Achuak

Season:
Historic
Race:
Lizardfolk
Class:
Wizard
Background:
Faction Agent/ Sage
Lifestyle:
Wretched
Current Level:
20
Total GP:
38509
Total Downtime:
132
Tag:
Achuak (Rudi) I 🛡️20 👁️17 📜22
Faction:
Emerald Enclave
Faction Rank:
Winterstalker (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Tome of Clear Thought,
Staff of Power - A,
Vault of the Efreeti (Portable Hole),
Gray Robe of the Archmagi - A,
Efreeti Bottle,
Efreeti Bottle,
Quaryl´s Codex (Tome of the Stilled Tongue) - A,
Stone Staff of the Magi - A,
Ioun Stone of Mastery - A,
Cloak of Invisibility - A

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2020-11-01 22:29 DDHC-DMM Dungeon of the Mad Mage - 23 Mad Wizard´s Lair -5050 20 Show

2h played at max hourly GP - 1500GP
Bought:
Scroll - Comprehend Languages x2 (150GP)
Scroll - Detect Magic x3 (225GP)
Scroll - Identify x3 (525GP)
Scroll - Darkvision (150GP)
Scroll - Arcane Lock (150GP)
Scroll - See Invisibility (150GP)
Scroll - Revivify (600GP)
Scroll - Gentle Repose (150GP)
Scroll - Phantom Steed (300GP)
Scroll - Remove Curse x3 (900GP)
Scroll - Greater Restoration (1000GP)
Scroll - Seemig (1000GP)
Scroll - Passwall (1000GP)
Component - Plane Shift - Prime Material (250GP)

Spellcasting and Effects:
Gave the component for Plane Shift to the Clone inside the Demiplane

2020-06-19 16:52 DDAL-DRW03 Saving Silverbeard 44 1 -3375 -13 Half Plate +2, Helm of Brilliance - A Show

2h played at max hourly GP - 400GP
Wizard 12
ASI:
+2 Int

Spells added with gaining Wizard level:
Magic Jar
Rary´s Telepathic Bond

Downtime Activity:
Buying Magic Items (Half Plate+2)
Xendros has taken on a business partnership with Fai Chen. She will gladly facilitate trades and sell magic items, but is unable to purchase magic items from the characters outright. To purchase a specific item the character must pay gold according to the chart below and 30 downtime days for Xendros’s services. Xendros is unable to locate any magic items that grant a permanent stat boost. AS this is a downtime activity found in an adventure it can only be performed once per character.
Item Rarity Gold Cost
Common 50 gp
Uncommon 100 gp
Rare 750 gp
Very Rare 2500 gp

Story Award:
Turmish Hospitality
As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party.

Bought:
Spellscroll - Absorb Elements (75GP)
Spellscroll - Feather Fall (75GP)
Spellscroll - Tensers Floating Disk (75GP)
Spellscroll - Unseen Servant (75GP)
Spellscroll - Disguise Self (75GP)
Spell Scroll "Blindness/Deafness" (150GP)
Spellscroll - Invisibility (150GP)

Scribed:
Absorb Elements (50GP 2h)
Feather Fall (50GP 2h)
Tensers Floating Disk (50GP 2h)
Unseen Servant (50GP 2h)
Disguise Self (50GP 2h)
Blindness Deafness (100GP 4h)
Invisibility (100GP 4h)
Fireball (150GP 6h)

2020-08-30 00:54 DDEP00-01 The Red War -1650 3 Show

3h played at max hourly GP - 2250GP
Story Award:
Szass Tam’s Arcane Essence
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

Planes in Pockets in Planes
The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.

Scribed from Cinders:
DCI - 5203740222
https://www.adventurersleaguelog.com/users/9490/characters/54774
Mind Spike (50GP 2h)
Locate Object (50GP 2h)
Detect Thoughts (50GP 2h)
Tongues (75GP 3h)
Clairvoyance (75GP 3h)
Feign Death (150GP 6h)
Slow (150GP 6h)
Magic Circle (150GP 6h)
Sleet Storm (150GP 6h)
Remove Curse (150GP 6h)
Locate Creature (100GP 4h)
Arcane Eye (100GP 4h)
Otiluke´s Resilient Sphere (200GP 8h)
Legend Lore (125GP 5h)
Contact Other Plane (125GP 5h)
Seeming (250GP 10h)
Planar Binding (250GP 10h)
Conjure Elemental (250GP 10h)
True Seeing (150GP 6h)
Etherealness (350GP 14h)
Teleport (350GP 14h)

Bought:
Components for the "True Seeing" Spell x2 (50GP)
Components for the "Legend Lore" Spell (450GP)
Components for the "Clairvoyance" Spell (100GP)

2020-11-21 12:17 DDAL00-02F The Definition of Heroism -1000 7 Quaryl´s Codex (Tome of the Stilled Tongue) - A Show

2h played at max hourly GP - 1500GP
Story Awards:
Quaryl´s Spellbooks
Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). (...) However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

