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Adventure Title
DDEX1-10 - Tyranny of Phlan
Session
Date Played
2020-04-18 20:53:00 UTC
Levels Gained
GP +/-
150
Downtime +/-
Location Played
Roll20
DM Name
Bephel
DM DCI Number
6115111729
Notes
We were approached by a member of the Black Fist to find the source of the corruption within their organisation, when suddenly, Phlan was attacked. A dragon sweeped over the city, leaving a poisonous trail in its wake. On the streets people were kidnapped and attacked. We rushed to action, killing as many attackers as we could. But the chaos was too big. After assessing the situation, the captain of the guard approached us once more and asked us to free the imprisioned Lord of the city, while also finding out what was going on with the Black Fist and freeing as much civilians as possible. Turns out, the Black Fist was undermined by the Dragon Cult and was now turning against each other. Some of the traiters could be identified while many others are still pretending to be a member of the guard. The Lord was kept prisoner alongside over 100 civilians in the heavily guarded castle. The captives were about to be shipped off to work as slaves, digging to find an ancient artifact of sorts. After the guard captain thought about the situation, she proposed to attack with the remaining Black Fist to draw attention while we could surprise them from behind and free the Lord. The plan was sucessfull, sadly the captain died during the attack. After some negotiation, the Welcomers (local smugglers) lead us and the nearly 150 civilians through the sewers out of the city where we were attacked by a high ranking cult member and her constructs. After a tough battle, we pressed on to seek refugee in the neighboring city.

Magic Items

Name Rarity Location Table Result Counts?
Ixusata's Spellbook Common DDEX1-10 - Tyranny of Phlan false
1st level: detect magic, mage armor, magic missile, shield 2nd level: misty step, suggestion 3rd level: counterspell, fireball, fly 4th level: greater invisibility, ice storm 5th level (1 slot): cone of cold
Ioun Stone of Protection Rare DDEX1-10 - Tyranny of Phlan true
Rare, Requires Attunement An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful Attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 Hit Points, and Resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Protection. You gain a +1 bonus to AC while this dusty rose prism orbits your head.
Spell Scroll: Sending Common DDEX1-10 - Tyranny of Phlan false