Lumiere Sternwacht

Season:
Historic
Race:
Highelf
Class:
Wizard17 Rogue 3
Background:
Custom
Lifestyle:
None
Current Level:
20
Total GP:
28551
Total Downtime:
17
Tag:
Meri
Faction:
Brotherhood of the Cloak
Faction Rank:
Heroic (rank 4)
Magic Item Count:
11
Magic Item Limit:
10
Artic Stink Squirrel Familiar,
Tome of Clear Thoughts (not sure),
Manual of Quickness and Action,
Flare (Flametounge Shortsword),
Ioun Stone of Mastery (Regeneration),
Staff of Power,
QUARYL’S CODEX (TOME OF THE STILLED TONGUE),,
Studded Leather +2,
Amulett of Health,
Soulcoins x3,
Cloak of Invisibility,
Staff of Frost,
Quaryl´s Codex (Tome of the Stilled Tongue)

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2020-10-01 17:16 CCC-BMG-38-HULB3-2 Dead Canaries 1 600 Tome of Clear Thoughts (not sure) Show

Story Award: Mental Fortitude
You prevailed in a direct duel of the minds with the alhoon Berach, thus your mind is strengthened. You may choose to have advantage on each of the three mental saves once, scratching each off the sheet after use (once each for an Intelligence, Wisdom and Charisma save).

Scroll of Antipatcy and Sympitacy

2020-11-10 16:31 CCC-BMG-39-Hulb3-3 Darkest Vein 1 800 Dream Whirl (+3 Lance) Show

Storyaward: A Mercyfull Soul
After seeing and hearing the plight of the alhoon Berach, you have decided that sparing its life so that it may spend its last year hunting for peace was the correct decision. Whether this will be the correct decision in the future has yet to be determined...
used wisdom and int advantag from mental fortitude
Spellscroll of Plane Shift

2020-09-07 17:24 CCC-GLIP-02-01 Blue Scales 1 120 Arrow Catching Shield Show

Story Award: Honor of the Kroth Magg
While most of the civilized world views hobgoblins as no better than orcs or goblins, you have learned otherwise. While they can be cruel and tyrannical, there is also a deep honor and profound discipline to them. They seek to pay back all debts and they find lying to be beneath them.
In future Glip Dak adventures, the heroes have advantage on Charisma (Persuasion) checks with the Kroth Magg, and goods 25 gp and under can be bought at half price in Glip Dak.

2021-01-28 18:18 CCC-GSP02-03 Maladomini Unleashed 0 0 0 Show

Banned: Maladomini
Maladomini’s prevailing theme is truth, and the truth is... you’ve violated the laws of this place. Whether you’ve done so knowingly or not, Baalzebul, lord of the seventh layer of the Nine Hells, has deemed you guilty of this transgression and has banned you from ever returning.

You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Maladomini.

Linkes Auge hat nun ein Saphir nachdem er Coru an einen Pitfiend verkauft hat!
Junjun für "Familienangehörige"
Jun’xelionmajunabopoli

2020-11-15 17:21 CCC-Mind-01-01 Lost in Thought 1 600 Show
2020-10-07 16:48 CCC-QCC2017 Delusions of Grandeur 1 200 Manual of Bodily Health Show

****Storyaward:Favor of Boddynock Glitterstone

Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling

Spellbook:
*separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells:
1st level: absorb elements
, detect magic, earth tremor, mage armor, magic missile, shield
2nd level: earthbind
, pyrotechnics, misty step, skywrite, suggestion
3rd level: counterspell, erupting earth, fireball, flame arrows, fly
4th level: elemental bane, greater invisibility, ice storm, watery sphere
5th level: cone of cold, control winds*

  • These spells can be found in Princes of the Apocalypse and the Elemental Evil Player’s Guide.**

**To Wear the Cloak

If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks.**

2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 0 600 Show

Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

Membership in the Royal Order of Tarrasque Herders.
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

2020-09-26 14:26 CCC-ROZK-01-2 Zhentarim's Lament 1 510 Tome of Influnence and Leadership Show

Storyaward: NATURE OF THE WEAVE
You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Glatze bis remove curse gecasted 90 gold für spellcasting service ausgegeben

1x Spellscroll of Simulacrum
1x Potion of Superior Healing Potion as Bonbon

Character Creation 0 Show

Race: Elf (High Elf)

Ability Score Increase: Your Intelligence score increases by 1 and your Dexterity Score by 2

Speed: Your base walking speed is 30 feet.

Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses You have proficiency in the Perception skill.

Fey Ancestry You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

Elf Weapon Training⁠: You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow.

Cantrip: You know one cantrip of your choice from the Wizard spell list. Intelligence is your Spellcasting Ability for it.

Extra Language⁠: You can speak, read, and write one extra language of your choice.

Ability Scores:

Str: 8
Dex: 15 (+2)
Con: 15
Int: 19 (+1)
Wis: 8
Cha: 8


Class: Wizard Bladesinger

Proficiencies

Armor: light armor through Bladesinger
Weapons: Daggers, Darts, Slings, Light Crosbow, Quarterstaff and one one handed melee weapon of your choise through Bladesinger
Tools: none
Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana,History, Insight, Investigation, Medecine and Religion and get Performance through Bladesinger

Starting Equipment

(a) a quarterstaff or (b) a dagger
(a) a component pouch or (b) an arcane focus
(a) a scholar’s pack or (b) an explorer’s pack
A spellbook

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Custom (with save Haven Feat)

Skill Proficiencies two Proficencys of your Choice: Stealth Acrobatics
Languages Two of your choice
Equipment15gp, a tool or equivalent miscellaneous equipment and a set of clothing


Certificates

Arctic Stink Squirrel Familiar
DnD Legacy Award: This cuddly little brute makes a playful
(if alarming) companion.
- It can be summoned using find familiar and
has the statistics of a weasel.
- It can cast
stinking cloud once per day, save DC 11

2021-11-14 20:11 DDAL 00-02F The Definition of Heroism 0 3816 10 Quaryl´s Codex (Tome of the Stilled Tongue) Show

Quaryl´s Spellbooks
Ihr findet den Rest von Quaryls Bibliothek hinter einer falschen Wand in seiner zentralen Kammer. Diese Bücher stellen nur einen Bruchteil seiner Magiekenntnisse dar.
- Es ist wahrscheinlich, dass die Charaktere bereits sein Buch mit den Zaubersprüchen der 2. Stufe besitzen; die restlichen Bände hier decken die anderen 8 Stufen der bekannten Magie ab.
- Sie tragen alle die gleiche Inschrift, die in einer antiquierten, blumigen Elfenschrift geschrieben ist:
“Property of Quaryl Tellasarim, lorenorn of Myth Drannor and faithful of Mystra”
- Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character.
- Each tome is devoted to a single level of spells.
- Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook).
- Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation efect) immediately rematerialize on a shelf in his lair.
- Eforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger.
- However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

-Schließlich gelingt es den Charakteren, einen großen Lederband mit Quaryls persönlichem Siegel auf dem Einband zu bergen.
- Darin können sie über seine Erforschung des Kodex und seine ersten Begegnungen mit dem "Hexenmeister" lesen. Mit der Zeit begann Quaryl zu befürchten, dass es sich bei diesem geisterhaften Schreiber um einen Netherese Lich namens Larloch handelte - genau derselbe Lich, der für die Zerstörung von Myth Drannor und Thultanthar verantwortlich war und von dem es heißt, dass er die Fähigkeit besitzt, Liches auf der ganzen Welt einfach durch Willenskraft zu kontrollieren.
-Dies versetzte den Lorenorn in Angst und Schrecken, und zu dieser Zeit begann er, seine Ohnmachtsanfälle zu notieren.
-Der letzte Eintrag liegt erst ein paar Tage zurück und ist vollständig in Ancient Netherese verfasst:
-“As the mythal continues to collapse, there is hope that Thultanthar will be freed and can rise once again—and from that seat the Netherese shall again rule not only the skies, but all of Faerûn.
-These threads, so empowered by battery and engine and force of will, will be rewoven in a tapestry worthy of the one true queen of magic.
-Mystryl, my faith forever lies in you.
-Let us reshape this world into a vision of your choosing.
-Eternally,
-L.”