Larloch’s Unblinking Gaze
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages
The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
Scroll - Mirage Arcanum

Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Scribed from Quaryl´s Spellbooks:
Control Water (200GP 8h)

Scribed from Scrolls:
Gentle Repose (100GP 4h)
Blur (100GP 4h)
Phantom Steed (150GP 6h)
Cloudkill (250GP 10h)
Whirlwind (350GP 14h)
Illusory Dragon (400GP 16h)
Maddening Darkness (400GP 16h)

Copied Spell into the Tome of the Stilled Tongue:
Wish (450GP 18h)

Spellcasting and Effects:
Wish - Contingency: When an Elemental, Celestial, Fey, Fiend or Undead attacks me the Spell is cast, centered around me. Contingent Spell: Magic Circle
(upcast at Level 5 100GP)

Cinders
https://www.adventurersleaguelog.com/users/9490/characters/54774
used an Efreeti Bottle (Wish for resistance against bludgeoning, piercing and slashing damage)

Aeon
https://www.adventurersleaguelog.com/users/2540/characters/72907?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D
used an Efreeti Bottle (Wish for resistance against psychic, necrotic and force damage)
used Wish for resistance to radiant damage

2020-07-31 16:09 DDHC-TYP Against the Giants (Frost) 5 1 -350 19 Show

2h played at max hourly GP - 400GP
Level Up at DMs discretion
Wizard 16
Feat:
Resilient - Con

Spells added with gaining Wizard level:
Mind Blank
Feeblemind

Bought:
Scroll - Glyph of Warding (300GP)
Scroll - Magic Circle (300GP)

Scribed from Scroll:
Glyph of Warding (150GP 6h)

2020-08-08 19:46 DDAL06-03 Crypt of the Death Giants 1 -335 19 Belt of Storm Giant Strengh of Dessa - A Show

4h played at max hourly GP - 3000GP
Wizard 18
Spell Mastery:
Longstrider
See Invisibility

Spells added with gaining Wizard level:
Gate
Meteor Swarm

Story Award:
Death’s End.
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth.
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens.
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor.
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Found:
Scroll - Project Image
Scroll - Antimagic Field

Bought:
Sacrifice (10GP)
Components for the "Plane Shift" Spell - Material Plane (250GP)
Components for the "Plane Shift" Spell - Carceri (250GP)
Components for the "Scrying" Spell (1000GP)
Components for the "Forcecage" Spell (1500GP)
Spellscroll - Longstrider (75GP)

Scribed during Adventure from Nessus´ de Leere:
DCI 9318732035
Arcane Lock (100GP 4h)
Enlarge/ Reduce (100GP 4h)

Scribed from Scroll:
Longstrider (50GP 2h)

Spellcasting and Effects:
Wish - Clone inside of the Demiplane

2020-04-05 14:13 DDHC-TYP White Plume Mountain 2 1 -80 19 Blackrazor, Whelm Show

4h played at max hourly GP - 120GP
Wizard 11
Spells added with gaining Wizard level:
Eyebite
Mass Suggestion

Story Reward:
2. Second Weapon Returned (Blackrazor). Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
3. Third Weapon Returned (Whelm). Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions.

Found:
Spell Scroll "Magic Mouth"

Scribed from Trelian Lorafir:
DCI 2213720591
Dispel Magic (150GP 3h)
See Invisibility (50GP 2h)

2019-12-08 23:05 DDHC-LMOP Lost Mine of Phandelver 7 1 -22 20 Show

5h played at 16GP/h - 80GP
Wizard 9
Spells added with gaining Wizard level:
Wall of Force
Animate Objects

Found:
Scroll "Silence"

Bought:
Manacles (2GP)
Components for the "Identify" Spell (100GP)

2019-08-22 23:32 DDHC-LMOP Lost Mine of Phandelver 1 -10 10 Show

Wizard 2 - 75GP
Subclass:
School of Divination

Spells added with gaining Wizard level:
Grease
Identify

Bought:
Components for the "Find Familiar" Spell (10GP)

2020-02-10 21:35 DDAL08-10: The Skull Square Murders -10 -1 Show

3h played at max hourly GP - 90GP
Scribed from Talis:
Rope Trick (100GP 2h)

2019-08-29 23:02 DDHC-LMOP Lost Mine of Phandelver 2 -10 10 Show

Wizard 3 - 75GP
Spells added with gaining Wizard level:
Web
Mirror Image

Bought:
Components for the "Find Familiar" Spell (10GP)

2021-08-16 18:30 DDAL00-11f Twice as Nice for Half the Price 0 20 Ioun Stone of Mastery - A Show

5h played at max hourly GP - 3750GP
Various devils hawk their wares here, from peddlers of thankfully unidentifiable meat to potions and scrolls (up to uncommon rarity; all 50 gp each)
Found:
Scroll - Greater Restoration
Scroll - Maddening Darkness
Potion of Superior Healing

