Ophelia van Montague-Eden

Season:
masters
Race:
Fallen Aasimar
Class:
Bard 3, Wizard 10
Background:
Waterdhavian Noble
Lifestyle:
Modest
Current Level:
17
Total GP:
22838
Total Downtime:
149
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Magic Item Count:
7
Magic Item Limit:
10
Peripat of Wound Closure,
Book: Moonshae Cults,
Ixusata's Spellbook,
Instrument of the Bards (Cli Lyre),
Emerald of the War Mage,
Amulet of Health,
Continual Flame Amulet (Lvl. 4),
Potion of Greater Healing,
Medallion of the Brotherhood of the Cloak,
Spell Scroll: Bless,
Blessing of Protection,
Blackrazor,
Periapt of Protection against Poison,
Tome of Clear Thoughts (read),
Staff of Power,
Horn of Silent Alarm,
Dancing Longsword

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2020-12-16 22:19 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 800 20 Show

Scroll: Enhance Ability

2020-03-23 17:29 CCC-BLD 1-1 Bleeding Gate: Pandemonium 1 40 Peripat of Wound Closure Show

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace.
Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back.
Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village

Story Award: Peacesmith Negotiator
The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator
Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.

2020-03-23 19:59 CCC-BLD 1-2 Bleeding Gate: Amalgamation 2 1 40 10 Show

After spending the week in town, a Emerald Enclave contact informed us, that the Paragon's husband wanted to meet us. He informed us, that he suspects something is wrong with this spouse, even though he can't quite put his finger on it.
Investigating the sewers, a young girl was attacked by a awful creature. We were able to save her, but not before she turned herself into a yeti. When she calmed down, she explained, that she's a were-yeti and her friend, a full-yeti got kidnapped by somebody resembling the paragon. She saw the man around the sewers more often lately and something seems to be off about him. She begged us to save her friend, and so we took up the chase.
After being caught in the same Monster, that we fought previously, we managed to cut our way out of its stomach, to find the Paragon and Theema, talking to the Paragon's twin, trying to convince him to leave his evil ways. A battle ensued in which the twin killed the yeti. It was tough, but in the end we were able to subdue him and Theema, with the help of a diamond the twin carried, could revive the yeti, leading to a happy reunion

2020-10-11 23:53 CCC-BMG-37-HULB-3-1: Weakness of Rocks 1200 Manual of Quickness of Action Show
2020-11-10 16:32 CCC-BMG-39-Hulb3-3 Darkest Vein 800 Dream Whirl (Lance +3) Show

Story Award: A Merciful Soul

After seeing and hearing the plight of the alhoon Berach, you have decided that sparing its life so that it may spend its last year hunting for peace was the correct decision. Whether this will be the correct decision in the future has yet to be determined...

2020-05-17 00:02 CCC-GHC-BK1-03 The Darkest Knight 120 Show

We were investigating a rise in undead-attacks in the border kingdoms that was said to be related to an organisation called the "Great Oak Mercenary Company". And, would you know it, right away we were attacked by a army of undead. After a hard fight and a deserved rest we investigated further and found the base of the mercenaries, where their leader was... not really himself. Sadly, he didn't want to let his condition be further identified and consistently sent us to the nearby lake to see what's wrong there. And found an aboleth. The abberation convinced one of us to follow them into the waters, but we were able to kill the beast before it could do further harm. After returning to the headquarters, we found the leader's brain missing. Soon after, a stunning blast hit us from above. This was followed by a tense battle against a mind flayer, that was influencing the leader to find someone to eliminate the aboleth living in the lake. Seems like the Great Oak Mercenary Company was subterfuged by an organisation called the Black Wyvern

2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 1 600 20 Show

Run Away and Join the Circus
You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug
For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

2020-10-14 21:56 CCC-RCC-01-06 The Handfastening 1 400 20 Periapt of Protection against Poison Show

Story Award: Minor Noble
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-05-09 23:25 CCC-STORM01- The Barrows of Solina 1 90 20 Show

