pipyap's Guide) 1 250 10 Ioun stone of protection (R,A) Show

KK, Eljin, ranger
Martin, Amestris, wiz?
Fiddlersgreen, Kibble,
Emil, Elwood, sorcerer
Simira, Lyria, cleric

2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 150 10 Driftwood Staff (Staff of Healing) (R,A) Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

2024-02-11 14:34 Trade Log -5 Bracers of Defense (R,A) > Ring of Protection (R,A) Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2024-07-28 20:38 Dungeon of the Mad Mage floor 6 19 143 10 Sentinel Shield (U) Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Bona, Stone, sharad kai, bladesinger harper
TaC, Ninlar, paladin avenger holy warrior, aasimar
Simira, Lyria, tempest cleric
Wyllow, druid, rules floor 5, wanted party to kill werebats and babies. Party decided not to.
Clan Ironeye 6th floor.
Dragon 5th floor.
Room, tapestry, dwarven kingdom mountain, ancient.
We’re in the temple of Dumathoin. Looking for tomb of King Malair.
This floor was once a dwarven kingdom. King Malair was the leader.
After a long rest, venturing west out of the main hall. Around a couple of corners there’s an Umberhulk, who’s ruined the bottle storage.
Northwest corner guarded by two metal dwarf statues. Shrine of four deities. The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of exploration). Tapered brass sylinder on the floor. Part of an instrument? Trumpet piece? Not magical.
Wide corridor south.

Fresco of dwarves throwing gems into a xorn’s mouth. Real gems in the wall, pulled out.
Wall image of a rust monster. Erik touched a rusty spike, stepped through the gate and got restrained for 24h? Small room with alchoves. Ninlar used scroll to help Eric. Eric running back, it seems we are on floor 2 with the goblin market.
Returning through gate, Lyria gets the ability to cast augury 3x without comps or fails.
South door, empty room. Doors in all directions. West door. Furniture removed. Glowing pillars. Corridor north, crushed door, pit. Across the pit, a Xorn. It says something in Terran, Eric attacks with no warning.
Xorn runs, party chasing. Eric and Ninlar killed it. Moving back south after valuables, back past portal and room with doors. Opening south door, new portal. Carved with a stylized image of a mountain with a sun above it. Struggling to open the portal.
Moving on west and south, room with pillars. Stone finds secret doors to the south. Wall opens. Panels. Sarcophagus opens as we enter. Battle axes breaks free from walls and attacks. Lyria kills most with an Ice storm. Valuable crystal panels.
Discussion about what to do, leave the panels and get the duergar to pay for them. Someone coming towards us, invisible. Halaster, casting fireball at everyone except Eric. Eric fighting Umberhulk around the corner.
Halaster turned out to be a grey thing. Two umberhulks? Ruined wall. Large room, doorway with image of a hand pouring ale from a flagon on the south.
Lyria feels treasure to the south west. No secret doors. Back to the axe tomb room. Stone finds a secret door. Lyria finds a pit trap. Stone eventually finds another secret door. Large chamber with four statues of the four dwarven deities.
Lyria hears a voice in her mind promising to aid in revealing the true treasure if the knocks over the statue to the north west. Tiziano helps, devil comes out of the statue and thanks Lyria.
Malair’s tomb. Tiziano finds no traps, opens the sarcophagi. Writing etched in silver. Adamantine warpick, shield of dumathoin (sentinel shield). Stone picks up and throws the shield to Lyria. Eric tries to stop them. Ninlar carries off Eric. Demons have crushed other statues and multiplied, cornering the party to be devoured in a month or so.

2024-08-24 23:09 Dungeon of the Mad Mage T2 22 220 10 Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Kknutzen, Cael,
TaC, Olucka, dark gnome mix,
Simira, Lyria, tempest cleric
3x augury in next 24h.
Currently still on floor 6
Team found a sword in the head of a dragon.
Crystal crown from cradle. Story-like item?
Treasure chamber of green dragon, polymorphed.
Looking for a bronze dragon galistae.
Lyria and Erik meet up with Cael and Tiziano. Going through a portal (opened by wings) we killed a nycoloth and saved a weird bluish guy named Oluck. Erik and Oluck continued on attacking a drow, who escaped down a corridor. Erik followed for a bit; the rest returned. No clue to what floor.
Portal effect: Once within the next 24 hours, the target can use its reaction to reduce the damage it takes from one source by 10d6.
Walked through east door, duergar south.
Exploring unexplored room, finding tools and explotions, going back to duergar.
Long tunnels to a slope, next floor.
Floor 7.
Umberhulk-dug tunnels.
Throne with blue quartz stones. Noise from a tunnel, chiseling and humming.
Giant Gravillock, chiseling stone. Semi-friendly. Family is nearby and don’t like strangers.
Exploring narrow tunnels, finding another exit upwards.
Large stone pit with more giants. Mithril spindle in the middle. Looks like a castle on top.
Exploring tunnels, back to pit w castle. Cael and Tiziano fly across with a rope. Lyria falls down climbing. Cael gets her back up with dimension door. Into castle.
Text: Knock knock. Trapdoor to next floor in the castle.
Windows to courtyard, statue of plump wizard with helmet and sword.
Rooms have coins in the doors. Throne room, someone passing.
Going around. Armory. Metallic creature destroying furniture.
Room w tridents and letters TUOYAW. Tridents attack, also statue and metallic creature. Statue is roper. Diamonds inside.
Scroll of mass cure wounds
Potion of invis

