Ophelia van Montague-Eden

Season:
masters
Race:
Fallen Aasimar
Class:
Bard 3, Wizard 10
Background:
Waterdhavian Noble
Lifestyle:
Modest
Current Level:
17
Total GP:
22838
Total Downtime:
149
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Magic Item Count:
7
Magic Item Limit:
10
Peripat of Wound Closure,
Book: Moonshae Cults,
Ixusata's Spellbook,
Instrument of the Bards (Cli Lyre),
Emerald of the War Mage,
Amulet of Health,
Continual Flame Amulet (Lvl. 4),
Potion of Greater Healing,
Medallion of the Brotherhood of the Cloak,
Spell Scroll: Bless,
Blessing of Protection,
Blackrazor,
Periapt of Protection against Poison,
Tome of Clear Thoughts (read),
Staff of Power,
Horn of Silent Alarm,
Dancing Longsword

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2021-11-03 21:55 DDAL-DRW06 - Thimblerigging 1 9950 20 Show
2020-03-23 19:59 CCC-BLD 1-2 Bleeding Gate: Amalgamation 2 1 40 10 Show

After spending the week in town, a Emerald Enclave contact informed us, that the Paragon's husband wanted to meet us. He informed us, that he suspects something is wrong with this spouse, even though he can't quite put his finger on it.
Investigating the sewers, a young girl was attacked by a awful creature. We were able to save her, but not before she turned herself into a yeti. When she calmed down, she explained, that she's a were-yeti and her friend, a full-yeti got kidnapped by somebody resembling the paragon. She saw the man around the sewers more often lately and something seems to be off about him. She begged us to save her friend, and so we took up the chase.
After being caught in the same Monster, that we fought previously, we managed to cut our way out of its stomach, to find the Paragon and Theema, talking to the Paragon's twin, trying to convince him to leave his evil ways. A battle ensued in which the twin killed the yeti. It was tough, but in the end we were able to subdue him and Theema, with the help of a diamond the twin carried, could revive the yeti, leading to a happy reunion

2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 1 600 20 Show

Run Away and Join the Circus
You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug
For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

2022-05-07 21:39 DDAL-DRW07 Moment in Piece (Part 3: Vhaeraun and You) 1 8160 20 Dancing Longsword Show

Spell Scroll of Passwall

2020-04-12 17:08 DDEX1-06 - The Scroll Thief 1 10 Wand of the War Mage +1 Show
2020-08-25 03:50 DDHC-TYP Tales from the Yawning Portal: White Plume Mountain 1 20 Wand of the Warmage +2, Blessing of Protection, Blackrazor, Stone of Good Luck, Ring of Spell Storing Show
2020-06-16 22:13 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5 Isle of the Abbey 1 60 20 Spell Scroll: Bless Show

Dancing skeletons! My orchestra plowed through a lot of enemies.

2020-10-14 21:56 CCC-RCC-01-06 The Handfastening 1 400 20 Periapt of Protection against Poison Show

Story Award: Minor Noble
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-12-16 22:19 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 800 20 Show

Scroll: Enhance Ability

2021-05-30 23:23 DDAL-DRW05 Uncertain Scrutiny 3 1 17 Show

Legacy Event: Liberator
You rescued the Thayan political prisoner Trildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.

2020-06-16 01:01 DDHC-WDH Chapter 1: A Friend in Need 3 1 60 Show DM Log
2020-03-28 19:00 DDEX1-02 - Secrets of Sokol Keep 1 40 10 Book: Moonshae Cults Show