When travelling to Hillsfar, we encountered a caravan that was being slaughtered by undead, proclaiming their vengance. After an admittably difficult encounter, we were able to fight them back, but seeing their undead nature as Revenants, we knew we only had so long until they eventually came back.
Turns out the caravan has plundered the ancient grave of an order of paladins under the leadership of Solina. Most of them died in a battle againts the ice giant Vornjolnir, servant to the Harrowed King. Though it was strange that a order of paladins would fall victim to necromantic magic, we chose to investigate. Upon finding the second caravan slaughtered as well, we followed the tracks to a nearby farmstead, where the owner informed us of the grave nearby. Inside the tomb, the restless spirits and Solina held court over what they believed to be the thieves. We could convince them to let them go, but Solina had another request. Since their tomb was now opened, Vornjolnir's henchmen hand placed runes in here, that made the former warriors rise as undead. We agreed to destroy the runes and even defeated Vornjolnir's lakay.

Story Award: Solina’s Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2020-03-23 15:00 Character Creation 43 Show

Starting Gold: 20gp (Waterdhavian Noble)
Items Sold: Rapier (new: 25gp), fine clothes (new: 15gp), chest (5gp) = 23
PHB+1: XGtE
Race: Fallen Aasimar (Season 9)

2020-07-14 00:24 DDAL07-06 - Fester and Burn Show

We do not talk about Chult

2020-05-18 22:27 DDAL08-07 Into the Dark 90 Show

Back home again in Waterdeep we were contacted by the Baron of Blood because some other Vampire clan called the "Undertakers" settled here. Since they are a potential danger to the city (and the Baron needs a new lair) we should find a way to get them out. Sadly, they settled down in Undermountain. In order to find an backdoor entrance to Undermountain, we asked Durnan, who, of course, would not part with that information for cheap. He wanted us to find some blue root to make a new ale. So we set out to find the entrance to a mine, coming across an old dwarven "archeologist" that gave us some hints and some blue skeletons, before stumbling into a chamber full of of blue dyed, dwarven skeletons. Following the advice from the dwarf, I consumed some of the root and - oof - I learned so much about the dwarven history. There are about 10 arias in there just waiting to be written. All lost to history... And almost completly lost, since the whole mine was about to collapse, due to a golem, deployed by the Undertakers to drill a way into Undermountain. In a hushed attempet we were able to stabilize the structure and after a short breather we were looking for the golem. A though, but doable fight full of fireballs and counterspells later, a dead sorcerer and a disassembled golem lay at out feet. Back at the Yawning Portal, Durnan was more than happy about the supply of blue root and started his new recipie.

Story Award: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.
The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.
The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

2020-05-30 22:15 DDAL08-10 The Skull Square Murders 60 Amulet of Health Show

Back in Waterdeep, more exactly in Undermountain Volo found us again. This time he'd lost a key that's supposed to open another door to another vault with another treasure. But tracking the key proofed to be difficult. On the way we came across a series of murders. The traces lead to a heavily trapped house (we found every trap). At the end of the hallway waited a mindflayer's private tea party. After a pleasant conversation, he pointed us to a half-drow courier Cory’bant’ex, who currently delivers the key to the Zhents on the surface

2021-05-01 23:14 DDAL-DRW05 Uncertain Scrutiny 2 800 Show
2021-05-30 23:23 DDAL-DRW05 Uncertain Scrutiny 3 1 17 Show

Legacy Event: Liberator
You rescued the Thayan political prisoner Trildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.

2021-04-07 23:33 DDAL-DRW05 Uncertain Scrutiny 1 800 Horn of Silent Alarm Show
2021-11-03 21:55 DDAL-DRW06 - Thimblerigging 1 9950 20 Show
2021-08-08 21:48 DDAL-DRW06 - Thimblerigging Part 1: Pretty in Purple 1 600 Show
2022-05-07 21:39 DDAL-DRW07 Moment in Piece (Part 3: Vhaeraun and You) 1 8160 20 Dancing Longsword Show

Spell Scroll of Passwall

2021-11-27 21:54 DDAL-DRW-07: Moment of Piece (Part 1: Clever Wyvern) Show
Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2020-12-16 22:19 CCC-ALMOG-03 TALES03-01 Claws of Fury 20 Show

Scroll: Enhance Ability

2020-03-23 17:29 CCC-BLD 1-1 Bleeding Gate: Pandemonium 1 Show

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace.
Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back.
Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village

Story Award: Peacesmith Negotiator
The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator
Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.