Storyaward: Larloch’s Unblinking Gaze
“The warlock”—in truth, the Netherese Lich Larloch—has taken an interest in you.
You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works.
This may work for or against you in future encounters with Larloch and his agents.

Storyaward: Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits.
When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons.
If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor.
At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Lore of the Ages
The corrupted Lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years.
The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter ofer:
a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic.
Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse.
You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

2020-09-20 12:56 DDAL08-11 - Poisoned Words 1 90 Glamoured Studded Leather Show
2021-06-11 21:51 DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A Pale Devil 0 3000 Soulcoins x3, Cloak of Invisibility Show

DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil
Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or
upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia

1x Potion of Flying

2020-10-05 20:00 DDAL-DRW04 Foreign Affairs Part 1: Dissapearnces and Doubts 1 0 400 Show

payed 200 gold for teleportation

2020-09-14 23:36 DDEX3-03 The Occupation of Szith Morcane 1 150 Show

1x Potion of Greater Healing

2021-01-01 01:00 DDEX3-4 It’s All in the Blood 0 1600 Ioun Stone of Mastery (Regeneration), Greatsword +3 Show

1x Potion of Superior Healing
1x Scroll of Globe of Invulnerability
1x Scroll of Fire Shield
1x Scroll of Prismatic Spray

Grabber Forths Spellbook
Es besteht aus gravierten Steinplatten und ist in dickes, graues Leder gebunden. Es enthält die folgenden Zaubersprüche:
1st level: detect magic, mage armor, magic missile, shield
2nd level: mirror image, Maximillian's earthen grasp, see invisibility
3rd level: counterspell, slow, fireball
4th level: greater invisibility, polymorph, stoneskin
5th level: cone of cold, fire shield, immolation
,
6th level: circle of death, globe of invulnerability
7th level: forcecage
8th level: incendiary cloud
9th level: time stop

2021-01-10 13:22 DDHC00-GSM-08 The Styes 0 0 Show

1x Potion of Greater Healing
1x Potion of Waterbreathing

2020-09-21 11:37 DDHC-LMOP HC 1 1 240 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-07-21 14:00 DDHC-LMOP Lost Mine of Phandelver 3 1 80 Show DM Log

Mirok the Baseman (human fighter)
Merlin (elfen wizard)
Shino (Dwarfen Monk)
Luna follower of the Gods (Human Cleric)

2020-07-21 14:00 DDHC-LMOP Lost Mine of Phandelver 2 1 80 Show DM Log

****Mirok the Baseman (human fighter)
Merlin (elfen wizard)
Shino (Dwarfen Monk)
Luna follower of the Gods (Human Cleric)

2021-06-05 19:37 DDHC-TOA-1 Tomb of Annihilation 1 1600 Show DM Log
Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2020-10-01 17:16 CCC-BMG-38-HULB3-2 Dead Canaries Show

Story Award: Mental Fortitude
You prevailed in a direct duel of the minds with the alhoon Berach, thus your mind is strengthened. You may choose to have advantage on each of the three mental saves once, scratching each off the sheet after use (once each for an Intelligence, Wisdom and Charisma save).