Still in Phlan, the settlers were worried about the lighthouse's light, that had been extict for two days now. Guarded over by the lords of Sokol Keep and the guards of the Blackfist, it ensured safe travel in and out of the port. After asking around a bit, the Sokol's family spokesperson tasked us with finding out what has been going on in the island, where rumors of ghosts and ghost-ships ran rampant.
On the island we initially investigated the young master's rooms in the west tower. He seemed to have a fascination with Tyr (a god whose worship is currently out of fashion) and all things culty. When we found his secret shrine to Tyr and his diary, it became clear, that he and the head of the Blackfist, Krell, were looking into demon summoning, especially summoning Dagon, the Lord of the Depths.
We then entered the haunted east tower and descended into an underground cavern, where some armors greeted us as well as the recently resurrected corpses of Igan Sokol and a few other unlucky persons. A huge, threatening satute to Dagon was keeping watch over the scene. We were able to dispatch them and destroy the evil statue, when Krell and his Blackfists emerged. Turns out, Krell has been a Dagon-worshipper all along and killed Igan when he attempted to destroy the altar. We were able to take him prisoner and deliver him to the Blackfist as well as the Sokol-family and light up the lighthouse once again

2020-03-29 17:47 DDEX1-03 - Shadows Over the Moonsea 1 80 10 Show

Oh boy. The rumors of the Ghost Ship perveiled in Phlan and the local gravekeeper asked us to further investigate. A lot of settlements along the shoreline have been raided, burnt down and in its wake the attackers left peciuliarly goblin bones.
So we set out to a small island village that is suspected to be next in the raiders path while a storm cut off our way back to Phlan. The villagers were extremly cold toward us. Only one wanted to actually talk, and that man had clearly lost his mind when the ghost ship "Audacity" attacked his village and a dracolich burnt it down. I spent the night in his shack, since the only other possibility seemed to be the stable - where we uncovered planks from the original "Audacity", swept ashore years ago.
The next day we followed the warnings of the village's old crones and went to find the monsters in the forest. We found a hole in the ground and in it a turly terrifying altar. It was there when I left. The others later informed me that is was an altar to Tiamat and that someone within the village had forged a contract with her to protect her against the attacks of the ghost ship. Since my comrads quickly destroyed everything in there, the crones were not too happy. And sure enough - came nightfall the village was attacked. But peculiarly enough, not by ghosts and undead - there was way to much blood spilling when they were once again laid to rest.
When we rushed to the bay, we saw a ship by the name of "Audacity", ghostly yes, but not really otherworldy patrolling the shore. We jumped into a rowing boat and while we were on our way there, from the depths of the ocean came a truly ghostly sight: The apparition of a ship, long sunken, bearing the name "Audacity" and now engaging in combat with the other ship. When we rowed there, a healty brawl on deck had broken out. An intense battle later, all two crews lay dead. One part of them truly ghosts, the others mostly human, but covered in illusions to make them look like ghosts. Turns out the human pirate crew had borrowed the name "Audacity" and, with the help of a lot of illusions and goblin-bones, created these otherworldly raids. Yet when we broke the contract with Tiamat, the real Audacity sprung back to unlife and took revenge on the imposters

2020-05-09 23:25 CCC-STORM01- The Barrows of Solina 1 90 20 Show

When travelling to Hillsfar, we encountered a caravan that was being slaughtered by undead, proclaiming their vengance. After an admittably difficult encounter, we were able to fight them back, but seeing their undead nature as Revenants, we knew we only had so long until they eventually came back.
Turns out the caravan has plundered the ancient grave of an order of paladins under the leadership of Solina. Most of them died in a battle againts the ice giant Vornjolnir, servant to the Harrowed King. Though it was strange that a order of paladins would fall victim to necromantic magic, we chose to investigate. Upon finding the second caravan slaughtered as well, we followed the tracks to a nearby farmstead, where the owner informed us of the grave nearby. Inside the tomb, the restless spirits and Solina held court over what they believed to be the thieves. We could convince them to let them go, but Solina had another request. Since their tomb was now opened, Vornjolnir's henchmen hand placed runes in here, that made the former warriors rise as undead. We agreed to destroy the runes and even defeated Vornjolnir's lakay.

