Show Log Entry
Adventure Title
DDAL06-03 Crypt of the Death Giants
DDAL06-03 Crypt of the Death Giants
Session
Date Played
2020-08-08 19:46:00 UTC
2020-08-08 19:46:00 UTC
Levels Gained
1
1
GP +/-
-335
-335
Downtime +/-
19.0
19.0
Location Played
Online
Online
DM Name
Michael Haug
Michael Haug
DM DCI Number
7319713753
7319713753
Notes
4h played at max hourly GP - 3000GP Wizard 18 **Spell Mastery:** Longstrider See Invisibility **Spells added with gaining Wizard level:** Gate Meteor Swarm **Story Award:** Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb) During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. **Found:** Scroll - Project Image Scroll - Antimagic Field **Bought:** Sacrifice (10GP) Components for the "Plane Shift" Spell - Material Plane (250GP) Components for the "Plane Shift" Spell - Carceri (250GP) Components for the "Scrying" Spell (1000GP) Components for the "Forcecage" Spell (1500GP) Spellscroll - Longstrider (75GP) **Scribed during Adventure from Nessus´ de Leere:** DCI 9318732035 Arcane Lock (100GP **4h**) Enlarge/ Reduce (100GP **4h**) **Scribed from Scroll:** Longstrider (50GP **2h**) **Spellcasting and Effects:** Wish - Clone inside of the Demiplane
4h played at max hourly GP - 3000GP Wizard 18 **Spell Mastery:** Longstrider See Invisibility **Spells added with gaining Wizard level:** Gate Meteor Swarm **Story Award:** Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb) During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. **Found:** Scroll - Project Image Scroll - Antimagic Field **Bought:** Sacrifice (10GP) Components for the "Plane Shift" Spell - Material Plane (250GP) Components for the "Plane Shift" Spell - Carceri (250GP) Components for the "Scrying" Spell (1000GP) Components for the "Forcecage" Spell (1500GP) Spellscroll - Longstrider (75GP) **Scribed during Adventure from Nessus´ de Leere:** DCI 9318732035 Arcane Lock (100GP **4h**) Enlarge/ Reduce (100GP **4h**) **Scribed from Scroll:** Longstrider (50GP **2h**) **Spellcasting and Effects:** Wish - Clone inside of the Demiplane
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Belt of Storm Giant Strengh of Dessa - A | Legendary | true | |||
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. |