2024-09-07 22:56 Dungeon of the Mad Mage T2 23 1632 10 Show

Martin, Tiziano, tortle barbarian
Simira, Lyria, tempest cleric
Kristian, Felix, tiefling
Bona Fide, Stone, shadar kai
Charlie, Jack, human fighter

Looking for a bronze dragon galistae.
Jack, Felix and Stone showed up through a portal.
Investigating room across. Stone found secret room w treasure. He mage handed the potion on top, Lyria tipped over the rest but managed to catch most of it. Chests of coins. Counting coins, taking as much as possible. Potion of Firebreath.
Moving on through the next couple of doors we have completed the circle of this floor. Explored dusty room we passed last time.
A corridor on the west side led to a stair going down.
Stone forgot to take the coin on the first door. Furnished room, a 5” bottle with a ship in it. Portrait of mad mage above. Stone and Jack carrying the bottle.
New door, no coin! Giant fiddle in the corner. Man trapped in it? Felix pushes the fiddle over and breaks it. Naked wizard, Zartem. Was drugged at dinner and trapped. Not hungry.
Maddgoth, a wizard lives here. Zartem comes with us.
Bedroom, canopy bed, chest of drawers. Smelling of charcoal. Charred corpse in the bed, not identifyable. Surroundings not firedamaged. Puff of smoke and giggling in the hallway. Can’t find anyone.
Next door, no coin, no traps. Mindflayer standing completely still, tentacles wiggling. Tiziano had mind conversation with the sword of the mind flayer. Several voices, confusion.
Zartem moves down the corridor to a door and opens it. A voice in our head says, “It was fun while it lasted”. Room, console with 3 levers (up, down and middle pos.). Brass buttons in pentagram w descriptions. “Do not press”.
Levers: Courtyard(up), light (down), heat (up), music, roof, fog, lockdown, do not press.
Fight w Zartem, hiding greatsword under the cloak. Naked wizard w greatsword?
Invisible draconic creature (Stone see it).
Naked wizard falls, revealing a grey slaad. Lyria chases the draconic form, large dragon.
Metallic clunking noise. Mechanical creature coming from North. Big metal hunk is floating in the air. Was killed.
Running after invisible dragons.
Giant fairydragon! (three) Jack kills it.
Checking room, portal, guy with torch. Lyria casts augury and gets voice in head. “I don’t think you should come through here just yet”. Recovers all spent spell slots!
Platinum coin door. Stained glass M.
Master bedroom, big creature snoring loudly. Lyria finds nothing in the wardrobe. Wands from portraits activates on Detect magic. Easy kills.
Tiziano’s sword critted.
Stairs down, one each way, choosing left.
First door silver coin, second no coin. Coin door, clean and boring storeroom.
Piles of clay bricks w auras. Lyria builds a medium chest who is a mimic. Small room w oven, further door to corridor.
Locked door with no lock.
Room in corridor with no coin. Hardwood cabinets. Metal creature. Left.
Room no coin, bathroom. Reading material. Homunculus metal creature. Stone talks to it. Opens door. Wands, orbs, stuff. Stone framed mirror decorated with yawning homunculus. Furniture made from Spellbooks, manage to free 12 between Stone and Felix.
Homunculus hands magic helmet to Stone (who hands it to Lyria, who attunes to it).
Maddgoth's Helm (story item)
Wondrous item, very rare (requires attunement by a humanoid)
creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.
Potion of Fire Breath.
703 GP
Pet mimic chest disappears after one hour.
Lyria is devastated.