Story Award: Solina’s Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2020-05-22 19:09 DDHC-WDH Chapter 1: A Friend in Need 1 1 30 Show DM Log
2020-05-23 23:50 DDHC-MORD-01 Riddle of the Raven Queen 2 1 90 20 Cloak of the Ravens, Emerald of the War Mage Show
2020-04-18 21:36 Purchase Log -150 -4 Show Purchase

Cost for transcribing "Suggestion" from Ixusata's Spellbook
Cost for 50gp Pearl

2020-04-18 20:53 DDEX1-10 - Tyranny of Phlan 150 Ixusata's Spellbook, Ioun Stone of Protection, Spell Scroll: Sending Show

We were approached by a member of the Black Fist to find the source of the corruption within their organisation, when suddenly, Phlan was attacked. A dragon sweeped over the city, leaving a poisonous trail in its wake. On the streets people were kidnapped and attacked. We rushed to action, killing as many attackers as we could. But the chaos was too big.
After assessing the situation, the captain of the guard approached us once more and asked us to free the imprisioned Lord of the city, while also finding out what was going on with the Black Fist and freeing as much civilians as possible.
Turns out, the Black Fist was undermined by the Dragon Cult and was now turning against each other. Some of the traiters could be identified while many others are still pretending to be a member of the guard.
The Lord was kept prisoner alongside over 100 civilians in the heavily guarded castle. The captives were about to be shipped off to work as slaves, digging to find an ancient artifact of sorts. After the guard captain thought about the situation, she proposed to attack with the remaining Black Fist to draw attention while we could surprise them from behind and free the Lord. The plan was sucessfull, sadly the captain died during the attack.
After some negotiation, the Welcomers (local smugglers) lead us and the nearly 150 civilians through the sewers out of the city where we were attacked by a high ranking cult member and her constructs. After a tough battle, we pressed on to seek refugee in the neighboring city.

2020-03-23 22:50 DDEX 01-01 Defiance in Phlan, Mission 1: The Meeting at Deepnight 40 Show

Near the small village of Phlan, some shady missions were going on. We were tasked to mark a buyer for an illegal trade, so the Harpers may take out their hideout. The exchange went smoothly, sadly, we were ambushed shortly after that. A tight battle ensued, but we were able to take them and even take a prisoner. He is currently under interrogation with the Harpers.

2020-04-12 19:14 Purchase Log -50 -2 Show Purchase

Cost for transcribing "Identify" from Lady Fio of Daggerford

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2021-11-03 21:55 DDAL-DRW06 - Thimblerigging 20 Show
2020-03-23 19:59 CCC-BLD 1-2 Bleeding Gate: Amalgamation 2 10 Show

After spending the week in town, a Emerald Enclave contact informed us, that the Paragon's husband wanted to meet us. He informed us, that he suspects something is wrong with this spouse, even though he can't quite put his finger on it.
Investigating the sewers, a young girl was attacked by a awful creature. We were able to save her, but not before she turned herself into a yeti. When she calmed down, she explained, that she's a were-yeti and her friend, a full-yeti got kidnapped by somebody resembling the paragon. She saw the man around the sewers more often lately and something seems to be off about him. She begged us to save her friend, and so we took up the chase.
After being caught in the same Monster, that we fought previously, we managed to cut our way out of its stomach, to find the Paragon and Theema, talking to the Paragon's twin, trying to convince him to leave his evil ways. A battle ensued in which the twin killed the yeti. It was tough, but in the end we were able to subdue him and Theema, with the help of a diamond the twin carried, could revive the yeti, leading to a happy reunion

2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 20 Show

Run Away and Join the Circus
You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug
For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

2022-05-07 21:39 DDAL-DRW07 Moment in Piece (Part 3: Vhaeraun and You) 20 Show

Spell Scroll of Passwall

2020-04-12 17:08 DDEX1-06 - The Scroll Thief 10 Show
2020-08-25 03:50 DDHC-TYP Tales from the Yawning Portal: White Plume Mountain 20 Show
2020-06-16 22:13 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5 Isle of the Abbey 20 Show

Dancing skeletons! My orchestra plowed through a lot of enemies.

2020-10-14 21:56 CCC-RCC-01-06 The Handfastening 20 Show

Story Award: Minor Noble
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-12-16 22:19 CCC-ALMOG-03 TALES03-01 Claws of Fury 20 Show

Scroll: Enhance Ability

2021-05-30 23:23 DDAL-DRW05 Uncertain Scrutiny 3 17 Show

Legacy Event: Liberator
You rescued the Thayan political prisoner Trildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.

