Adventure Logsheet
Achuak (PHB+VgtM) Neutral Lizardfolk (Perception, Stealth) Wizard (Arcana, Investigation, Quarterstaff, Component Pouch, Explorer's Pack) Faction Agent/Sage (Save Haven, Persuation, Religion, Primordial, and Sylvan) Deity: Semuanya (Lizardfolk and Survival/N) Attributes: Str 8 Dex 15 Con 15 (17) Int 15 Wis 8 (9) Cha 8 Spells added with gaining Wizard level: Alarm Find Familiar Shield Detect Magic Fog Cloud Comprehend Languages
Wizard 2 - 75GP Subclass: School of Divination Spells added with gaining Wizard level: Grease Identify Bought: Components for the "Find Familiar" Spell (10GP)
Wizard 3 - 75GP Spells added with gaining Wizard level: Web Mirror Image Bought: Components for the "Find Familiar" Spell (10GP)
Wizard 4 - 75GP ASI: +1 Dex +1 Int Spells added with gaining Wizard level: Flaming Sphere Misty Step Found: Potion of Healing
Wizard 5 - 150GP Spells added with gaining Wizard level: Counterspell Hypnotic Pattern Found: Spellscroll - "Charm Person" Spellscroll - "Fireball" Potion of Invisibility Potion of Healing
Wizard 6 - 150GP Spells added with gaining Wizard level: Haste Tiny Hut Found: Scroll "Darkness"
Level 7 - 150GP Spells added with gaining Wizard level: Polymorph Dimension Door
Wizard 8 ASI: +2 Int Spells added with gaining Wizard level: Banishment Catnap Traded: 27 TCP for 1350 GP
5h played at 16GP/h - 80GP Wizard 9 Spells added with gaining Wizard level: Wall of Force Animate Objects Found: Scroll "Silence" Bought: Manacles (2GP) Components for the "Identify" Spell (100GP)
4h played at max hourly GP - 120GP
4h played at max hourly GP - 120GP Wizard 10 Spells added with gaining Wizard level: Arcane Hand Passwall Story Award: Savior Phandalins With hard work and a little luck, the adventurers have defeated the Black Spider and undone his destructive plots, cleared Phandalin of the ruffians who threatened its people, and reclaimed the lost mine of Wave Echo Cave. Their deeds will be long remembered in this corner of the Sword Coast. In years to come, the restored mines of the Phandelver’s Pact will bring great riches to Phandalin and help establish peace and prosperity in the area. If both were rescued and survived the effort, Gundren and Nundro Rockseeker take over administration of the new mine. For the adventurers’ service to their family, they gladly award the party a 10 percent share of the mine’s profits. If the characters want to remain in Phandalin and perhaps restore Tresendar Manor or establish homes of their own, the people of the area are glad to have them stay. Even if they choose to move on in search of new adventures, they’ll always have a warm welcome in Phandalin.
*** TRADE ENTRY ***
Traded with: Torbin - 9081034390
*** TRADE ENTRY ***
Traded with: Nox - 2320774992
*** TRADE ENTRY ***
*** TRADE ENTRY ***
Traded with: Nox - 2320774992
*** TRADE ENTRY ***
*** TRADE ENTRY ***
Traded with: Artjom - 2320774992
*** TRADE ENTRY ***
3h played at max hourly GP - 90GP Scribed from Talis (https://www.adventurersleaguelog.com/users/20685/characters/51153): Rope Trick (100GP 2h)
2h played at max hourly GP - 60GP Traded Amulet of Health to a Dragon for information
2h played at min hourly GP - 30GP Bought: Bootsfahrt auf der River Duathamper in Elmwood (10GP)
*** TRADE ENTRY ***
Traded with: Hazard Jur (https://www.adventurersleaguelog.com/users/1809/characters/11059) - 8317191401
4h played at max hourly GP - 80GP (60GP to limit) Story Award: 1. First Weapon Returned (Wave). Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Spell Scroll "Raise Dead" x3 Spell Scroll "Greater Restoration" Spell Scroll "Scrying"
*** TRADE ENTRY ***
4h played at max hourly GP - 120GP Wizard 11 Spells added with gaining Wizard level: Eyebite Mass Suggestion Story Reward: 2. Second Weapon Returned (Blackrazor). Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned (Whelm). Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL (Magic Item Limit) restrictions. Found: Spell Scroll "Magic Mouth" Scribed from Trelian Lorafir (https://www.adventurersleaguelog.com/users/5268/characters/47559): DCI 2213720591 Dispel Magic (150GP 3h) See Invisibility (50GP 2h)