Bought:
Scroll - Greater Restoration (1000GP)
Potion of Acid Resistance x5 (250GP)
Potion of Cold Resistance x5 (250GP)
Potion of Fire Resistance x5 (250GP)
Potion of Lightning Resistance x5 (250GP)
Potion of Poison Resistance x5 (250GP)
Potion of Thunder Resistance x5 (250GP)
Potion of Growth x5 (250GP)

2020-08-07 16:11 DDHC-TYP Against the Giants (Frost) 6 1 0 19 Show

2h played at max hourly GP - 400GP
Level Up at DMs discretion
Wizard 17
Spells added with gaining Wizard level:
Wish
Foresight

Found:
Pile of Bones - Stuffed inside the Portable Hole

Bought:
Potion of Healing x5 (250GP)

Scribed from Scroll:
Magic Circle (150GP 6h)

2019-08-21 02:36 Character creation 15 Show

Achuak
(PHB+VgtM)
Neutral
Lizardfolk (Perception, Stealth)
Wizard (Arcana, Investigation, Quarterstaff, Component Pouch, Explorer's Pack)
Faction Agent/Sage (Save Haven, Persuation, Religion, Primordial, and Sylvan)

Deity:
Semuanya (Lizardfolk and Survival/N)

Attributes:
Str 8
Dex 15
Con 15 (17)
Int 15
Wis 8 (9)
Cha 8

Spells added with gaining Wizard level:
Alarm
Find Familiar
Shield
Detect Magic
Fog Cloud
Comprehend Languages

2020-02-20 22:57 DDAL00-02D Echoes of the Weeping War 20 Velahr'Kerym (Flame Tongue Longsword) - A Show

2h played at min hourly GP - 30GP
Bought:
Bootsfahrt auf der River Duathamper in Elmwood (10GP)

2020-02-20 20:34 DDAL00-02C Spawn of the Maimed Virulence 60 Show

2h played at max hourly GP - 60GP
Traded Amulet of Health to a Dragon for information

2020-04-04 12:02 DDHC-TYP White Plume Mountain 1 60 Wave Show

4h played at max hourly GP - 80GP (60GP to limit)
Story Award:
1. First Weapon Returned (Wave). Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
Spell Scroll "Raise Dead" x3
Spell Scroll "Greater Restoration"
Spell Scroll "Scrying"

2020-07-10 16:54 DDHC-TYP Against the Giants (Hill) 2 1 75 17 Show

3h played at max hourly GP - 600GP
Level Up at DMs discretion
Wizard 13
Spells added with gaining Wizard level:
Forcecage
Reverse Gravity

Found:
Potion of Superior Healing

Scribed:
Darkvision (50GP 2h)
Charm Person (50GP 2h)
Silence (100GP 4h)
Darkness (100GP 4h)
Magic Mouth (100GP 4h)
Scrying (125GP 5h)

2019-12-19 23:17 DDHC-LMOP Lost Mine of Phandelver 9 1 120 20 Gauntlets of Ogre Power, Spider Staff, Dragonguard Show

4h played at max hourly GP - 120GP
Wizard 10
Spells added with gaining Wizard level:
Arcane Hand
Passwall

Story Award:
Savior Phandalins
With hard work and a little luck, the adventurers have defeated the Black Spider and undone his destructive plots, cleared Phandalin of the ruffians who threatened its people, and reclaimed the lost mine of Wave Echo Cave. Their deeds will be long remembered in this corner of the Sword Coast. In years to come, the restored mines of the Phandelver’s Pact will bring great riches to Phandalin and help establish peace and prosperity in the area. If both were rescued and survived the effort, Gundren and Nundro Rockseeker take over administration of the new mine. For the adventurers’ service to their family, they gladly award the party a 10 percent share of the mine’s profits. If the characters want to remain in Phandalin and perhaps restore Tresendar Manor or establish homes of their own, the people of the area are glad to have them stay. Even if they choose to move on in search of new adventures, they’ll always have a warm welcome in Phandalin.

2019-12-17 23:11 DDHC-LMOP Lost Mine of Phandelver 8 120 Show

4h played at max hourly GP - 120GP

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2020-11-01 22:29 DDHC-DMM Dungeon of the Mad Mage - 23 Mad Wizard´s Lair 20 Show

2h played at max hourly GP - 1500GP
Bought:
Scroll - Comprehend Languages x2 (150GP)
Scroll - Detect Magic x3 (225GP)
Scroll - Identify x3 (525GP)
Scroll - Darkvision (150GP)
Scroll - Arcane Lock (150GP)
Scroll - See Invisibility (150GP)
Scroll - Revivify (600GP)
Scroll - Gentle Repose (150GP)
Scroll - Phantom Steed (300GP)
Scroll - Remove Curse x3 (900GP)
Scroll - Greater Restoration (1000GP)
Scroll - Seemig (1000GP)
Scroll - Passwall (1000GP)
Component - Plane Shift - Prime Material (250GP)

Spellcasting and Effects:
Gave the component for Plane Shift to the Clone inside the Demiplane