2020-06-16 01:01 DDHC-WDH Chapter 1: A Friend in Need 2 3 Show DM Log
2020-03-28 19:00 DDEX1-02 - Secrets of Sokol Keep 10 Show

Still in Phlan, the settlers were worried about the lighthouse's light, that had been extict for two days now. Guarded over by the lords of Sokol Keep and the guards of the Blackfist, it ensured safe travel in and out of the port. After asking around a bit, the Sokol's family spokesperson tasked us with finding out what has been going on in the island, where rumors of ghosts and ghost-ships ran rampant.
On the island we initially investigated the young master's rooms in the west tower. He seemed to have a fascination with Tyr (a god whose worship is currently out of fashion) and all things culty. When we found his secret shrine to Tyr and his diary, it became clear, that he and the head of the Blackfist, Krell, were looking into demon summoning, especially summoning Dagon, the Lord of the Depths.
We then entered the haunted east tower and descended into an underground cavern, where some armors greeted us as well as the recently resurrected corpses of Igan Sokol and a few other unlucky persons. A huge, threatening satute to Dagon was keeping watch over the scene. We were able to dispatch them and destroy the evil statue, when Krell and his Blackfists emerged. Turns out, Krell has been a Dagon-worshipper all along and killed Igan when he attempted to destroy the altar. We were able to take him prisoner and deliver him to the Blackfist as well as the Sokol-family and light up the lighthouse once again

2020-03-29 17:47 DDEX1-03 - Shadows Over the Moonsea 10 Show

Oh boy. The rumors of the Ghost Ship perveiled in Phlan and the local gravekeeper asked us to further investigate. A lot of settlements along the shoreline have been raided, burnt down and in its wake the attackers left peciuliarly goblin bones.
So we set out to a small island village that is suspected to be next in the raiders path while a storm cut off our way back to Phlan. The villagers were extremly cold toward us. Only one wanted to actually talk, and that man had clearly lost his mind when the ghost ship "Audacity" attacked his village and a dracolich burnt it down. I spent the night in his shack, since the only other possibility seemed to be the stable - where we uncovered planks from the original "Audacity", swept ashore years ago.
The next day we followed the warnings of the village's old crones and went to find the monsters in the forest. We found a hole in the ground and in it a turly terrifying altar. It was there when I left. The others later informed me that is was an altar to Tiamat and that someone within the village had forged a contract with her to protect her against the attacks of the ghost ship. Since my comrads quickly destroyed everything in there, the crones were not too happy. And sure enough - came nightfall the village was attacked. But peculiarly enough, not by ghosts and undead - there was way to much blood spilling when they were once again laid to rest.
When we rushed to the bay, we saw a ship by the name of "Audacity", ghostly yes, but not really otherworldy patrolling the shore. We jumped into a rowing boat and while we were on our way there, from the depths of the ocean came a truly ghostly sight: The apparition of a ship, long sunken, bearing the name "Audacity" and now engaging in combat with the other ship. When we rowed there, a healty brawl on deck had broken out. An intense battle later, all two crews lay dead. One part of them truly ghosts, the others mostly human, but covered in illusions to make them look like ghosts. Turns out the human pirate crew had borrowed the name "Audacity" and, with the help of a lot of illusions and goblin-bones, created these otherworldly raids. Yet when we broke the contract with Tiamat, the real Audacity sprung back to unlife and took revenge on the imposters

2020-05-09 23:25 CCC-STORM01- The Barrows of Solina 20 Show

When travelling to Hillsfar, we encountered a caravan that was being slaughtered by undead, proclaiming their vengance. After an admittably difficult encounter, we were able to fight them back, but seeing their undead nature as Revenants, we knew we only had so long until they eventually came back.
Turns out the caravan has plundered the ancient grave of an order of paladins under the leadership of Solina. Most of them died in a battle againts the ice giant Vornjolnir, servant to the Harrowed King. Though it was strange that a order of paladins would fall victim to necromantic magic, we chose to investigate. Upon finding the second caravan slaughtered as well, we followed the tracks to a nearby farmstead, where the owner informed us of the grave nearby. Inside the tomb, the restless spirits and Solina held court over what they believed to be the thieves. We could convince them to let them go, but Solina had another request. Since their tomb was now opened, Vornjolnir's henchmen hand placed runes in here, that made the former warriors rise as undead. We agreed to destroy the runes and even defeated Vornjolnir's lakay.

