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Adventure Title
DDAL-DRW03 Saving Silverbeard
DDAL-DRW03 Saving Silverbeard
Session
44
44
Date Played
2020-06-19 16:52:00 UTC
2020-06-19 16:52:00 UTC
Levels Gained
1
1
GP +/-
-3375
-3375
Downtime +/-
-13.0
-13.0
Location Played
Online
Online
DM Name
Adrian
Adrian
DM DCI Number
4320793759
4320793759
Notes
2h played at max hourly GP - 400GP Wizard 12 **ASI:** +2 Int **Spells added with gaining Wizard level:** Magic Jar Rary´s Telepathic Bond **Downtime Activity:** Buying Magic Items (Half Plate+2) Xendros has taken on a business partnership with Fai Chen. She will gladly facilitate trades and sell magic items, but is unable to purchase magic items from the characters outright. To purchase a specific item the character must pay gold according to the chart below and 30 downtime days for Xendros’s services. Xendros is unable to locate any magic items that grant a permanent stat boost. AS this is a downtime activity found in an adventure it can only be performed once per character. Item Rarity Gold Cost Common 50 gp Uncommon 100 gp Rare 750 gp Very Rare 2500 gp **Story Award:** Turmish Hospitality As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party. **Bought:** Spellscroll - Absorb Elements (75GP) Spellscroll - Feather Fall (75GP) Spellscroll - Tensers Floating Disk (75GP) Spellscroll - Unseen Servant (75GP) Spellscroll - Disguise Self (75GP) Spell Scroll "Blindness/Deafness" (150GP) Spellscroll - Invisibility (150GP) **Scribed:** Absorb Elements (50GP **2h**) Feather Fall (50GP **2h**) Tensers Floating Disk (50GP **2h**) Unseen Servant (50GP **2h**) Disguise Self (50GP **2h**) Blindness Deafness (100GP **4h**) Invisibility (100GP **4h**) Fireball (150GP **6h**)
2h played at max hourly GP - 400GP Wizard 12 **ASI:** +2 Int **Spells added with gaining Wizard level:** Magic Jar Rary´s Telepathic Bond **Downtime Activity:** Buying Magic Items (Half Plate+2) Xendros has taken on a business partnership with Fai Chen. She will gladly facilitate trades and sell magic items, but is unable to purchase magic items from the characters outright. To purchase a specific item the character must pay gold according to the chart below and 30 downtime days for Xendros’s services. Xendros is unable to locate any magic items that grant a permanent stat boost. AS this is a downtime activity found in an adventure it can only be performed once per character. Item Rarity Gold Cost Common 50 gp Uncommon 100 gp Rare 750 gp Very Rare 2500 gp **Story Award:** Turmish Hospitality As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party. **Bought:** Spellscroll - Absorb Elements (75GP) Spellscroll - Feather Fall (75GP) Spellscroll - Tensers Floating Disk (75GP) Spellscroll - Unseen Servant (75GP) Spellscroll - Disguise Self (75GP) Spell Scroll "Blindness/Deafness" (150GP) Spellscroll - Invisibility (150GP) **Scribed:** Absorb Elements (50GP **2h**) Feather Fall (50GP **2h**) Tensers Floating Disk (50GP **2h**) Unseen Servant (50GP **2h**) Disguise Self (50GP **2h**) Blindness Deafness (100GP **4h**) Invisibility (100GP **4h**) Fireball (150GP **6h**)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Half Plate +2 | Very Rare | true | |||
Helm of Brilliance - A | Very Rare | true | |||
This helm is decorated with scenes of underwater volcanoes. While you wear it, you can speak and understand Aquan. This dazzling helm is set with 5 diamonds, 11 rubies, 16 fire opals, and 22 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: • You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. • As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. • As long as the helm has at least one ruby, you have resistance to fire damage. • As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. |