2020-06-19 16:52 DDAL-DRW03 Saving Silverbeard 44 -13 Show

2h played at max hourly GP - 400GP
Wizard 12
ASI:
+2 Int

Spells added with gaining Wizard level:
Magic Jar
Rary´s Telepathic Bond

Downtime Activity:
Buying Magic Items (Half Plate+2)
Xendros has taken on a business partnership with Fai Chen. She will gladly facilitate trades and sell magic items, but is unable to purchase magic items from the characters outright. To purchase a specific item the character must pay gold according to the chart below and 30 downtime days for Xendros’s services. Xendros is unable to locate any magic items that grant a permanent stat boost. AS this is a downtime activity found in an adventure it can only be performed once per character.
Item Rarity Gold Cost
Common 50 gp
Uncommon 100 gp
Rare 750 gp
Very Rare 2500 gp

Story Award:
Turmish Hospitality
As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party.

Bought:
Spellscroll - Absorb Elements (75GP)
Spellscroll - Feather Fall (75GP)
Spellscroll - Tensers Floating Disk (75GP)
Spellscroll - Unseen Servant (75GP)
Spellscroll - Disguise Self (75GP)
Spell Scroll "Blindness/Deafness" (150GP)
Spellscroll - Invisibility (150GP)

Scribed:
Absorb Elements (50GP 2h)
Feather Fall (50GP 2h)
Tensers Floating Disk (50GP 2h)
Unseen Servant (50GP 2h)
Disguise Self (50GP 2h)
Blindness Deafness (100GP 4h)
Invisibility (100GP 4h)
Fireball (150GP 6h)

2020-08-30 00:54 DDEP00-01 The Red War 3 Show

3h played at max hourly GP - 2250GP
Story Award:
Szass Tam’s Arcane Essence
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

Planes in Pockets in Planes
The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.

Scribed from Cinders:
DCI - 5203740222
https://www.adventurersleaguelog.com/users/9490/characters/54774
Mind Spike (50GP 2h)
Locate Object (50GP 2h)
Detect Thoughts (50GP 2h)
Tongues (75GP 3h)
Clairvoyance (75GP 3h)
Feign Death (150GP 6h)
Slow (150GP 6h)
Magic Circle (150GP 6h)
Sleet Storm (150GP 6h)
Remove Curse (150GP 6h)
Locate Creature (100GP 4h)
Arcane Eye (100GP 4h)
Otiluke´s Resilient Sphere (200GP 8h)
Legend Lore (125GP 5h)
Contact Other Plane (125GP 5h)
Seeming (250GP 10h)
Planar Binding (250GP 10h)
Conjure Elemental (250GP 10h)
True Seeing (150GP 6h)
Etherealness (350GP 14h)
Teleport (350GP 14h)

Bought:
Components for the "True Seeing" Spell x2 (50GP)
Components for the "Legend Lore" Spell (450GP)
Components for the "Clairvoyance" Spell (100GP)

2020-11-21 12:17 DDAL00-02F The Definition of Heroism 7 Show

2h played at max hourly GP - 1500GP
Story Awards:
Quaryl´s Spellbooks
Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). (...) However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

Larloch’s Unblinking Gaze
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages
The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
Scroll - Mirage Arcanum

Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Scribed from Quaryl´s Spellbooks:
Control Water (200GP 8h)

Scribed from Scrolls:
Gentle Repose (100GP 4h)
Blur (100GP 4h)
Phantom Steed (150GP 6h)
Cloudkill (250GP 10h)
Whirlwind (350GP 14h)
Illusory Dragon (400GP 16h)
Maddening Darkness (400GP 16h)

Copied Spell into the Tome of the Stilled Tongue:
Wish (450GP 18h)

Spellcasting and Effects:
Wish - Contingency: When an Elemental, Celestial, Fey, Fiend or Undead attacks me the Spell is cast, centered around me. Contingent Spell: Magic Circle
(upcast at Level 5 100GP)

Cinders
https://www.adventurersleaguelog.com/users/9490/characters/54774
used an Efreeti Bottle (Wish for resistance against bludgeoning, piercing and slashing damage)

Aeon
https://www.adventurersleaguelog.com/users/2540/characters/72907?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D
used an Efreeti Bottle (Wish for resistance against psychic, necrotic and force damage)
used Wish for resistance to radiant damage

2020-07-31 16:09 DDHC-TYP Against the Giants (Frost) 5 19 Show

2h played at max hourly GP - 400GP
Level Up at DMs discretion
Wizard 16
Feat:
Resilient - Con

Spells added with gaining Wizard level:
Mind Blank
Feeblemind

Bought:
Scroll - Glyph of Warding (300GP)
Scroll - Magic Circle (300GP)

Scribed from Scroll:
Glyph of Warding (150GP 6h)

2020-08-08 19:46 DDAL06-03 Crypt of the Death Giants 19 Show

4h played at max hourly GP - 3000GP
Wizard 18
Spell Mastery:
Longstrider
See Invisibility