2020-03-23 19:59 CCC-BLD 1-2 Bleeding Gate: Amalgamation 2 10 Show

After spending the week in town, a Emerald Enclave contact informed us, that the Paragon's husband wanted to meet us. He informed us, that he suspects something is wrong with this spouse, even though he can't quite put his finger on it.
Investigating the sewers, a young girl was attacked by a awful creature. We were able to save her, but not before she turned herself into a yeti. When she calmed down, she explained, that she's a were-yeti and her friend, a full-yeti got kidnapped by somebody resembling the paragon. She saw the man around the sewers more often lately and something seems to be off about him. She begged us to save her friend, and so we took up the chase.
After being caught in the same Monster, that we fought previously, we managed to cut our way out of its stomach, to find the Paragon and Theema, talking to the Paragon's twin, trying to convince him to leave his evil ways. A battle ensued in which the twin killed the yeti. It was tough, but in the end we were able to subdue him and Theema, with the help of a diamond the twin carried, could revive the yeti, leading to a happy reunion

2020-10-11 23:53 CCC-BMG-37-HULB-3-1: Weakness of Rocks Show
2020-11-10 16:32 CCC-BMG-39-Hulb3-3 Darkest Vein Show

Story Award: A Merciful Soul

After seeing and hearing the plight of the alhoon Berach, you have decided that sparing its life so that it may spend its last year hunting for peace was the correct decision. Whether this will be the correct decision in the future has yet to be determined...

2020-05-17 00:02 CCC-GHC-BK1-03 The Darkest Knight Show

We were investigating a rise in undead-attacks in the border kingdoms that was said to be related to an organisation called the "Great Oak Mercenary Company". And, would you know it, right away we were attacked by a army of undead. After a hard fight and a deserved rest we investigated further and found the base of the mercenaries, where their leader was... not really himself. Sadly, he didn't want to let his condition be further identified and consistently sent us to the nearby lake to see what's wrong there. And found an aboleth. The abberation convinced one of us to follow them into the waters, but we were able to kill the beast before it could do further harm. After returning to the headquarters, we found the leader's brain missing. Soon after, a stunning blast hit us from above. This was followed by a tense battle against a mind flayer, that was influencing the leader to find someone to eliminate the aboleth living in the lake. Seems like the Great Oak Mercenary Company was subterfuged by an organisation called the Black Wyvern

2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 20 Show

Run Away and Join the Circus
You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug
For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

2020-10-14 21:56 CCC-RCC-01-06 The Handfastening 20 Show

Story Award: Minor Noble
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-05-09 23:25 CCC-STORM01- The Barrows of Solina 20 Show

When travelling to Hillsfar, we encountered a caravan that was being slaughtered by undead, proclaiming their vengance. After an admittably difficult encounter, we were able to fight them back, but seeing their undead nature as Revenants, we knew we only had so long until they eventually came back.
Turns out the caravan has plundered the ancient grave of an order of paladins under the leadership of Solina. Most of them died in a battle againts the ice giant Vornjolnir, servant to the Harrowed King. Though it was strange that a order of paladins would fall victim to necromantic magic, we chose to investigate. Upon finding the second caravan slaughtered as well, we followed the tracks to a nearby farmstead, where the owner informed us of the grave nearby. Inside the tomb, the restless spirits and Solina held court over what they believed to be the thieves. We could convince them to let them go, but Solina had another request. Since their tomb was now opened, Vornjolnir's henchmen hand placed runes in here, that made the former warriors rise as undead. We agreed to destroy the runes and even defeated Vornjolnir's lakay.