Story Award: Solina’s Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2020-05-22 19:09 DDHC-WDH Chapter 1: A Friend in Need 2 1 Show DM Log
2020-05-23 23:50 DDHC-MORD-01 Riddle of the Raven Queen 2 20 Show
2020-04-18 21:36 Purchase Log -4 Show Purchase

Cost for transcribing "Suggestion" from Ixusata's Spellbook
Cost for 50gp Pearl

2020-04-18 20:53 DDEX1-10 - Tyranny of Phlan Show

We were approached by a member of the Black Fist to find the source of the corruption within their organisation, when suddenly, Phlan was attacked. A dragon sweeped over the city, leaving a poisonous trail in its wake. On the streets people were kidnapped and attacked. We rushed to action, killing as many attackers as we could. But the chaos was too big.
After assessing the situation, the captain of the guard approached us once more and asked us to free the imprisioned Lord of the city, while also finding out what was going on with the Black Fist and freeing as much civilians as possible.
Turns out, the Black Fist was undermined by the Dragon Cult and was now turning against each other. Some of the traiters could be identified while many others are still pretending to be a member of the guard.
The Lord was kept prisoner alongside over 100 civilians in the heavily guarded castle. The captives were about to be shipped off to work as slaves, digging to find an ancient artifact of sorts. After the guard captain thought about the situation, she proposed to attack with the remaining Black Fist to draw attention while we could surprise them from behind and free the Lord. The plan was sucessfull, sadly the captain died during the attack.
After some negotiation, the Welcomers (local smugglers) lead us and the nearly 150 civilians through the sewers out of the city where we were attacked by a high ranking cult member and her constructs. After a tough battle, we pressed on to seek refugee in the neighboring city.

2020-03-23 22:50 DDEX 01-01 Defiance in Phlan, Mission 1: The Meeting at Deepnight Show

Near the small village of Phlan, some shady missions were going on. We were tasked to mark a buyer for an illegal trade, so the Harpers may take out their hideout. The exchange went smoothly, sadly, we were ambushed shortly after that. A tight battle ensued, but we were able to take them and even take a prisoner. He is currently under interrogation with the Harpers.

2020-04-12 19:14 Purchase Log -2 Show Purchase

Cost for transcribing "Identify" from Lady Fio of Daggerford

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2021-11-03 21:55 DDAL-DRW06 - Thimblerigging 9950 20 Show
2020-03-23 19:59 CCC-BLD 1-2 Bleeding Gate: Amalgamation 2 40 10 Show

After spending the week in town, a Emerald Enclave contact informed us, that the Paragon's husband wanted to meet us. He informed us, that he suspects something is wrong with this spouse, even though he can't quite put his finger on it.
Investigating the sewers, a young girl was attacked by a awful creature. We were able to save her, but not before she turned herself into a yeti. When she calmed down, she explained, that she's a were-yeti and her friend, a full-yeti got kidnapped by somebody resembling the paragon. She saw the man around the sewers more often lately and something seems to be off about him. She begged us to save her friend, and so we took up the chase.
After being caught in the same Monster, that we fought previously, we managed to cut our way out of its stomach, to find the Paragon and Theema, talking to the Paragon's twin, trying to convince him to leave his evil ways. A battle ensued in which the twin killed the yeti. It was tough, but in the end we were able to subdue him and Theema, with the help of a diamond the twin carried, could revive the yeti, leading to a happy reunion

2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 600 20 Show

Run Away and Join the Circus
You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug
For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