Spells added with gaining Wizard level:
Gate
Meteor Swarm

Story Award:
Death’s End.
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth.
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens.
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor.
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Found:
Scroll - Project Image
Scroll - Antimagic Field

Bought:
Sacrifice (10GP)
Components for the "Plane Shift" Spell - Material Plane (250GP)
Components for the "Plane Shift" Spell - Carceri (250GP)
Components for the "Scrying" Spell (1000GP)
Components for the "Forcecage" Spell (1500GP)
Spellscroll - Longstrider (75GP)

Scribed during Adventure from Nessus´ de Leere:
DCI 9318732035
Arcane Lock (100GP 4h)
Enlarge/ Reduce (100GP 4h)

Scribed from Scroll:
Longstrider (50GP 2h)

Spellcasting and Effects:
Wish - Clone inside of the Demiplane

2020-04-05 14:13 DDHC-TYP White Plume Mountain 2 19 Show

4h played at max hourly GP - 120GP
Wizard 11
Spells added with gaining Wizard level:
Eyebite
Mass Suggestion

Story Reward:
2. Second Weapon Returned (Blackrazor). Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
3. Third Weapon Returned (Whelm). Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions.

Found:
Spell Scroll "Magic Mouth"

Scribed from Trelian Lorafir:
DCI 2213720591
Dispel Magic (150GP 3h)
See Invisibility (50GP 2h)

2019-12-08 23:05 DDHC-LMOP Lost Mine of Phandelver 7 20 Show

5h played at 16GP/h - 80GP
Wizard 9
Spells added with gaining Wizard level:
Wall of Force
Animate Objects

Found:
Scroll "Silence"

Bought:
Manacles (2GP)
Components for the "Identify" Spell (100GP)

2019-08-22 23:32 DDHC-LMOP Lost Mine of Phandelver 1 1 4 4 10 1 Show

Wizard 2 - 75GP
Subclass:
School of Divination

Spells added with gaining Wizard level:
Grease
Identify

Bought:
Components for the "Find Familiar" Spell (10GP)

2020-02-10 21:35 DDAL08-10: The Skull Square Murders -1 Show

3h played at max hourly GP - 90GP
Scribed from Talis:
Rope Trick (100GP 2h)

2019-08-29 23:02 DDHC-LMOP Lost Mine of Phandelver 1 2 4 4 10 1 Show

Wizard 3 - 75GP
Spells added with gaining Wizard level:
Web
Mirror Image

Bought:
Components for the "Find Familiar" Spell (10GP)

2021-08-16 18:30 DDAL00-11f Twice as Nice for Half the Price 20 Show

5h played at max hourly GP - 3750GP
Various devils hawk their wares here, from peddlers of thankfully unidentifiable meat to potions and scrolls (up to uncommon rarity; all 50 gp each)
Found:
Scroll - Greater Restoration
Scroll - Maddening Darkness
Potion of Superior Healing

Bought:
Scroll - Greater Restoration (1000GP)
Potion of Acid Resistance x5 (250GP)
Potion of Cold Resistance x5 (250GP)
Potion of Fire Resistance x5 (250GP)
Potion of Lightning Resistance x5 (250GP)
Potion of Poison Resistance x5 (250GP)
Potion of Thunder Resistance x5 (250GP)
Potion of Growth x5 (250GP)

2020-08-07 16:11 DDHC-TYP Against the Giants (Frost) 6 19 Show

2h played at max hourly GP - 400GP
Level Up at DMs discretion
Wizard 17
Spells added with gaining Wizard level:
Wish
Foresight

Found:
Pile of Bones - Stuffed inside the Portable Hole

Bought:
Potion of Healing x5 (250GP)

Scribed from Scroll:
Magic Circle (150GP 6h)

2019-08-21 02:36 Character creation Show

Achuak
(PHB+VgtM)
Neutral
Lizardfolk (Perception, Stealth)
Wizard (Arcana, Investigation, Quarterstaff, Component Pouch, Explorer's Pack)
Faction Agent/Sage (Save Haven, Persuation, Religion, Primordial, and Sylvan)

Deity:
Semuanya (Lizardfolk and Survival/N)

Attributes:
Str 8
Dex 15
Con 15 (17)
Int 15
Wis 8 (9)
Cha 8

Spells added with gaining Wizard level:
Alarm
Find Familiar
Shield
Detect Magic
Fog Cloud
Comprehend Languages

2020-02-20 22:57 DDAL00-02D Echoes of the Weeping War Show

2h played at min hourly GP - 30GP
Bought:
Bootsfahrt auf der River Duathamper in Elmwood (10GP)

2020-02-20 20:34 DDAL00-02C Spawn of the Maimed Virulence Show

2h played at max hourly GP - 60GP
Traded Amulet of Health to a Dragon for information

2020-04-04 12:02 DDHC-TYP White Plume Mountain 1 Show

4h played at max hourly GP - 80GP (60GP to limit)
Story Award:
1. First Weapon Returned (Wave). Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
Spell Scroll "Raise Dead" x3
Spell Scroll "Greater Restoration"
Spell Scroll "Scrying"