2024-09-21 21:48 Dungeon of the Mad Mage T2 24 2040 10 Wand of Conducting (C) Show

Martin, Tiziano, tortle barbarian
Simira, Lyria, tempest cleric
Bona Fide, Stone, shadar kai
Kknutzen, Cael,
Emil, Erik

2x augury
Reaction 10d6 damage reduce
Maddgoth's Helm
Wondrous item, very rare (requires attunement by a humanoid)
A creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.

2024-10-19 23:05 Dungeon of the Mad Mage floor 8 T2 1226 10 Rod of Rulership (R-A) Show

Kknutzen, Cael,
YesAdMan, Stronghammer, orc, plate, paladin, w horse and sprite
FotD, Tizian,
Bone Fides, Stone, shadar kai,
Simira, Lyria, aasimar, tempest cleric 10

2 augury
1 damage reduction 12 hrs
From floor 7 to floor 8
Galistae, bronze dragon went down to confront Vanrak, got corrupted.
Precipice, marshy area. Humid.
Ghost Yoastal. Shadowkeep?
Favor to find rest. Snakes, nagas. Point southeast.
Allies. Three?
Two drow, charmed. House Freth’s. Nagas can charm people, they have a gathering.
Big bony ones, allies? Freeing slaves, killed one naga and a bone naga. Other one dimension doored away.
Talking to bullywugs.
Their king is a Slaag. He is towards east.

Date Played Adventure Title Tier Session ACP ▲ TCP Downtime Renown
2022-02-22 22:09 DDAL04-13 The Horseman 10 Show

RIP Lyria

DanW, StriKrr
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-03-08 18:18 DDAL04-14 The Dark Lord 1 Show

Danny, Ken
Dan, StrriKrr
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-03-22 18:54 DDAL04-14 The Dark Lord 2 10 Show

Corgi, Deeju Sei
Erling, Callisto
Danny, Ken
Dan, StriKrr
Espen, Tobriam
Simira, Lyria

Potion of Animal Friendship
Potion, Uncommon

Potion of Healing
Potion, Common

Potion of Greater Healing
Potion, Uncommon

Spell Scroll of Lesser Restoration
Scroll, Uncommon

2022-05-11 20:16 CCC-ODFC-02-02 Palace of the Efreeti 1 10 Show

Martin K, Zherxiz, gnome Waterdhavian artificer
Emil, Espen Hansen, goliath,
Martin fotd, Tizian
Simira, Lyria
Robert, Lervathra

2022-08-31 20:37 Service Rewards 30 Show
2022-08-31 20:46 Trade Log -5 Show Trade Log

This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

Wondrous item, rare

This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

2023-01-19 22:11 DC-POA-ZL-01 OGRE KRUSH 10 Show

Teacup, Locket, bard,
Dan w, Flint, Wild magic barbarian
Akupuff, Mousse, fairy
mlouden, Blackwing, aaracockra ranger/rogue
Simira, Lyria

Efficient quiver
Orb of Time
Scroll Pass without Trace

2023-02-03 23:04 DDAL09-10 Tipping the Scales 10 Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-02-10 15:20 Trade Log -5 Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-25 16:15 Trade Log -5 Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2023-03-03 22:08 DDAL09-11 Losing Fai 1 10 Show

DM KKnutzen
Espen, Vaec, they/them, changeling
Ian, Cirric,
Bryan, Rastan, barb
Liam, Camilla
Simira, Lyria

3 soul coin charges

2023-03-10 19:06 Trade Log -5 Show Trade Log

Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.

2023-07-29 22:45 DDAL00-11d The Love Triangle Contract (Pipyap's Guide) 10 Show

KK, Eljin, ranger
Martin, Amestris, wiz?
Fiddlersgreen, Kibble,
Emil, Elwood, sorcerer
Simira, Lyria, cleric

2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 10 Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

2024-02-11 14:34 Trade Log -5 Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2024-07-28 20:38 Dungeon of the Mad Mage floor 6 19 10 Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Bona, Stone, sharad kai, bladesinger harper
TaC, Ninlar, paladin avenger holy warrior, aasimar
Simira, Lyria, tempest cleric
Wyllow, druid, rules floor 5, wanted party to kill werebats and babies. Party decided not to.
Clan Ironeye 6th floor.
Dragon 5th floor.
Room, tapestry, dwarven kingdom mountain, ancient.
We’re in the temple of Dumathoin. Looking for tomb of King Malair.
This floor was once a dwarven kingdom. King Malair was the leader.
After a long rest, venturing west out of the main hall. Around a couple of corners there’s an Umberhulk, who’s ruined the bottle storage.
Northwest corner guarded by two metal dwarf statues. Shrine of four deities. The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of exploration). Tapered brass sylinder on the floor. Part of an instrument? Trumpet piece? Not magical.
Wide corridor south.

