Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Brazier of Commanding Fire Elementals (R)
rare
Out of the Abyss ch 14
Out of the Abyss ch 14
Show
Notes:
Wondrous Item, Rare
While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied space as close to the brazier as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The brazier can’t be used this way again until the next dawn.
Horseshoes of Speed (R)
rare
Out of the Abyss ch 15
DDHC-OotA Session 41 Chapter 16: The Fettid Wedding
Show
Notes:
Wondrous Item, Rare
These horseshoes come in a set of four. As a Magic action, you can touch one of the horseshoes to the hoof of a horse or similar creature, whereupon the horseshoe affixes itself to the hoof. Removing a horseshoe also takes a Magic action.
While all four horseshoes are attached to the same creature, its Speed is increased by 30 feet.
Sending Stones (R)
rare
Out of the Abyss ch 15
DDHC-OotA Session 41 Chapter 16: The Fettid Wedding
Show
Notes:
Wondrous Item, Uncommon
Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell.
Once Sending is cast using either stone, the stones can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Folding boat (R)
rare
Out of the Abyss ch 15
DDHC-OotA Session 41 Chapter 16: The Fettid Wedding
Show
Notes:
Wondrous Item, Rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring a Magic action to use:
First Command Word. The box unfolds into a Rowboat.
Second Command Word. The box unfolds into a Keelboat.
Third Command Word. The Folding Boat folds back into a box if no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
Statistics for the Rowboat and Keelboat appear in the Player’s Handbook. If either vessel is reduced to 0 Hit Points, the Folding Boat is destroyed.
Mace of smite (R)
rare
Dungeon of the Mad Mage floor 21
Dungeon of the Mad Mage floor 21
Show
Notes:
Mace of Smiting
Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or an extra 4d6 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Piwawfi cloak of elvenkind (U-A)
uncommon
DDHC-OotA Chapter 12: The Tower of Vengeance
DDHC-OotA Chapter 12: The Tower of Vengeance
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have Advantage on Dexterity (Stealth) checks.
Decanter of Endless Water (U)
uncommon
Dungeon of the Mad Mage floor 22
Dungeon of the Mad Mage floor 22, session 58
Show
Periapt of Health (U-A)
uncommon
Out of the Abyss ch 15
DDHC-OotA Session 41 Chapter 16: The Fettid Wedding
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.
In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.
Morningstar +1 (U)
uncommon
AL Lvl 5
Out of the Abyss ch 6 Blingdenstone
Show
Dagger +1 with spider filigree (U)
uncommon
DDHC-OotA Session 29 Chapter 12/13 Wormwrithings
DDHC-OotA Session 29 Chapter 12/13 Wormwrithings
Show
Shortsword +1 (U)
uncommon
Out of the Abyss s9 ch6
Out of the Abyss
Show
Necklace of Adaptation (U-A)
uncommon
OOtA Chapter 13 Wormwrithings
OOtA Chapter 13 Wormwrithings
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While wearing this necklace, you can breathe normally in any environment, and you have Advantage on saving throws made to avoid or end the Poisoned condition.
Bag of Holding (U)
uncommon
DDHC-OotA Chapter 5: Neverlight Grove
DDHC-OotA Chapter 5: Neverlight Grove
Show
Notes:
Wondrous Item, Uncommon
This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action.
If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing a Bag of Holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
Eyes of Minute Seeing (U)
uncommon
DDHC-OotA Session 38 Chapter 15: The City of Spiders!
DDHC-OotA Session 38 Chapter 15: The City of Spiders!
Show
Notes:
Wondrous Item, Uncommon
These crystal lenses fit over the eyes. While wearing them, your vision improves significantly out to a range of 1 foot, granting you Darkvision within that range and Advantage on Intelligence (Investigation) checks made to examine something within that range.