2020-07-10 16:54 DDHC-TYP Against the Giants (Hill) 2 17 Show

3h played at max hourly GP - 600GP
Level Up at DMs discretion
Wizard 13
Spells added with gaining Wizard level:
Forcecage
Reverse Gravity

Found:
Potion of Superior Healing

Scribed:
Darkvision (50GP 2h)
Charm Person (50GP 2h)
Silence (100GP 4h)
Darkness (100GP 4h)
Magic Mouth (100GP 4h)
Scrying (125GP 5h)

2019-12-19 23:17 DDHC-LMOP Lost Mine of Phandelver 9 20 Show

4h played at max hourly GP - 120GP
Wizard 10
Spells added with gaining Wizard level:
Arcane Hand
Passwall

Story Award:
Savior Phandalins
With hard work and a little luck, the adventurers have defeated the Black Spider and undone his destructive plots, cleared Phandalin of the ruffians who threatened its people, and reclaimed the lost mine of Wave Echo Cave. Their deeds will be long remembered in this corner of the Sword Coast. In years to come, the restored mines of the Phandelver’s Pact will bring great riches to Phandalin and help establish peace and prosperity in the area. If both were rescued and survived the effort, Gundren and Nundro Rockseeker take over administration of the new mine. For the adventurers’ service to their family, they gladly award the party a 10 percent share of the mine’s profits. If the characters want to remain in Phandalin and perhaps restore Tresendar Manor or establish homes of their own, the people of the area are glad to have them stay. Even if they choose to move on in search of new adventures, they’ll always have a warm welcome in Phandalin.

2019-12-17 23:11 DDHC-LMOP Lost Mine of Phandelver 8 Show

4h played at max hourly GP - 120GP

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2020-11-01 22:29 DDHC-DMM Dungeon of the Mad Mage - 23 Mad Wizard´s Lair -5050 20 Show

2h played at max hourly GP - 1500GP
Bought:
Scroll - Comprehend Languages x2 (150GP)
Scroll - Detect Magic x3 (225GP)
Scroll - Identify x3 (525GP)
Scroll - Darkvision (150GP)
Scroll - Arcane Lock (150GP)
Scroll - See Invisibility (150GP)
Scroll - Revivify (600GP)
Scroll - Gentle Repose (150GP)
Scroll - Phantom Steed (300GP)
Scroll - Remove Curse x3 (900GP)
Scroll - Greater Restoration (1000GP)
Scroll - Seemig (1000GP)
Scroll - Passwall (1000GP)
Component - Plane Shift - Prime Material (250GP)

Spellcasting and Effects:
Gave the component for Plane Shift to the Clone inside the Demiplane

2020-06-19 16:52 DDAL-DRW03 Saving Silverbeard 44 -3375 -13 Half Plate +2, Helm of Brilliance - A Show

2h played at max hourly GP - 400GP
Wizard 12
ASI:
+2 Int

Spells added with gaining Wizard level:
Magic Jar
Rary´s Telepathic Bond

Downtime Activity:
Buying Magic Items (Half Plate+2)
Xendros has taken on a business partnership with Fai Chen. She will gladly facilitate trades and sell magic items, but is unable to purchase magic items from the characters outright. To purchase a specific item the character must pay gold according to the chart below and 30 downtime days for Xendros’s services. Xendros is unable to locate any magic items that grant a permanent stat boost. AS this is a downtime activity found in an adventure it can only be performed once per character.
Item Rarity Gold Cost
Common 50 gp
Uncommon 100 gp
Rare 750 gp
Very Rare 2500 gp

Story Award:
Turmish Hospitality
As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party.

Bought:
Spellscroll - Absorb Elements (75GP)
Spellscroll - Feather Fall (75GP)
Spellscroll - Tensers Floating Disk (75GP)
Spellscroll - Unseen Servant (75GP)
Spellscroll - Disguise Self (75GP)
Spell Scroll "Blindness/Deafness" (150GP)
Spellscroll - Invisibility (150GP)

Scribed:
Absorb Elements (50GP 2h)
Feather Fall (50GP 2h)
Tensers Floating Disk (50GP 2h)
Unseen Servant (50GP 2h)
Disguise Self (50GP 2h)
Blindness Deafness (100GP 4h)
Invisibility (100GP 4h)
Fireball (150GP 6h)

2020-08-30 00:54 DDEP00-01 The Red War -1650 3 Show

3h played at max hourly GP - 2250GP
Story Award:
Szass Tam’s Arcane Essence
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

Planes in Pockets in Planes
The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.