Fresco of dwarves throwing gems into a xorn’s mouth. Real gems in the wall, pulled out.
Wall image of a rust monster. Erik touched a rusty spike, stepped through the gate and got restrained for 24h? Small room with alchoves. Ninlar used scroll to help Eric. Eric running back, it seems we are on floor 2 with the goblin market.
Returning through gate, Lyria gets the ability to cast augury 3x without comps or fails.
South door, empty room. Doors in all directions. West door. Furniture removed. Glowing pillars. Corridor north, crushed door, pit. Across the pit, a Xorn. It says something in Terran, Eric attacks with no warning.
Xorn runs, party chasing. Eric and Ninlar killed it. Moving back south after valuables, back past portal and room with doors. Opening south door, new portal. Carved with a stylized image of a mountain with a sun above it. Struggling to open the portal.
Moving on west and south, room with pillars. Stone finds secret doors to the south. Wall opens. Panels. Sarcophagus opens as we enter. Battle axes breaks free from walls and attacks. Lyria kills most with an Ice storm. Valuable crystal panels.
Discussion about what to do, leave the panels and get the duergar to pay for them. Someone coming towards us, invisible. Halaster, casting fireball at everyone except Eric. Eric fighting Umberhulk around the corner.
Halaster turned out to be a grey thing. Two umberhulks? Ruined wall. Large room, doorway with image of a hand pouring ale from a flagon on the south.
Lyria feels treasure to the south west. No secret doors. Back to the axe tomb room. Stone finds a secret door. Lyria finds a pit trap. Stone eventually finds another secret door. Large chamber with four statues of the four dwarven deities.
Lyria hears a voice in her mind promising to aid in revealing the true treasure if the knocks over the statue to the north west. Tiziano helps, devil comes out of the statue and thanks Lyria.
Malair’s tomb. Tiziano finds no traps, opens the sarcophagi. Writing etched in silver. Adamantine warpick, shield of dumathoin (sentinel shield). Stone picks up and throws the shield to Lyria. Eric tries to stop them. Ninlar carries off Eric. Demons have crushed other statues and multiplied, cornering the party to be devoured in a month or so.

2024-08-24 23:09 Dungeon of the Mad Mage T2 22 10 Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Kknutzen, Cael,
TaC, Olucka, dark gnome mix,
Simira, Lyria, tempest cleric
3x augury in next 24h.
Currently still on floor 6
Team found a sword in the head of a dragon.
Crystal crown from cradle. Story-like item?
Treasure chamber of green dragon, polymorphed.
Looking for a bronze dragon galistae.
Lyria and Erik meet up with Cael and Tiziano. Going through a portal (opened by wings) we killed a nycoloth and saved a weird bluish guy named Oluck. Erik and Oluck continued on attacking a drow, who escaped down a corridor. Erik followed for a bit; the rest returned. No clue to what floor.
Portal effect: Once within the next 24 hours, the target can use its reaction to reduce the damage it takes from one source by 10d6.
Walked through east door, duergar south.
Exploring unexplored room, finding tools and explotions, going back to duergar.
Long tunnels to a slope, next floor.
Floor 7.
Umberhulk-dug tunnels.
Throne with blue quartz stones. Noise from a tunnel, chiseling and humming.
Giant Gravillock, chiseling stone. Semi-friendly. Family is nearby and don’t like strangers.
Exploring narrow tunnels, finding another exit upwards.
Large stone pit with more giants. Mithril spindle in the middle. Looks like a castle on top.
Exploring tunnels, back to pit w castle. Cael and Tiziano fly across with a rope. Lyria falls down climbing. Cael gets her back up with dimension door. Into castle.
Text: Knock knock. Trapdoor to next floor in the castle.
Windows to courtyard, statue of plump wizard with helmet and sword.
Rooms have coins in the doors. Throne room, someone passing.
Going around. Armory. Metallic creature destroying furniture.
Room w tridents and letters TUOYAW. Tridents attack, also statue and metallic creature. Statue is roper. Diamonds inside.
Scroll of mass cure wounds
Potion of invis

2024-09-07 22:56 Dungeon of the Mad Mage T2 23 10 Show

Martin, Tiziano, tortle barbarian
Simira, Lyria, tempest cleric
Kristian, Felix, tiefling
Bona Fide, Stone, shadar kai
Charlie, Jack, human fighter