Scroll of Antipatcy and Sympitacy

2020-11-10 16:31 CCC-BMG-39-Hulb3-3 Darkest Vein Show

Storyaward: A Mercyfull Soul
After seeing and hearing the plight of the alhoon Berach, you have decided that sparing its life so that it may spend its last year hunting for peace was the correct decision. Whether this will be the correct decision in the future has yet to be determined...
used wisdom and int advantag from mental fortitude
Spellscroll of Plane Shift

2020-09-07 17:24 CCC-GLIP-02-01 Blue Scales Show

Story Award: Honor of the Kroth Magg
While most of the civilized world views hobgoblins as no better than orcs or goblins, you have learned otherwise. While they can be cruel and tyrannical, there is also a deep honor and profound discipline to them. They seek to pay back all debts and they find lying to be beneath them.
In future Glip Dak adventures, the heroes have advantage on Charisma (Persuasion) checks with the Kroth Magg, and goods 25 gp and under can be bought at half price in Glip Dak.

2021-01-28 18:18 CCC-GSP02-03 Maladomini Unleashed 0 Show

Banned: Maladomini
Maladomini’s prevailing theme is truth, and the truth is... you’ve violated the laws of this place. Whether you’ve done so knowingly or not, Baalzebul, lord of the seventh layer of the Nine Hells, has deemed you guilty of this transgression and has banned you from ever returning.

You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Maladomini.

Linkes Auge hat nun ein Saphir nachdem er Coru an einen Pitfiend verkauft hat!
Junjun für "Familienangehörige"
Jun’xelionmajunabopoli

2020-11-15 17:21 CCC-Mind-01-01 Lost in Thought Show
2020-10-07 16:48 CCC-QCC2017 Delusions of Grandeur Show

****Storyaward:Favor of Boddynock Glitterstone

Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling

Spellbook:
*separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells:
1st level: absorb elements
, detect magic, earth tremor, mage armor, magic missile, shield
2nd level: earthbind
, pyrotechnics, misty step, skywrite, suggestion
3rd level: counterspell, erupting earth, fireball, flame arrows, fly
4th level: elemental bane, greater invisibility, ice storm, watery sphere
5th level: cone of cold, control winds*

  • These spells can be found in Princes of the Apocalypse and the Elemental Evil Player’s Guide.**

**To Wear the Cloak

If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks.**

2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters Show

Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

Membership in the Royal Order of Tarrasque Herders.
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

2020-09-26 14:26 CCC-ROZK-01-2 Zhentarim's Lament Show

Storyaward: NATURE OF THE WEAVE
You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Glatze bis remove curse gecasted 90 gold für spellcasting service ausgegeben

1x Spellscroll of Simulacrum
1x Potion of Superior Healing Potion as Bonbon

Character Creation Show

Race: Elf (High Elf)

Ability Score Increase: Your Intelligence score increases by 1 and your Dexterity Score by 2

Speed: Your base walking speed is 30 feet.

Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses You have proficiency in the Perception skill.

Fey Ancestry You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

Elf Weapon Training⁠: You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow.

Cantrip: You know one cantrip of your choice from the Wizard spell list. Intelligence is your Spellcasting Ability for it.

Extra Language⁠: You can speak, read, and write one extra language of your choice.

Ability Scores:

Str: 8
Dex: 15 (+2)
Con: 15
Int: 19 (+1)
Wis: 8
Cha: 8


Class: Wizard Bladesinger

Proficiencies

Armor: light armor through Bladesinger
Weapons: Daggers, Darts, Slings, Light Crosbow, Quarterstaff and one one handed melee weapon of your choise through Bladesinger
Tools: none
Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana,History, Insight, Investigation, Medecine and Religion and get Performance through Bladesinger

Starting Equipment

(a) a quarterstaff or (b) a dagger
(a) a component pouch or (b) an arcane focus
(a) a scholar’s pack or (b) an explorer’s pack
A spellbook

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Custom (with save Haven Feat)

Skill Proficiencies two Proficencys of your Choice: Stealth Acrobatics
Languages Two of your choice
Equipment15gp, a tool or equivalent miscellaneous equipment and a set of clothing