Scribed from Cinders:
DCI - 5203740222
https://www.adventurersleaguelog.com/users/9490/characters/54774
Mind Spike (50GP 2h)
Locate Object (50GP 2h)
Detect Thoughts (50GP 2h)
Tongues (75GP 3h)
Clairvoyance (75GP 3h)
Feign Death (150GP 6h)
Slow (150GP 6h)
Magic Circle (150GP 6h)
Sleet Storm (150GP 6h)
Remove Curse (150GP 6h)
Locate Creature (100GP 4h)
Arcane Eye (100GP 4h)
Otiluke´s Resilient Sphere (200GP 8h)
Legend Lore (125GP 5h)
Contact Other Plane (125GP 5h)
Seeming (250GP 10h)
Planar Binding (250GP 10h)
Conjure Elemental (250GP 10h)
True Seeing (150GP 6h)
Etherealness (350GP 14h)
Teleport (350GP 14h)

Bought:
Components for the "True Seeing" Spell x2 (50GP)
Components for the "Legend Lore" Spell (450GP)
Components for the "Clairvoyance" Spell (100GP)

2020-11-21 12:17 DDAL00-02F The Definition of Heroism -1000 7 Quaryl´s Codex (Tome of the Stilled Tongue) - A Show

2h played at max hourly GP - 1500GP
Story Awards:
Quaryl´s Spellbooks
Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). (...) However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

Larloch’s Unblinking Gaze
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages
The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
Scroll - Mirage Arcanum

Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Scribed from Quaryl´s Spellbooks:
Control Water (200GP 8h)

Scribed from Scrolls:
Gentle Repose (100GP 4h)
Blur (100GP 4h)
Phantom Steed (150GP 6h)
Cloudkill (250GP 10h)
Whirlwind (350GP 14h)
Illusory Dragon (400GP 16h)
Maddening Darkness (400GP 16h)

Copied Spell into the Tome of the Stilled Tongue:
Wish (450GP 18h)

Spellcasting and Effects:
Wish - Contingency: When an Elemental, Celestial, Fey, Fiend or Undead attacks me the Spell is cast, centered around me. Contingent Spell: Magic Circle
(upcast at Level 5 100GP)

Cinders
https://www.adventurersleaguelog.com/users/9490/characters/54774
used an Efreeti Bottle (Wish for resistance against bludgeoning, piercing and slashing damage)

Aeon
https://www.adventurersleaguelog.com/users/2540/characters/72907?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D
used an Efreeti Bottle (Wish for resistance against psychic, necrotic and force damage)
used Wish for resistance to radiant damage

2020-07-31 16:09 DDHC-TYP Against the Giants (Frost) 5 -350 19 Show

2h played at max hourly GP - 400GP
Level Up at DMs discretion
Wizard 16
Feat:
Resilient - Con

Spells added with gaining Wizard level:
Mind Blank
Feeblemind

Bought:
Scroll - Glyph of Warding (300GP)
Scroll - Magic Circle (300GP)

Scribed from Scroll:
Glyph of Warding (150GP 6h)

2020-08-08 19:46 DDAL06-03 Crypt of the Death Giants -335 19 Belt of Storm Giant Strengh of Dessa - A Show

4h played at max hourly GP - 3000GP
Wizard 18
Spell Mastery:
Longstrider
See Invisibility

Spells added with gaining Wizard level:
Gate
Meteor Swarm

Story Award:
Death’s End.
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth.
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens.
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor.
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Found:
Scroll - Project Image
Scroll - Antimagic Field

Bought:
Sacrifice (10GP)
Components for the "Plane Shift" Spell - Material Plane (250GP)
Components for the "Plane Shift" Spell - Carceri (250GP)
Components for the "Scrying" Spell (1000GP)
Components for the "Forcecage" Spell (1500GP)
Spellscroll - Longstrider (75GP)

Scribed during Adventure from Nessus´ de Leere:
DCI 9318732035
Arcane Lock (100GP 4h)
Enlarge/ Reduce (100GP 4h)

Scribed from Scroll:
Longstrider (50GP 2h)

Spellcasting and Effects:
Wish - Clone inside of the Demiplane

2020-04-05 14:13 DDHC-TYP White Plume Mountain 2 -80 19 Blackrazor, Whelm Show

4h played at max hourly GP - 120GP
Wizard 11
Spells added with gaining Wizard level:
Eyebite
Mass Suggestion

Story Reward:
2. Second Weapon Returned (Blackrazor). Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
3. Third Weapon Returned (Whelm). Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions.

Found:
Spell Scroll "Magic Mouth"

Scribed from Trelian Lorafir:
DCI 2213720591
Dispel Magic (150GP 3h)
See Invisibility (50GP 2h)

2019-12-08 23:05 DDHC-LMOP Lost Mine of Phandelver 7 -22 20 Show

5h played at 16GP/h - 80GP
Wizard 9
Spells added with gaining Wizard level:
Wall of Force
Animate Objects

Found:
Scroll "Silence"

Bought:
Manacles (2GP)
Components for the "Identify" Spell (100GP)

2019-08-22 23:32 DDHC-LMOP Lost Mine of Phandelver 1 -10 10 1 Show

Wizard 2 - 75GP
Subclass:
School of Divination

Spells added with gaining Wizard level:
Grease
Identify

Bought:
Components for the "Find Familiar" Spell (10GP)