Looking for a bronze dragon galistae.
Jack, Felix and Stone showed up through a portal.
Investigating room across. Stone found secret room w treasure. He mage handed the potion on top, Lyria tipped over the rest but managed to catch most of it. Chests of coins. Counting coins, taking as much as possible. Potion of Firebreath.
Moving on through the next couple of doors we have completed the circle of this floor. Explored dusty room we passed last time.
A corridor on the west side led to a stair going down.
Stone forgot to take the coin on the first door. Furnished room, a 5” bottle with a ship in it. Portrait of mad mage above. Stone and Jack carrying the bottle.
New door, no coin! Giant fiddle in the corner. Man trapped in it? Felix pushes the fiddle over and breaks it. Naked wizard, Zartem. Was drugged at dinner and trapped. Not hungry.
Maddgoth, a wizard lives here. Zartem comes with us.
Bedroom, canopy bed, chest of drawers. Smelling of charcoal. Charred corpse in the bed, not identifyable. Surroundings not firedamaged. Puff of smoke and giggling in the hallway. Can’t find anyone.
Next door, no coin, no traps. Mindflayer standing completely still, tentacles wiggling. Tiziano had mind conversation with the sword of the mind flayer. Several voices, confusion.
Zartem moves down the corridor to a door and opens it. A voice in our head says, “It was fun while it lasted”. Room, console with 3 levers (up, down and middle pos.). Brass buttons in pentagram w descriptions. “Do not press”.
Levers: Courtyard(up), light (down), heat (up), music, roof, fog, lockdown, do not press.
Fight w Zartem, hiding greatsword under the cloak. Naked wizard w greatsword?
Invisible draconic creature (Stone see it).
Naked wizard falls, revealing a grey slaad. Lyria chases the draconic form, large dragon.
Metallic clunking noise. Mechanical creature coming from North. Big metal hunk is floating in the air. Was killed.
Running after invisible dragons.
Giant fairydragon! (three) Jack kills it.
Checking room, portal, guy with torch. Lyria casts augury and gets voice in head. “I don’t think you should come through here just yet”. Recovers all spent spell slots!
Platinum coin door. Stained glass M.
Master bedroom, big creature snoring loudly. Lyria finds nothing in the wardrobe. Wands from portraits activates on Detect magic. Easy kills.
Tiziano’s sword critted.
Stairs down, one each way, choosing left.
First door silver coin, second no coin. Coin door, clean and boring storeroom.
Piles of clay bricks w auras. Lyria builds a medium chest who is a mimic. Small room w oven, further door to corridor.
Locked door with no lock.
Room in corridor with no coin. Hardwood cabinets. Metal creature. Left.
Room no coin, bathroom. Reading material. Homunculus metal creature. Stone talks to it. Opens door. Wands, orbs, stuff. Stone framed mirror decorated with yawning homunculus. Furniture made from Spellbooks, manage to free 12 between Stone and Felix.
Homunculus hands magic helmet to Stone (who hands it to Lyria, who attunes to it).
Maddgoth's Helm (story item)
Wondrous item, very rare (requires attunement by a humanoid)
creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.
Potion of Fire Breath.
703 GP
Pet mimic chest disappears after one hour.
Lyria is devastated.

2024-09-21 21:48 Dungeon of the Mad Mage T2 24 10 Show

Martin, Tiziano, tortle barbarian
Simira, Lyria, tempest cleric
Bona Fide, Stone, shadar kai
Kknutzen, Cael,
Emil, Erik

2x augury
Reaction 10d6 damage reduce
Maddgoth's Helm
Wondrous item, very rare (requires attunement by a humanoid)
A creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.

2024-10-19 23:05 Dungeon of the Mad Mage floor 8 T2 10 Show

Kknutzen, Cael,
YesAdMan, Stronghammer, orc, plate, paladin, w horse and sprite
FotD, Tizian,
Bone Fides, Stone, shadar kai,
Simira, Lyria, aasimar, tempest cleric 10

2 augury
1 damage reduction 12 hrs
From floor 7 to floor 8
Galistae, bronze dragon went down to confront Vanrak, got corrupted.
Precipice, marshy area. Humid.
Ghost Yoastal. Shadowkeep?
Favor to find rest. Snakes, nagas. Point southeast.
Allies. Three?
Two drow, charmed. House Freth’s. Nagas can charm people, they have a gathering.
Big bony ones, allies? Freeing slaves, killed one naga and a bone naga. Other one dimension doored away.
Talking to bullywugs.
Their king is a Slaag. He is towards east.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2022-02-22 22:09 DDAL04-13 The Horseman 550 10 Show