*** TRADE ENTRY ***
*** TRADE ENTRY ***
3h played at max hourly GP - 600GP
3h played at max hourly GP - 600GP Bought: Components for the "Find Familiar" Spell x3 (30GP) Found: Potion of greater Healing
2h played at max hourly GP - 400GP Wizard 12 ASI: +2 Int Spells added with gaining Wizard level: Magic Jar Rary´s Telepathic Bond Downtime Activity: Buying Magic Items (Half Plate+2) Xendros has taken on a business partnership with Fai Chen. She will gladly facilitate trades and sell magic items, but is unable to purchase magic items from the characters outright. To purchase a specific item the character must pay gold according to the chart below and 30 downtime days for Xendros’s services. Xendros is unable to locate any magic items that grant a permanent stat boost. AS this is a downtime activity found in an adventure it can only be performed once per character. Item Rarity Gold Cost Common 50 gp Uncommon 100 gp Rare 750 gp Very Rare 2500 gp Story Award: Turmish Hospitality As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party. Bought: Spellscroll - Absorb Elements (75GP) Spellscroll - Feather Fall (75GP) Spellscroll - Tensers Floating Disk (75GP) Spellscroll - Unseen Servant (75GP) Spellscroll - Disguise Self (75GP) Spell Scroll "Blindness/Deafness" (150GP) Spellscroll - Invisibility (150GP) Scribed: Absorb Elements (50GP 2h) Feather Fall (50GP 2h) Tensers Floating Disk (50GP 2h) Unseen Servant (50GP 2h) Disguise Self (50GP 2h) Blindness Deafness (100GP 4h) Invisibility (100GP 4h) Fireball (150GP 6h)
*** TRADE ENTRY ***
Traded with Person Normalman - 2320774992
*** TRADE ENTRY ***
Traded with Person Nox - 2320774992
3h played at max hourly GP - 600GP
*** TRADE ENTRY ***
Story Item as per ALCC
3h played at max hourly GP - 600GP Level Up at DMs discretion Wizard 13 Spells added with gaining Wizard level: Forcecage Reverse Gravity Found: Potion of Superior Healing Scribed: Darkvision (50GP 2h) Charm Person (50GP 2h) Silence (100GP 4h) Darkness (100GP 4h) Magic Mouth (100GP 4h) Scrying (125GP 5h)
3h played at max hourly GP - 600GP Level Up at DMs discretion Wizard 14 Spells added with gaining Wizard level: Simulacrum Plane Shift Found: Potion of Water Breathing Bought: Clothes, Winter (10GP)
2h played at max hourly GP - 400GP Level Up at DMs discretion Wizard 15 Spells added with gaining Wizard level: Demiplane Antipathy/ Sympathy
*** TRADE ENTRY ***
Traded with Coroner - 2320774992 https://www.adventurersleaguelog.com/users/18267/characters/59852
2h played at max hourly GP - 400GP Level Up at DMs discretion Wizard 16 Feat: Resilient - Con Spells added with gaining Wizard level: Mind Blank Feeblemind Bought: Scroll - Glyph of Warding (300GP) Scroll - Magic Circle (300GP) Scribed from Scroll: Glyph of Warding (150GP 6h)
*** TRADE ENTRY ***
Traded with Kiyoshi - 68986587
2h played at max hourly GP - 400GP Level Up at DMs discretion Wizard 17 Spells added with gaining Wizard level: Wish Foresight Found: Pile of Bones - Stuffed inside the Portable Hole Bought: Potion of Healing x5 (250GP) Scribed from Scroll: Magic Circle (150GP 6h)
4h played at max hourly GP - 3000GP Wizard 18 Spell Mastery: Longstrider See Invisibility Spells added with gaining Wizard level: Gate Meteor Swarm Story Award: Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb) During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Found: Scroll - Project Image Scroll - Antimagic Field Bought: Sacrifice (10GP) Components for the "Plane Shift" Spell - Material Plane (250GP) Components for the "Plane Shift" Spell - Carceri (250GP) Components for the "Scrying" Spell (1000GP) Components for the "Forcecage" Spell (1500GP) Spellscroll - Longstrider (75GP) Scribed during Adventure from Nessus´ de Leere: DCI 9318732035 Arcane Lock (100GP 4h) Enlarge/ Reduce (100GP 4h) Scribed from Scroll: Longstrider (50GP 2h) Spellcasting and Effects: Wish - Clone inside of the Demiplane