Story Award: Solina’s Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2020-03-23 15:00 Character Creation Show

Starting Gold: 20gp (Waterdhavian Noble)
Items Sold: Rapier (new: 25gp), fine clothes (new: 15gp), chest (5gp) = 23
PHB+1: XGtE
Race: Fallen Aasimar (Season 9)

2020-07-14 00:24 DDAL07-06 - Fester and Burn Show

We do not talk about Chult

2020-05-18 22:27 DDAL08-07 Into the Dark Show

Back home again in Waterdeep we were contacted by the Baron of Blood because some other Vampire clan called the "Undertakers" settled here. Since they are a potential danger to the city (and the Baron needs a new lair) we should find a way to get them out. Sadly, they settled down in Undermountain. In order to find an backdoor entrance to Undermountain, we asked Durnan, who, of course, would not part with that information for cheap. He wanted us to find some blue root to make a new ale. So we set out to find the entrance to a mine, coming across an old dwarven "archeologist" that gave us some hints and some blue skeletons, before stumbling into a chamber full of of blue dyed, dwarven skeletons. Following the advice from the dwarf, I consumed some of the root and - oof - I learned so much about the dwarven history. There are about 10 arias in there just waiting to be written. All lost to history... And almost completly lost, since the whole mine was about to collapse, due to a golem, deployed by the Undertakers to drill a way into Undermountain. In a hushed attempet we were able to stabilize the structure and after a short breather we were looking for the golem. A though, but doable fight full of fireballs and counterspells later, a dead sorcerer and a disassembled golem lay at out feet. Back at the Yawning Portal, Durnan was more than happy about the supply of blue root and started his new recipie.

Story Award: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.
The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.
The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

2020-05-30 22:15 DDAL08-10 The Skull Square Murders Show

Back in Waterdeep, more exactly in Undermountain Volo found us again. This time he'd lost a key that's supposed to open another door to another vault with another treasure. But tracking the key proofed to be difficult. On the way we came across a series of murders. The traces lead to a heavily trapped house (we found every trap). At the end of the hallway waited a mindflayer's private tea party. After a pleasant conversation, he pointed us to a half-drow courier Cory’bant’ex, who currently delivers the key to the Zhents on the surface

2021-05-01 23:14 DDAL-DRW05 Uncertain Scrutiny 2 Show
2021-05-30 23:23 DDAL-DRW05 Uncertain Scrutiny 3 17 Show

Legacy Event: Liberator
You rescued the Thayan political prisoner Trildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.

2021-04-07 23:33 DDAL-DRW05 Uncertain Scrutiny 1 Show
2021-11-03 21:55 DDAL-DRW06 - Thimblerigging 20 Show
2021-08-08 21:48 DDAL-DRW06 - Thimblerigging Part 1: Pretty in Purple 1 Show
2022-05-07 21:39 DDAL-DRW07 Moment in Piece (Part 3: Vhaeraun and You) 20 Show

Spell Scroll of Passwall

2021-11-27 21:54 DDAL-DRW-07: Moment of Piece (Part 1: Clever Wyvern) Show
Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2020-12-16 22:19 CCC-ALMOG-03 TALES03-01 Claws of Fury 800 20 Show

Scroll: Enhance Ability

2020-03-23 17:29 CCC-BLD 1-1 Bleeding Gate: Pandemonium 1 40 Peripat of Wound Closure Show

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, we met a strange tiefling being hunted by the father of her unborn child. We managed to get her to safety and attended a ceremony of the local order of the "peacekeeper", where a crystal indicated if you were inteded to bring peace.
Later that night Theema, the strange Tiefling, woke us up, alarmed that one of the children went missing. We traced his steps to the Peacekeeper Guildhall, where a lot of people were congregating, looking for missing comrades. A search party was quickly put together, venturing into the Cursed Land, a volcanic deadland near the village. We found the missing child, as well of some of the other missing persons, now turned into zombies. We managed to subdue them and Theema was actually able to turn one of them back.
Back in the village the Paragon of the Peacekeepers was giving a corageous speech, all while the child told us that it was in fact the Paragon that lured them away from the village