Dagger +1 (U)
uncommon
DDHC-OotA Chapter 2: Into the Darkness
DDHC-OotA Chapter 2: Into the Darkness
Show
Notes:
Dagger +1 (drow-made with a spider design on the hild)
Shield +1 (U)
uncommon
Out of the Abyss s5 (tunnels)
Out of the Abyss s5
Show
Stonespeaker Crystal
common
DDHC-OotA Chapter 11: Gravenhollow
DDHC-OotA Chapter 11: Gravenhollow
Show
Notes:
Source: Out of the Abyss
Wondrous item, rare (requires attunement)
Created by the stone giant librarians of Gravenhollow. this nineteen-inch-long shard of quartz grants you advantage on Intelligence (investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to east one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal's last charge, roll a d20. On a 1, the crystal vanishes, lost forever.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Brazier of Commanding Fire Elementals (R) | rare | Out of the Abyss ch 14 | Out of the Abyss ch 14 | Show | ||
|
Notes:
Wondrous Item, Rare While you are within 5 feet of this brazier, you can take a Magic action to summon a Fire Elemental. The elemental appears in an unoccupied space as close to the brazier as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The brazier can’t be used this way again until the next dawn. |
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| Horseshoes of Speed (R) | rare | Out of the Abyss ch 15 | DDHC-OotA Session 41 Chapter 16: The Fettid Wedding | Show | ||
|
Notes:
Wondrous Item, Rare These horseshoes come in a set of four. As a Magic action, you can touch one of the horseshoes to the hoof of a horse or similar creature, whereupon the horseshoe affixes itself to the hoof. Removing a horseshoe also takes a Magic action. While all four horseshoes are attached to the same creature, its Speed is increased by 30 feet. |
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| Sending Stones (R) | rare | Out of the Abyss ch 15 | DDHC-OotA Session 41 Chapter 16: The Fettid Wedding | Show | ||
|
Notes:
Wondrous Item, Uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell. Once Sending is cast using either stone, the stones can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |
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| Folding boat (R) | rare | Out of the Abyss ch 15 | DDHC-OotA Session 41 Chapter 16: The Fettid Wedding | Show | ||
|
Notes:
Wondrous Item, Rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring a Magic action to use: First Command Word. The box unfolds into a Rowboat. Second Command Word. The box unfolds into a Keelboat. Third Command Word. The Folding Boat folds back into a box if no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. Statistics for the Rowboat and Keelboat appear in the Player’s Handbook. If either vessel is reduced to 0 Hit Points, the Folding Boat is destroyed. |
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| Mace of smite (R) | rare | Dungeon of the Mad Mage floor 21 | Dungeon of the Mad Mage floor 21 | Show | ||
|
Notes:
Mace of Smiting You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or an extra 4d6 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. |
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| Piwawfi cloak of elvenkind (U-A) | uncommon | DDHC-OotA Chapter 12: The Tower of Vengeance | DDHC-OotA Chapter 12: The Tower of Vengeance | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) While you wear this cloak, Wisdom (Perception) checks made to perceive you have Disadvantage, and you have Advantage on Dexterity (Stealth) checks. |
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| Decanter of Endless Water (U) | uncommon | Dungeon of the Mad Mage floor 22 | Dungeon of the Mad Mage floor 22, session 58 | Show | ||
| Periapt of Health (U-A) | uncommon | Out of the Abyss ch 15 | DDHC-OotA Session 41 Chapter 16: The Fettid Wedding | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant. |
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| Morningstar +1 (U) | uncommon | AL Lvl 5 | Out of the Abyss ch 6 Blingdenstone | Show | ||
| Dagger +1 with spider filigree (U) | uncommon | DDHC-OotA Session 29 Chapter 12/13 Wormwrithings | DDHC-OotA Session 29 Chapter 12/13 Wormwrithings | Show | ||
| Shortsword +1 (U) | uncommon | Out of the Abyss s9 ch6 | Out of the Abyss | Show | ||
| Necklace of Adaptation (U-A) | uncommon | OOtA Chapter 13 Wormwrithings | OOtA Chapter 13 Wormwrithings | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) While wearing this necklace, you can breathe normally in any environment, and you have Advantage on saving throws made to avoid or end the Poisoned condition. |
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| Bag of Holding (U) | uncommon | DDHC-OotA Chapter 5: Neverlight Grove | DDHC-OotA Chapter 5: Neverlight Grove | Show | ||
|
Notes:
Wondrous Item, Uncommon This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action. If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing a Bag of Holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened. |
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| Eyes of Minute Seeing (U) | uncommon | DDHC-OotA Session 38 Chapter 15: The City of Spiders! | DDHC-OotA Session 38 Chapter 15: The City of Spiders! | Show | ||
|
Notes:
Wondrous Item, Uncommon These crystal lenses fit over the eyes. While wearing them, your vision improves significantly out to a range of 1 foot, granting you Darkvision within that range and Advantage on Intelligence (Investigation) checks made to examine something within that range. |
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| Dagger +1 (U) | uncommon | DDHC-OotA Chapter 2: Into the Darkness | DDHC-OotA Chapter 2: Into the Darkness | Show | ||
|
Notes:
Dagger +1 (drow-made with a spider design on the hild) |
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| Shield +1 (U) | uncommon | Out of the Abyss s5 (tunnels) | Out of the Abyss s5 | Show | ||
| Stonespeaker Crystal | common | DDHC-OotA Chapter 11: Gravenhollow | DDHC-OotA Chapter 11: Gravenhollow | Show | ||
|
Notes:
Source: Out of the Abyss Wondrous item, rare (requires attunement) Created by the stone giant librarians of Gravenhollow. this nineteen-inch-long shard of quartz grants you advantage on Intelligence (investigation) checks while it is on your person. The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to east one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges). When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way. The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal's last charge, roll a d20. On a 1, the crystal vanishes, lost forever. |
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