*** TRADE ENTRY ***
Traded with Special Investigator Hotsauce - 3319100337
2h played at max hourly GP - 1500GP Wizard 19 Feat: War Caster Spells added with gaining Wizard level: Shapechange True Polymorph Downtime Spellcasting: Wish - Find Greater Steed (Pegasus) Wish - Simulacrum Bought: Bit and bridle x2 (4GP) Saddlebags x2 (8GP) Exotic Saddle x2 (60GP) Sold: Torch x10 (0.05GP) Tinderbox (0.25GP) Mess Kit (0.1GP) Manacles (1GP) Backpack (1GP) Bedroll (0.5GP) Ration (0.25GP)
4h played at max hourly GP - 3000GP Level Up at DMs discretion Wizard 20 Spells added with gaining Wizard level: Control Weather Antimagic Field Found: Scroll - Forcecage Potion of Mind Control (Mammal) Bought: Potion of Healing x10 (500GP) Srcoll - Water Breathing (300GP) Scribed: Water Breathing (150GP 6h)
3h played at max hourly GP - 2250GP Story Award: Szass Tam’s Arcane Essence You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic. Planes in Pockets in Planes The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award. Scribed from Cinders: DCI - 5203740222 https://www.adventurersleaguelog.com/users/9490/characters/54774 Mind Spike (50GP 2h) Locate Object (50GP 2h) Detect Thoughts (50GP 2h) Tongues (75GP 3h) Clairvoyance (75GP 3h) Feign Death (150GP 6h) Slow (150GP 6h) Magic Circle (150GP 6h) Sleet Storm (150GP 6h) Remove Curse (150GP 6h) Locate Creature (100GP 4h) Arcane Eye (100GP 4h) Otiluke´s Resilient Sphere (200GP 8h) Legend Lore (125GP 5h) Contact Other Plane (125GP 5h) Seeming (250GP 10h) Planar Binding (250GP 10h) Conjure Elemental (250GP 10h) True Seeing (150GP 6h) Etherealness (350GP 14h) Teleport (350GP 14h) Bought: Components for the "True Seeing" Spell x2 (50GP) Components for the "Legend Lore" Spell (450GP) Components for the "Clairvoyance" Spell (100GP)
2h played at max hourly GP - 1500GP Bought: Components for the "Magic Circle" Spell (100GP)
*** TRADE ENTRY ***
3h played at max hourly GP - 2250GP Found: Scroll - Gate Downtime Spellcasting: Wish - Simulacrum Wish - Contingency: When I target a spell and fail, to Counterspell. Contingent Spell: Counterspell
2h played at max hourly GP - 1500GP
*** TRADE ENTRY ***
Used the Downtime Activity from DDHC-TYP White Plume Mountain
*** TRADE ENTRY ***
Traded with Artem - 4611513451
*** TRADE ENTRY ***
Traded with Nox (https://www.adventurersleaguelog.com/users/18267/characters/51970/trade_log_entries/831752)
*** TRADE ENTRY ***
4h played at max hourly GP - 3000GP Story Award: Favored of the Worm Quaryl has amassed a significant number of spells throughout theAny character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly. Ally of Thay You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Power to the People The Zulkir’s offer is sincere: he wishes to place any that accept this offer into a position of minor power as a low-ranking noble of Mulmaster. Those that accept may enjoy the benefits of a Wealthy lifestyle for 2 gp per day while in Mulmaster, and once per rest receives advantage on a Charisma-based interaction with another character or NPC in Mulmaster. This does not confer any specific title or other privileges. The Cloaks All characters with one or more levels in an arcane spellcasting class (sorcerer, wizard, warlock, or other class as appropriate) that is also a member of the Cloaks is granted two additional ranks in that organization. Any such character that is not already a member of the Cloaks is instead offered membership by Senior Cloak Rastol Shan and his associate, Zulkir Dar’lon Ma. these characters begin their next adventure at rank 1 in the Cloaks. Downtime Activity: Hall of Omens Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Spellcasting and Effects: Clone Matured Bought: Ration x4 (2GP)