2022-05-07 21:39 DDAL-DRW07 Moment in Piece (Part 3: Vhaeraun and You) 8160 20 Dancing Longsword Show

Spell Scroll of Passwall

2020-04-12 17:08 DDEX1-06 - The Scroll Thief 10 Wand of the War Mage +1 Show
2020-08-25 03:50 DDHC-TYP Tales from the Yawning Portal: White Plume Mountain 20 Wand of the Warmage +2, Blessing of Protection, Blackrazor, Stone of Good Luck, Ring of Spell Storing Show
2020-06-16 22:13 DDHC00-GSM Ghosts of Saltmarsh – Chapter 5 Isle of the Abbey 60 20 Spell Scroll: Bless Show

Dancing skeletons! My orchestra plowed through a lot of enemies.

2020-10-14 21:56 CCC-RCC-01-06 The Handfastening 400 20 Periapt of Protection against Poison Show

Story Award: Minor Noble
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-12-16 22:19 CCC-ALMOG-03 TALES03-01 Claws of Fury 800 20 Show

Scroll: Enhance Ability

2021-05-30 23:23 DDAL-DRW05 Uncertain Scrutiny 3 17 Show

Legacy Event: Liberator
You rescued the Thayan political prisoner Trildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.

2020-06-16 01:01 DDHC-WDH Chapter 1: A Friend in Need 3 60 Show DM Log
2020-03-28 19:00 DDEX1-02 - Secrets of Sokol Keep 40 10 Book: Moonshae Cults Show

Still in Phlan, the settlers were worried about the lighthouse's light, that had been extict for two days now. Guarded over by the lords of Sokol Keep and the guards of the Blackfist, it ensured safe travel in and out of the port. After asking around a bit, the Sokol's family spokesperson tasked us with finding out what has been going on in the island, where rumors of ghosts and ghost-ships ran rampant.
On the island we initially investigated the young master's rooms in the west tower. He seemed to have a fascination with Tyr (a god whose worship is currently out of fashion) and all things culty. When we found his secret shrine to Tyr and his diary, it became clear, that he and the head of the Blackfist, Krell, were looking into demon summoning, especially summoning Dagon, the Lord of the Depths.
We then entered the haunted east tower and descended into an underground cavern, where some armors greeted us as well as the recently resurrected corpses of Igan Sokol and a few other unlucky persons. A huge, threatening satute to Dagon was keeping watch over the scene. We were able to dispatch them and destroy the evil statue, when Krell and his Blackfists emerged. Turns out, Krell has been a Dagon-worshipper all along and killed Igan when he attempted to destroy the altar. We were able to take him prisoner and deliver him to the Blackfist as well as the Sokol-family and light up the lighthouse once again

2020-03-29 17:47 DDEX1-03 - Shadows Over the Moonsea 80 10 Show

Oh boy. The rumors of the Ghost Ship perveiled in Phlan and the local gravekeeper asked us to further investigate. A lot of settlements along the shoreline have been raided, burnt down and in its wake the attackers left peciuliarly goblin bones.
So we set out to a small island village that is suspected to be next in the raiders path while a storm cut off our way back to Phlan. The villagers were extremly cold toward us. Only one wanted to actually talk, and that man had clearly lost his mind when the ghost ship "Audacity" attacked his village and a dracolich burnt it down. I spent the night in his shack, since the only other possibility seemed to be the stable - where we uncovered planks from the original "Audacity", swept ashore years ago.
The next day we followed the warnings of the village's old crones and went to find the monsters in the forest. We found a hole in the ground and in it a turly terrifying altar. It was there when I left. The others later informed me that is was an altar to Tiamat and that someone within the village had forged a contract with her to protect her against the attacks of the ghost ship. Since my comrads quickly destroyed everything in there, the crones were not too happy. And sure enough - came nightfall the village was attacked. But peculiarly enough, not by ghosts and undead - there was way to much blood spilling when they were once again laid to rest.
When we rushed to the bay, we saw a ship by the name of "Audacity", ghostly yes, but not really otherworldy patrolling the shore. We jumped into a rowing boat and while we were on our way there, from the depths of the ocean came a truly ghostly sight: The apparition of a ship, long sunken, bearing the name "Audacity" and now engaging in combat with the other ship. When we rowed there, a healty brawl on deck had broken out. An intense battle later, all two crews lay dead. One part of them truly ghosts, the others mostly human, but covered in illusions to make them look like ghosts. Turns out the human pirate crew had borrowed the name "Audacity" and, with the help of a lot of illusions and goblin-bones, created these otherworldly raids. Yet when we broke the contract with Tiamat, the real Audacity sprung back to unlife and took revenge on the imposters