Certificates

Arctic Stink Squirrel Familiar
DnD Legacy Award: This cuddly little brute makes a playful
(if alarming) companion.
- It can be summoned using find familiar and
has the statistics of a weasel.
- It can cast
stinking cloud once per day, save DC 11

2021-11-14 20:11 DDAL 00-02F The Definition of Heroism 10 Show

Quaryl´s Spellbooks
Ihr findet den Rest von Quaryls Bibliothek hinter einer falschen Wand in seiner zentralen Kammer. Diese Bücher stellen nur einen Bruchteil seiner Magiekenntnisse dar.
- Es ist wahrscheinlich, dass die Charaktere bereits sein Buch mit den Zaubersprüchen der 2. Stufe besitzen; die restlichen Bände hier decken die anderen 8 Stufen der bekannten Magie ab.
- Sie tragen alle die gleiche Inschrift, die in einer antiquierten, blumigen Elfenschrift geschrieben ist:
“Property of Quaryl Tellasarim, lorenorn of Myth Drannor and faithful of Mystra”
- Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character.
- Each tome is devoted to a single level of spells.
- Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook).
- Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation efect) immediately rematerialize on a shelf in his lair.
- Eforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger.
- However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

-Schließlich gelingt es den Charakteren, einen großen Lederband mit Quaryls persönlichem Siegel auf dem Einband zu bergen.
- Darin können sie über seine Erforschung des Kodex und seine ersten Begegnungen mit dem "Hexenmeister" lesen. Mit der Zeit begann Quaryl zu befürchten, dass es sich bei diesem geisterhaften Schreiber um einen Netherese Lich namens Larloch handelte - genau derselbe Lich, der für die Zerstörung von Myth Drannor und Thultanthar verantwortlich war und von dem es heißt, dass er die Fähigkeit besitzt, Liches auf der ganzen Welt einfach durch Willenskraft zu kontrollieren.
-Dies versetzte den Lorenorn in Angst und Schrecken, und zu dieser Zeit begann er, seine Ohnmachtsanfälle zu notieren.
-Der letzte Eintrag liegt erst ein paar Tage zurück und ist vollständig in Ancient Netherese verfasst:
-“As the mythal continues to collapse, there is hope that Thultanthar will be freed and can rise once again—and from that seat the Netherese shall again rule not only the skies, but all of Faerûn.
-These threads, so empowered by battery and engine and force of will, will be rewoven in a tapestry worthy of the one true queen of magic.
-Mystryl, my faith forever lies in you.
-Let us reshape this world into a vision of your choosing.
-Eternally,
-L.”

Storyaward: Larloch’s Unblinking Gaze
“The warlock”—in truth, the Netherese Lich Larloch—has taken an interest in you.
You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works.
This may work for or against you in future encounters with Larloch and his agents.

Storyaward: Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits.
When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons.
If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor.
At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Lore of the Ages
The corrupted Lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years.
The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter ofer:
a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic.
Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse.
You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

2020-09-20 12:56 DDAL08-11 - Poisoned Words Show
2021-06-11 21:51 DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A Pale Devil Show

DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil
Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or
upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia

1x Potion of Flying

2020-10-05 20:00 DDAL-DRW04 Foreign Affairs Part 1: Dissapearnces and Doubts 1 Show

payed 200 gold for teleportation

2020-09-14 23:36 DDEX3-03 The Occupation of Szith Morcane Show

1x Potion of Greater Healing

2021-01-01 01:00 DDEX3-4 It’s All in the Blood Show

1x Potion of Superior Healing
1x Scroll of Globe of Invulnerability
1x Scroll of Fire Shield
1x Scroll of Prismatic Spray

Grabber Forths Spellbook
Es besteht aus gravierten Steinplatten und ist in dickes, graues Leder gebunden. Es enthält die folgenden Zaubersprüche:
1st level: detect magic, mage armor, magic missile, shield
2nd level: mirror image, Maximillian's earthen grasp, see invisibility
3rd level: counterspell, slow, fireball
4th level: greater invisibility, polymorph, stoneskin
5th level: cone of cold, fire shield, immolation
,
6th level: circle of death, globe of invulnerability
7th level: forcecage
8th level: incendiary cloud
9th level: time stop