4h played at max hourly GP - 3000GP Found: Scroll - Maddening Darkness Scroll - Whirlwind Scroll - Illusory Dragon Scroll - Control Water Scroll - Cloudkill Scroll - Blur Scroll - Antimagic Field Scroll - Comprehend Languages Elixir of Health x2 Potion of Superior Healing
2h played at max hourly GP - 1500GP Bought: Scroll - Comprehend Languages x2 (150GP) Scroll - Detect Magic x3 (225GP) Scroll - Identify x3 (525GP) Scroll - Darkvision (150GP) Scroll - Arcane Lock (150GP) Scroll - See Invisibility (150GP) Scroll - Revivify (600GP) Scroll - Gentle Repose (150GP) Scroll - Phantom Steed (300GP) Scroll - Remove Curse x3 (900GP) Scroll - Greater Restoration (1000GP) Scroll - Seemig (1000GP) Scroll - Passwall (1000GP) Component - Plane Shift - Prime Material (250GP) Spellcasting and Effects: Gave the component for Plane Shift to the Clone inside the Demiplane
*** TRADE ENTRY ***
Traded with Rahn - u/HTPark on Reddit
*** TRADE ENTRY ***
Traded with Coroner - 2320774992 https://www.adventurersleaguelog.com/users/18267/characters/59852
*** TRADE ENTRY ***
Traded with Sunshine - 2320774992 https://www.adventurersleaguelog.com/users/18267/characters/63968
2h played at max hourly GP - 1500GP Story Awards: Quaryl´s Spellbooks Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). (...) However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal. Larloch’s Unblinking Gaze “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents. Lore of the Ages The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. Scroll - Mirage Arcanum Myth Drannor Explorer You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters. Scribed from Quaryl´s Spellbooks: Control Water (200GP 8h) Scribed from Scrolls: Gentle Repose (100GP 4h) Blur (100GP 4h) Phantom Steed (150GP 6h) Cloudkill (250GP 10h) Whirlwind (350GP 14h) Illusory Dragon (400GP 16h) Maddening Darkness (400GP 16h) Copied Spell into the Tome of the Stilled Tongue: Wish (450GP 18h) Spellcasting and Effects: Wish - Contingency: When an Elemental, Celestial, Fey, Fiend or Undead attacks me the Spell is cast, centered around me. Contingent Spell: Magic Circle (upcast at Level 5 100GP) Cinders https://www.adventurersleaguelog.com/users/9490/characters/54774 used an Efreeti Bottle (Wish for resistance against bludgeoning, piercing and slashing damage) Aeon https://www.adventurersleaguelog.com/users/2540/characters/72907?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D used an Efreeti Bottle (Wish for resistance against psychic, necrotic and force damage) used Wish for resistance to radiant damage
*** TRADE ENTRY ***
3h played at max hourly GP - 2250GP Found: Taste Tester While you wear this bow tie, any brewery or distillery in your vicinity sends you free samples of their new, and often exotic, acquisitions. Story Award: Deep Delver Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn an additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion. Spellcasting and Effects: Changed Signature Spell in Dispel Magic to Hypnotic Pattern
7h played at max hourly GP - 5250GP Story Award: Opal Pendant You captured part of the Soulmonger’s energy within a magical opal pendant taken from a Red Wizard of Thay. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do. Bought: Component - True Seeing (25GP) Spellcasting and Effects: Wish - 8th level Simulacrum (1 DT) Wish - 8th level Find Greater Steed (1 DT)
Attributes: Str 8 Dex 15 > 13 (14 Custom Lineage +1 from Wis) Con 15 Int 15 (17 Custom Lineage +2 from Con) Wis 8 > 12 Cha 8 Class Features: Changed Spell Mastery in Mirror Image to Detect Thoughts ASI: Level 4 (+1 Int/+1 Dex) > Feat (Telekinetic/ +1 Int) Level 12 (+2 Int) > Feat (Eldritch Adept - Devil´s Sight)
