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Adventure Title
DDHC-MORD-01 Riddle of the Raven Queen
DDHC-MORD-01 Riddle of the Raven Queen
Session
2
2
Date Played
2020-05-23 23:50:00 UTC
2020-05-23 23:50:00 UTC
Levels Gained
1
1
GP +/-
90
90
Downtime +/-
20.0
20.0
Location Played
Roll20
Roll20
DM Name
Marley
Marley
DM DCI Number
5320771440
5320771440
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Cloak of the Ravens | Rare | DDHC-MORD-01 Riddle of the Raven Queen | true | ||
Requires Attunement This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven. While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or Darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or Darkness, you lose this flying speed. While wearing the cloak in an area of dim light or Darkness, you can use your action to cast Polymorph on yourself, transforming into a raven. While you are in the form of the raven, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. | |||||
Emerald of the War Mage | Common | DDHC-MORD-01 Riddle of the Raven Queen | false | ||
Requires Attunement by a Spellcaster Etched with eldritch runes, this 1-inch-diameter emerald allows you to use a simple or martial weapon as a Spellcasting focus for your Spells. For this property to work, you must attach the emerald to the weapon by pressing the emerald against it for at least 10 minutes. Thereafter, the emerald can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an Antimagic Field causes it to fall off. The emerald does fall off the weapon if your Attunement to the emerald ends. |