Story Award: Peacesmith Negotiator
The Peacestone glowed, acknowledging this player character’s exceptional potential to broaden peace. Those chosen have extraordinarily long lifespans and are granted free lodging for life at Emudomier’s Peacesmith Guild. They may reject or accept the calling to become a Peacesmith Negotiator
Peacesmith training takes years but after a few ten days study, meditation, and mentoring from the Paragon himself, you begin to understand the art of broadening peace. You may choose to spend 15 downtime days and make a donation of 50 gold to the Peacesmith Guild to gain a +2 bonus to one Charisma (Persuasion) check to attempt to persuade a creature to stop fighting, or to otherwise help cause a peaceful resolution in a conflict. This ability recharges after a long rest.

2020-03-23 19:59 CCC-BLD 1-2 Bleeding Gate: Amalgamation 2 40 10 Show

After spending the week in town, a Emerald Enclave contact informed us, that the Paragon's husband wanted to meet us. He informed us, that he suspects something is wrong with this spouse, even though he can't quite put his finger on it.
Investigating the sewers, a young girl was attacked by a awful creature. We were able to save her, but not before she turned herself into a yeti. When she calmed down, she explained, that she's a were-yeti and her friend, a full-yeti got kidnapped by somebody resembling the paragon. She saw the man around the sewers more often lately and something seems to be off about him. She begged us to save her friend, and so we took up the chase.
After being caught in the same Monster, that we fought previously, we managed to cut our way out of its stomach, to find the Paragon and Theema, talking to the Paragon's twin, trying to convince him to leave his evil ways. A battle ensued in which the twin killed the yeti. It was tough, but in the end we were able to subdue him and Theema, with the help of a diamond the twin carried, could revive the yeti, leading to a happy reunion

2020-10-11 23:53 CCC-BMG-37-HULB-3-1: Weakness of Rocks 1200 Manual of Quickness of Action Show
2020-11-10 16:32 CCC-BMG-39-Hulb3-3 Darkest Vein 800 Dream Whirl (Lance +3) Show

Story Award: A Merciful Soul

After seeing and hearing the plight of the alhoon Berach, you have decided that sparing its life so that it may spend its last year hunting for peace was the correct decision. Whether this will be the correct decision in the future has yet to be determined...

2020-05-17 00:02 CCC-GHC-BK1-03 The Darkest Knight 120 Show

We were investigating a rise in undead-attacks in the border kingdoms that was said to be related to an organisation called the "Great Oak Mercenary Company". And, would you know it, right away we were attacked by a army of undead. After a hard fight and a deserved rest we investigated further and found the base of the mercenaries, where their leader was... not really himself. Sadly, he didn't want to let his condition be further identified and consistently sent us to the nearby lake to see what's wrong there. And found an aboleth. The abberation convinced one of us to follow them into the waters, but we were able to kill the beast before it could do further harm. After returning to the headquarters, we found the leader's brain missing. Soon after, a stunning blast hit us from above. This was followed by a tense battle against a mind flayer, that was influencing the leader to find someone to eliminate the aboleth living in the lake. Seems like the Great Oak Mercenary Company was subterfuged by an organisation called the Black Wyvern

2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 600 20 Show

Run Away and Join the Circus
You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug
For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

2020-10-14 21:56 CCC-RCC-01-06 The Handfastening 400 20 Periapt of Protection against Poison Show

Story Award: Minor Noble
Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-05-09 23:25 CCC-STORM01- The Barrows of Solina 90 20 Show

When travelling to Hillsfar, we encountered a caravan that was being slaughtered by undead, proclaiming their vengance. After an admittably difficult encounter, we were able to fight them back, but seeing their undead nature as Revenants, we knew we only had so long until they eventually came back.
Turns out the caravan has plundered the ancient grave of an order of paladins under the leadership of Solina. Most of them died in a battle againts the ice giant Vornjolnir, servant to the Harrowed King. Though it was strange that a order of paladins would fall victim to necromantic magic, we chose to investigate. Upon finding the second caravan slaughtered as well, we followed the tracks to a nearby farmstead, where the owner informed us of the grave nearby. Inside the tomb, the restless spirits and Solina held court over what they believed to be the thieves. We could convince them to let them go, but Solina had another request. Since their tomb was now opened, Vornjolnir's henchmen hand placed runes in here, that made the former warriors rise as undead. We agreed to destroy the runes and even defeated Vornjolnir's lakay.