RIP Lyria

DanW, StriKrr
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-03-08 18:18 DDAL04-14 The Dark Lord 1 20 Show

Danny, Ken
Dan, StrriKrr
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-03-22 18:54 DDAL04-14 The Dark Lord 2 354 10 Bracers of Defense (R,A) Show

Corgi, Deeju Sei
Erling, Callisto
Danny, Ken
Dan, StriKrr
Espen, Tobriam
Simira, Lyria

Potion of Animal Friendship
Potion, Uncommon

Potion of Healing
Potion, Common

Potion of Greater Healing
Potion, Uncommon

Spell Scroll of Lesser Restoration
Scroll, Uncommon

2022-05-11 20:16 CCC-ODFC-02-02 Palace of the Efreeti 1 1000 10 Vault of the Eefreti (Portable hole) (R) Show

Martin K, Zherxiz, gnome Waterdhavian artificer
Emil, Espen Hansen, goliath,
Martin fotd, Tizian
Simira, Lyria
Robert, Lervathra

2022-08-31 20:37 Service Rewards 30 Sapphire Buckler (VR,A) Show
2022-08-31 20:46 Trade Log -5 Vault of the Eefreti (Portable hole) (R) > Amulet of the Devout +2 (R,A) Show Trade Log

This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

Wondrous item, rare

This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

2023-01-19 22:11 DC-POA-ZL-01 OGRE KRUSH 1000 10 Show

Teacup, Locket, bard,
Dan w, Flint, Wild magic barbarian
Akupuff, Mousse, fairy
mlouden, Blackwing, aaracockra ranger/rogue
Simira, Lyria

Efficient quiver
Orb of Time
Scroll Pass without Trace

2023-02-03 23:04 DDAL09-10 Tipping the Scales 5000 10 Ring of Free Action (R,A) Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-02-10 15:20 Trade Log -5 Ring of Spell storing (R,A) > Ioun Stone of Protection (R,A) Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-25 16:15 Trade Log -5 Studded Leather Armor +1 (R) > Death's Head (Mace of Disruption) (R,A) Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2023-03-03 22:08 DDAL09-11 Losing Fai 1 1000 10 Soul coin, Staff of Charming (R,A) Show

DM KKnutzen
Espen, Vaec, they/them, changeling
Ian, Cirric,
Bryan, Rastan, barb
Liam, Camilla
Simira, Lyria

3 soul coin charges

2023-03-10 19:06 Trade Log -5 Boots of Elvenkind (U) > Brooch of Shielding Show Trade Log

Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. A description of this item can be found in the Dungeon Master’s Guide. These light boots are made of supple, green leather and accented with dead leaves. They are constantly covered in muck as if the wearer had been walking through ankle‐deep, bloody gore. No amount of cleaning (magical or otherwise) removes the filth.

2023-07-29 22:45 DDAL00-11d The Love Triangle Contract (Pipyap's Guide) 250 10 Ioun stone of protection (R,A) Show

KK, Eljin, ranger
Martin, Amestris, wiz?
Fiddlersgreen, Kibble,
Emil, Elwood, sorcerer
Simira, Lyria, cleric

2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 150 10 Driftwood Staff (Staff of Healing) (R,A) Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

2024-02-11 14:34 Trade Log -5 Bracers of Defense (R,A) > Ring of Protection (R,A) Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2024-07-28 20:38 Dungeon of the Mad Mage floor 6 19 143 10 Sentinel Shield (U) Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Bona, Stone, sharad kai, bladesinger harper
TaC, Ninlar, paladin avenger holy warrior, aasimar
Simira, Lyria, tempest cleric
Wyllow, druid, rules floor 5, wanted party to kill werebats and babies. Party decided not to.
Clan Ironeye 6th floor.
Dragon 5th floor.
Room, tapestry, dwarven kingdom mountain, ancient.
We’re in the temple of Dumathoin. Looking for tomb of King Malair.
This floor was once a dwarven kingdom. King Malair was the leader.
After a long rest, venturing west out of the main hall. Around a couple of corners there’s an Umberhulk, who’s ruined the bottle storage.
Northwest corner guarded by two metal dwarf statues. Shrine of four deities. The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of exploration). Tapered brass sylinder on the floor. Part of an instrument? Trumpet piece? Not magical.
Wide corridor south.