2020-02-10 21:35 DDAL08-10: The Skull Square Murders -10 -1 Show

3h played at max hourly GP - 90GP
Scribed from Talis:
Rope Trick (100GP 2h)

2019-08-29 23:02 DDHC-LMOP Lost Mine of Phandelver 2 -10 10 1 Show

Wizard 3 - 75GP
Spells added with gaining Wizard level:
Web
Mirror Image

Bought:
Components for the "Find Familiar" Spell (10GP)

2021-08-16 18:30 DDAL00-11f Twice as Nice for Half the Price 0 20 Ioun Stone of Mastery - A Show

5h played at max hourly GP - 3750GP
Various devils hawk their wares here, from peddlers of thankfully unidentifiable meat to potions and scrolls (up to uncommon rarity; all 50 gp each)
Found:
Scroll - Greater Restoration
Scroll - Maddening Darkness
Potion of Superior Healing

Bought:
Scroll - Greater Restoration (1000GP)
Potion of Acid Resistance x5 (250GP)
Potion of Cold Resistance x5 (250GP)
Potion of Fire Resistance x5 (250GP)
Potion of Lightning Resistance x5 (250GP)
Potion of Poison Resistance x5 (250GP)
Potion of Thunder Resistance x5 (250GP)
Potion of Growth x5 (250GP)

2020-08-07 16:11 DDHC-TYP Against the Giants (Frost) 6 0 19 Show

2h played at max hourly GP - 400GP
Level Up at DMs discretion
Wizard 17
Spells added with gaining Wizard level:
Wish
Foresight

Found:
Pile of Bones - Stuffed inside the Portable Hole

Bought:
Potion of Healing x5 (250GP)

Scribed from Scroll:
Magic Circle (150GP 6h)

2019-08-21 02:36 Character creation 15 Show

Achuak
(PHB+VgtM)
Neutral
Lizardfolk (Perception, Stealth)
Wizard (Arcana, Investigation, Quarterstaff, Component Pouch, Explorer's Pack)
Faction Agent/Sage (Save Haven, Persuation, Religion, Primordial, and Sylvan)

Deity:
Semuanya (Lizardfolk and Survival/N)

Attributes:
Str 8
Dex 15
Con 15 (17)
Int 15
Wis 8 (9)
Cha 8

Spells added with gaining Wizard level:
Alarm
Find Familiar
Shield
Detect Magic
Fog Cloud
Comprehend Languages

2020-02-20 22:57 DDAL00-02D Echoes of the Weeping War 20 Velahr'Kerym (Flame Tongue Longsword) - A Show

2h played at min hourly GP - 30GP
Bought:
Bootsfahrt auf der River Duathamper in Elmwood (10GP)

2020-02-20 20:34 DDAL00-02C Spawn of the Maimed Virulence 60 Show

2h played at max hourly GP - 60GP
Traded Amulet of Health to a Dragon for information

2020-04-04 12:02 DDHC-TYP White Plume Mountain 1 60 Wave Show

4h played at max hourly GP - 80GP (60GP to limit)
Story Award:
1. First Weapon Returned (Wave). Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
Spell Scroll "Raise Dead" x3
Spell Scroll "Greater Restoration"
Spell Scroll "Scrying"

2020-07-10 16:54 DDHC-TYP Against the Giants (Hill) 2 75 17 Show

3h played at max hourly GP - 600GP
Level Up at DMs discretion
Wizard 13
Spells added with gaining Wizard level:
Forcecage
Reverse Gravity

Found:
Potion of Superior Healing

Scribed:
Darkvision (50GP 2h)
Charm Person (50GP 2h)
Silence (100GP 4h)
Darkness (100GP 4h)
Magic Mouth (100GP 4h)
Scrying (125GP 5h)

2019-12-19 23:17 DDHC-LMOP Lost Mine of Phandelver 9 120 20 Gauntlets of Ogre Power, Spider Staff, Dragonguard Show

4h played at max hourly GP - 120GP
Wizard 10
Spells added with gaining Wizard level:
Arcane Hand
Passwall

Story Award:
Savior Phandalins
With hard work and a little luck, the adventurers have defeated the Black Spider and undone his destructive plots, cleared Phandalin of the ruffians who threatened its people, and reclaimed the lost mine of Wave Echo Cave. Their deeds will be long remembered in this corner of the Sword Coast. In years to come, the restored mines of the Phandelver’s Pact will bring great riches to Phandalin and help establish peace and prosperity in the area. If both were rescued and survived the effort, Gundren and Nundro Rockseeker take over administration of the new mine. For the adventurers’ service to their family, they gladly award the party a 10 percent share of the mine’s profits. If the characters want to remain in Phandalin and perhaps restore Tresendar Manor or establish homes of their own, the people of the area are glad to have them stay. Even if they choose to move on in search of new adventures, they’ll always have a warm welcome in Phandalin.

2019-12-17 23:11 DDHC-LMOP Lost Mine of Phandelver 8 120 Show

4h played at max hourly GP - 120GP