2020-05-09 23:25 CCC-STORM01- The Barrows of Solina 90 20 Show

When travelling to Hillsfar, we encountered a caravan that was being slaughtered by undead, proclaiming their vengance. After an admittably difficult encounter, we were able to fight them back, but seeing their undead nature as Revenants, we knew we only had so long until they eventually came back.
Turns out the caravan has plundered the ancient grave of an order of paladins under the leadership of Solina. Most of them died in a battle againts the ice giant Vornjolnir, servant to the Harrowed King. Though it was strange that a order of paladins would fall victim to necromantic magic, we chose to investigate. Upon finding the second caravan slaughtered as well, we followed the tracks to a nearby farmstead, where the owner informed us of the grave nearby. Inside the tomb, the restless spirits and Solina held court over what they believed to be the thieves. We could convince them to let them go, but Solina had another request. Since their tomb was now opened, Vornjolnir's henchmen hand placed runes in here, that made the former warriors rise as undead. We agreed to destroy the runes and even defeated Vornjolnir's lakay.

Story Award: Solina’s Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2020-05-22 19:09 DDHC-WDH Chapter 1: A Friend in Need 1 30 Show DM Log
2020-05-23 23:50 DDHC-MORD-01 Riddle of the Raven Queen 2 90 20 Cloak of the Ravens, Emerald of the War Mage Show
2020-04-18 21:36 Purchase Log -150 -4 Show Purchase

Cost for transcribing "Suggestion" from Ixusata's Spellbook
Cost for 50gp Pearl

2020-04-18 20:53 DDEX1-10 - Tyranny of Phlan 150 Ixusata's Spellbook, Ioun Stone of Protection, Spell Scroll: Sending Show

We were approached by a member of the Black Fist to find the source of the corruption within their organisation, when suddenly, Phlan was attacked. A dragon sweeped over the city, leaving a poisonous trail in its wake. On the streets people were kidnapped and attacked. We rushed to action, killing as many attackers as we could. But the chaos was too big.
After assessing the situation, the captain of the guard approached us once more and asked us to free the imprisioned Lord of the city, while also finding out what was going on with the Black Fist and freeing as much civilians as possible.
Turns out, the Black Fist was undermined by the Dragon Cult and was now turning against each other. Some of the traiters could be identified while many others are still pretending to be a member of the guard.
The Lord was kept prisoner alongside over 100 civilians in the heavily guarded castle. The captives were about to be shipped off to work as slaves, digging to find an ancient artifact of sorts. After the guard captain thought about the situation, she proposed to attack with the remaining Black Fist to draw attention while we could surprise them from behind and free the Lord. The plan was sucessfull, sadly the captain died during the attack.
After some negotiation, the Welcomers (local smugglers) lead us and the nearly 150 civilians through the sewers out of the city where we were attacked by a high ranking cult member and her constructs. After a tough battle, we pressed on to seek refugee in the neighboring city.

2020-03-23 22:50 DDEX 01-01 Defiance in Phlan, Mission 1: The Meeting at Deepnight 40 Show

Near the small village of Phlan, some shady missions were going on. We were tasked to mark a buyer for an illegal trade, so the Harpers may take out their hideout. The exchange went smoothly, sadly, we were ambushed shortly after that. A tight battle ensued, but we were able to take them and even take a prisoner. He is currently under interrogation with the Harpers.

2020-04-12 19:14 Purchase Log -50 -2 Show Purchase

Cost for transcribing "Identify" from Lady Fio of Daggerford