Fresco of dwarves throwing gems into a xorn’s mouth. Real gems in the wall, pulled out.
Wall image of a rust monster. Erik touched a rusty spike, stepped through the gate and got restrained for 24h? Small room with alchoves. Ninlar used scroll to help Eric. Eric running back, it seems we are on floor 2 with the goblin market.
Returning through gate, Lyria gets the ability to cast augury 3x without comps or fails.
South door, empty room. Doors in all directions. West door. Furniture removed. Glowing pillars. Corridor north, crushed door, pit. Across the pit, a Xorn. It says something in Terran, Eric attacks with no warning.
Xorn runs, party chasing. Eric and Ninlar killed it. Moving back south after valuables, back past portal and room with doors. Opening south door, new portal. Carved with a stylized image of a mountain with a sun above it. Struggling to open the portal.
Moving on west and south, room with pillars. Stone finds secret doors to the south. Wall opens. Panels. Sarcophagus opens as we enter. Battle axes breaks free from walls and attacks. Lyria kills most with an Ice storm. Valuable crystal panels.
Discussion about what to do, leave the panels and get the duergar to pay for them. Someone coming towards us, invisible. Halaster, casting fireball at everyone except Eric. Eric fighting Umberhulk around the corner.
Halaster turned out to be a grey thing. Two umberhulks? Ruined wall. Large room, doorway with image of a hand pouring ale from a flagon on the south.
Lyria feels treasure to the south west. No secret doors. Back to the axe tomb room. Stone finds a secret door. Lyria finds a pit trap. Stone eventually finds another secret door. Large chamber with four statues of the four dwarven deities.
Lyria hears a voice in her mind promising to aid in revealing the true treasure if the knocks over the statue to the north west. Tiziano helps, devil comes out of the statue and thanks Lyria.
Malair’s tomb. Tiziano finds no traps, opens the sarcophagi. Writing etched in silver. Adamantine warpick, shield of dumathoin (sentinel shield). Stone picks up and throws the shield to Lyria. Eric tries to stop them. Ninlar carries off Eric. Demons have crushed other statues and multiplied, cornering the party to be devoured in a month or so.

2024-08-24 23:09 Dungeon of the Mad Mage T2 22 220 10 Show

Emil, Erik, dwarf, barb
Martin, Tiziano, tortle barbarian
Kknutzen, Cael,
TaC, Olucka, dark gnome mix,
Simira, Lyria, tempest cleric
3x augury in next 24h.
Currently still on floor 6
Team found a sword in the head of a dragon.
Crystal crown from cradle. Story-like item?
Treasure chamber of green dragon, polymorphed.
Looking for a bronze dragon galistae.
Lyria and Erik meet up with Cael and Tiziano. Going through a portal (opened by wings) we killed a nycoloth and saved a weird bluish guy named Oluck. Erik and Oluck continued on attacking a drow, who escaped down a corridor. Erik followed for a bit; the rest returned. No clue to what floor.
Portal effect: Once within the next 24 hours, the target can use its reaction to reduce the damage it takes from one source by 10d6.
Walked through east door, duergar south.
Exploring unexplored room, finding tools and explotions, going back to duergar.
Long tunnels to a slope, next floor.
Floor 7.
Umberhulk-dug tunnels.
Throne with blue quartz stones. Noise from a tunnel, chiseling and humming.
Giant Gravillock, chiseling stone. Semi-friendly. Family is nearby and don’t like strangers.
Exploring narrow tunnels, finding another exit upwards.
Large stone pit with more giants. Mithril spindle in the middle. Looks like a castle on top.
Exploring tunnels, back to pit w castle. Cael and Tiziano fly across with a rope. Lyria falls down climbing. Cael gets her back up with dimension door. Into castle.
Text: Knock knock. Trapdoor to next floor in the castle.
Windows to courtyard, statue of plump wizard with helmet and sword.
Rooms have coins in the doors. Throne room, someone passing.
Going around. Armory. Metallic creature destroying furniture.
Room w tridents and letters TUOYAW. Tridents attack, also statue and metallic creature. Statue is roper. Diamonds inside.
Scroll of mass cure wounds
Potion of invis

2024-09-07 22:56 Dungeon of the Mad Mage T2 23 1632 10 Show

Martin, Tiziano, tortle barbarian
Simira, Lyria, tempest cleric
Kristian, Felix, tiefling
Bona Fide, Stone, shadar kai
Charlie, Jack, human fighter