Story Award: Solina’s Blessing
In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.

2020-03-23 15:00 Character Creation 43 Show

Starting Gold: 20gp (Waterdhavian Noble)
Items Sold: Rapier (new: 25gp), fine clothes (new: 15gp), chest (5gp) = 23
PHB+1: XGtE
Race: Fallen Aasimar (Season 9)

2020-07-14 00:24 DDAL07-06 - Fester and Burn Show

We do not talk about Chult

2020-05-18 22:27 DDAL08-07 Into the Dark 90 Show

Back home again in Waterdeep we were contacted by the Baron of Blood because some other Vampire clan called the "Undertakers" settled here. Since they are a potential danger to the city (and the Baron needs a new lair) we should find a way to get them out. Sadly, they settled down in Undermountain. In order to find an backdoor entrance to Undermountain, we asked Durnan, who, of course, would not part with that information for cheap. He wanted us to find some blue root to make a new ale. So we set out to find the entrance to a mine, coming across an old dwarven "archeologist" that gave us some hints and some blue skeletons, before stumbling into a chamber full of of blue dyed, dwarven skeletons. Following the advice from the dwarf, I consumed some of the root and - oof - I learned so much about the dwarven history. There are about 10 arias in there just waiting to be written. All lost to history... And almost completly lost, since the whole mine was about to collapse, due to a golem, deployed by the Undertakers to drill a way into Undermountain. In a hushed attempet we were able to stabilize the structure and after a short breather we were looking for the golem. A though, but doable fight full of fireballs and counterspells later, a dead sorcerer and a disassembled golem lay at out feet. Back at the Yawning Portal, Durnan was more than happy about the supply of blue root and started his new recipie.

Story Award: Endless Bluetooth Ale
If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage.
The strong dwarven-style ale is a rich sapphire color and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue.
The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw, or their skeleton turns a dark shade of blue for 24 hours.

2020-05-30 22:15 DDAL08-10 The Skull Square Murders 60 Amulet of Health Show

Back in Waterdeep, more exactly in Undermountain Volo found us again. This time he'd lost a key that's supposed to open another door to another vault with another treasure. But tracking the key proofed to be difficult. On the way we came across a series of murders. The traces lead to a heavily trapped house (we found every trap). At the end of the hallway waited a mindflayer's private tea party. After a pleasant conversation, he pointed us to a half-drow courier Cory’bant’ex, who currently delivers the key to the Zhents on the surface

2021-05-01 23:14 DDAL-DRW05 Uncertain Scrutiny 2 800 Show
2021-05-30 23:23 DDAL-DRW05 Uncertain Scrutiny 3 17 Show

Legacy Event: Liberator
You rescued the Thayan political prisoner Trildor Zihial from the dungeons beneath the Citadel, and he survived to tell the tale. He owes you his life and swears to dedicate his freedom to continuing to oppose Szass Tam’s tyrannical rule over Thay.

2021-04-07 23:33 DDAL-DRW05 Uncertain Scrutiny 1 800 Horn of Silent Alarm Show
2021-11-03 21:55 DDAL-DRW06 - Thimblerigging 9950 20 Show
2021-08-08 21:48 DDAL-DRW06 - Thimblerigging Part 1: Pretty in Purple 1 600 Show
2022-05-07 21:39 DDAL-DRW07 Moment in Piece (Part 3: Vhaeraun and You) 8160 20 Dancing Longsword Show

Spell Scroll of Passwall

2021-11-27 21:54 DDAL-DRW-07: Moment of Piece (Part 1: Clever Wyvern) Show