6h played at max hourly GP - 4500GP Story Award: Opal Pendant (again) Emerald Enclave (Faction Assignment): Stole some Eggs Found: Scroll - Dominate Monster Bought: Hot Climate Clothing x2 (8GP) Component - True Seeing (25GP) Scroll - Identify (75GP) Potion of Healing x12 (600GP) Oil of Slipperiness x2 (600GP) Spellcasting and Effects: Wish - 8th level Simulacrum (1 DT) Wish - 8th level Contingency: When an Elemental, Celestial, Fey, Fiend or Undead attacks me the Spell is cast, centered around me. Contingent Spell: Magic Circle (1 DT)
5h played at max hourly GP - 3750GP Killed the demon lords Yeenoghu, Juiblex, and Graz´zt Bought: Bottle of Demon Ichor x10 (1000GP) Story Award Thanks of Ilmater You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. - Boon of Immortality Spellcasting and Effects: Wish - 8th level Simulacrum (1 DT) Wish - 8th level Contingency: When an Elemental, Celestial, Fey, Fiend or Undead attacks me the Spell is cast, centered around me. Contingent Spell: Magic Circle (1 DT)
6h played at max hourly GP - 4500GP Killed the demon lord Dagon Story Award: Atropal in a Cage You have a portion of an atropal safely stored in an opal amulet. Emerald Enclave (Faction Assignment): Learned about a cauldron Found: Scroll - Greater Restoration Bought: Potion of Cold Resistance x2 (600GP) Potion of Fire Resistance x2 (600GP) Scroll - Identify x2 (150GP) Scroll - Remove Curse (300GP) Spellcasting and Effects: Wish - 8th level Simulacrum (1 DT)
*** TRADE ENTRY ***
Traded with Pandg (https://www.adventurersleaguelog.com/users/18267/characters/79502/trade_log_entries/826342)
*** TRADE ENTRY ***
5h played at max hourly GP - 3750GP Various devils hawk their wares here, from peddlers of thankfully unidentifiable meat to potions and scrolls (up to uncommon rarity; all 50 gp each) Found: Scroll - Greater Restoration Scroll - Maddening Darkness Potion of Superior Healing Bought: Scroll - Greater Restoration (1000GP) Potion of Acid Resistance x5 (250GP) Potion of Cold Resistance x5 (250GP) Potion of Fire Resistance x5 (250GP) Potion of Lightning Resistance x5 (250GP) Potion of Poison Resistance x5 (250GP) Potion of Thunder Resistance x5 (250GP) Potion of Growth x5 (250GP)
*** DM ENTRY ***
5h played at max hourly GP - 3750GP Found: Scroll - Mass Heal Bought: Scroll - Identify x2 (150GP) Scroll - Remove Curse (300GP) Potion of Greater Healing x9 (900GP)
4h played at max hourly GP - 3000GP Story Award: Friend of the Ageless Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy. Spellcasting and Effects: Wish - 8th level Simulacrum (1 DT)
4h played at max hourly GP - 3000GP Story Award: Patron of the Company You managed to convince the drow mercenary company Bregan D’Arthe to turn their back on the conflict. This cost no small amount of gold, and word of your actions will spread. While the mercenaries themselves are discreet about their funding, there were other ears and eyes in the Underdark that day. What this means for you will remain to be seen. Gatekeeper of the Divine SEER’s teleportation circle allowed a large host of angelic solars and planetars to temporarily enter Faerun. These creatures represent the pinnacle of the lawful good alignment, and some of their qualities have rubbed off on you. You desire to pursue the greater good whenever possible and wish to work within the limits of the law. Though you are not beholden to these desires, they are strong. If you change your alignment to lawful good (or are already there), you have advantage on Charisma checks with solars, planetars, and lawful good clerics and paladins. Demon Ichor: Drank Demon Ichor (Result 30) - A pair of wings, either feathered or leathery, sprout from the target's back, granting it a flying speed of 30 feet. Charm: Charm of Vitality Spellcasting and Effects: Wish - 8th level Simulacrum (1 DT) Wish - 8th level Contingency: When I sink to 25% of my starting HP - Contingent Spell: Heal at 8th level through Wish targeting myself (1 DT)