Looking for a bronze dragon galistae.
Jack, Felix and Stone showed up through a portal.
Investigating room across. Stone found secret room w treasure. He mage handed the potion on top, Lyria tipped over the rest but managed to catch most of it. Chests of coins. Counting coins, taking as much as possible. Potion of Firebreath.
Moving on through the next couple of doors we have completed the circle of this floor. Explored dusty room we passed last time.
A corridor on the west side led to a stair going down.
Stone forgot to take the coin on the first door. Furnished room, a 5” bottle with a ship in it. Portrait of mad mage above. Stone and Jack carrying the bottle.
New door, no coin! Giant fiddle in the corner. Man trapped in it? Felix pushes the fiddle over and breaks it. Naked wizard, Zartem. Was drugged at dinner and trapped. Not hungry.
Maddgoth, a wizard lives here. Zartem comes with us.
Bedroom, canopy bed, chest of drawers. Smelling of charcoal. Charred corpse in the bed, not identifyable. Surroundings not firedamaged. Puff of smoke and giggling in the hallway. Can’t find anyone.
Next door, no coin, no traps. Mindflayer standing completely still, tentacles wiggling. Tiziano had mind conversation with the sword of the mind flayer. Several voices, confusion.
Zartem moves down the corridor to a door and opens it. A voice in our head says, “It was fun while it lasted”. Room, console with 3 levers (up, down and middle pos.). Brass buttons in pentagram w descriptions. “Do not press”.
Levers: Courtyard(up), light (down), heat (up), music, roof, fog, lockdown, do not press.
Fight w Zartem, hiding greatsword under the cloak. Naked wizard w greatsword?
Invisible draconic creature (Stone see it).
Naked wizard falls, revealing a grey slaad. Lyria chases the draconic form, large dragon.
Metallic clunking noise. Mechanical creature coming from North. Big metal hunk is floating in the air. Was killed.
Running after invisible dragons.
Giant fairydragon! (three) Jack kills it.
Checking room, portal, guy with torch. Lyria casts augury and gets voice in head. “I don’t think you should come through here just yet”. Recovers all spent spell slots!
Platinum coin door. Stained glass M.
Master bedroom, big creature snoring loudly. Lyria finds nothing in the wardrobe. Wands from portraits activates on Detect magic. Easy kills.
Tiziano’s sword critted.
Stairs down, one each way, choosing left.
First door silver coin, second no coin. Coin door, clean and boring storeroom.
Piles of clay bricks w auras. Lyria builds a medium chest who is a mimic. Small room w oven, further door to corridor.
Locked door with no lock.
Room in corridor with no coin. Hardwood cabinets. Metal creature. Left.
Room no coin, bathroom. Reading material. Homunculus metal creature. Stone talks to it. Opens door. Wands, orbs, stuff. Stone framed mirror decorated with yawning homunculus. Furniture made from Spellbooks, manage to free 12 between Stone and Felix.
Homunculus hands magic helmet to Stone (who hands it to Lyria, who attunes to it).
Maddgoth's Helm (story item)
Wondrous item, very rare (requires attunement by a humanoid)
creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.
Potion of Fire Breath.
703 GP
Pet mimic chest disappears after one hour.
Lyria is devastated.

2024-09-21 21:48 Dungeon of the Mad Mage T2 24 2040 10 Wand of Conducting (C) Show

Martin, Tiziano, tortle barbarian
Simira, Lyria, tempest cleric
Bona Fide, Stone, shadar kai
Kknutzen, Cael,
Emil, Erik

2x augury
Reaction 10d6 damage reduce
Maddgoth's Helm
Wondrous item, very rare (requires attunement by a humanoid)
A creature attuned to the helm and wearing it has immunity to all damage while inside Maddgoth's castle, on its roof, or in its courtyard. If the helm is taken from the castle, it turns to dust and is destroyed.

2024-10-19 23:05 Dungeon of the Mad Mage floor 8 T2 1226 10 Rod of Rulership (R-A) Show

Kknutzen, Cael,
YesAdMan, Stronghammer, orc, plate, paladin, w horse and sprite
FotD, Tizian,
Bone Fides, Stone, shadar kai,
Simira, Lyria, aasimar, tempest cleric 10

2 augury
1 damage reduction 12 hrs
From floor 7 to floor 8
Galistae, bronze dragon went down to confront Vanrak, got corrupted.
Precipice, marshy area. Humid.
Ghost Yoastal. Shadowkeep?
Favor to find rest. Snakes, nagas. Point southeast.
Allies. Three?
Two drow, charmed. House Freth’s. Nagas can charm people, they have a gathering.
Big bony ones, allies? Freeing slaves, killed one naga and a bone naga. Other one dimension doored away.
Talking to bullywugs.
Their king is a Slaag. He is towards east.