2021-01-10 13:22 DDHC00-GSM-08 The Styes Show

1x Potion of Greater Healing
1x Potion of Waterbreathing

2020-09-21 11:37 DDHC-LMOP HC 2 1 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-07-21 14:00 DDHC-LMOP Lost Mine of Phandelver 1 3 Show DM Log

Mirok the Baseman (human fighter)
Merlin (elfen wizard)
Shino (Dwarfen Monk)
Luna follower of the Gods (Human Cleric)

2020-07-21 14:00 DDHC-LMOP Lost Mine of Phandelver 1 2 Show DM Log

****Mirok the Baseman (human fighter)
Merlin (elfen wizard)
Shino (Dwarfen Monk)
Luna follower of the Gods (Human Cleric)

2021-06-05 19:37 DDHC-TOA-1 Tomb of Annihilation 3 Show DM Log
Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2020-10-01 17:16 CCC-BMG-38-HULB3-2 Dead Canaries 600 Tome of Clear Thoughts (not sure) Show

Story Award: Mental Fortitude
You prevailed in a direct duel of the minds with the alhoon Berach, thus your mind is strengthened. You may choose to have advantage on each of the three mental saves once, scratching each off the sheet after use (once each for an Intelligence, Wisdom and Charisma save).

Scroll of Antipatcy and Sympitacy

2020-11-10 16:31 CCC-BMG-39-Hulb3-3 Darkest Vein 800 Dream Whirl (+3 Lance) Show

Storyaward: A Mercyfull Soul
After seeing and hearing the plight of the alhoon Berach, you have decided that sparing its life so that it may spend its last year hunting for peace was the correct decision. Whether this will be the correct decision in the future has yet to be determined...
used wisdom and int advantag from mental fortitude
Spellscroll of Plane Shift

2020-09-07 17:24 CCC-GLIP-02-01 Blue Scales 120 Arrow Catching Shield Show

Story Award: Honor of the Kroth Magg
While most of the civilized world views hobgoblins as no better than orcs or goblins, you have learned otherwise. While they can be cruel and tyrannical, there is also a deep honor and profound discipline to them. They seek to pay back all debts and they find lying to be beneath them.
In future Glip Dak adventures, the heroes have advantage on Charisma (Persuasion) checks with the Kroth Magg, and goods 25 gp and under can be bought at half price in Glip Dak.

2021-01-28 18:18 CCC-GSP02-03 Maladomini Unleashed 0 0 Show

Banned: Maladomini
Maladomini’s prevailing theme is truth, and the truth is... you’ve violated the laws of this place. Whether you’ve done so knowingly or not, Baalzebul, lord of the seventh layer of the Nine Hells, has deemed you guilty of this transgression and has banned you from ever returning.

You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Maladomini.

Linkes Auge hat nun ein Saphir nachdem er Coru an einen Pitfiend verkauft hat!
Junjun für "Familienangehörige"
Jun’xelionmajunabopoli

2020-11-15 17:21 CCC-Mind-01-01 Lost in Thought 600 Show
2020-10-07 16:48 CCC-QCC2017 Delusions of Grandeur 200 Manual of Bodily Health Show

****Storyaward:Favor of Boddynock Glitterstone

Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling

Spellbook:
*separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells:
1st level: absorb elements
, detect magic, earth tremor, mage armor, magic missile, shield
2nd level: earthbind
, pyrotechnics, misty step, skywrite, suggestion
3rd level: counterspell, erupting earth, fireball, flame arrows, fly
4th level: elemental bane, greater invisibility, ice storm, watery sphere
5th level: cone of cold, control winds*

  • These spells can be found in Princes of the Apocalypse and the Elemental Evil Player’s Guide.**

**To Wear the Cloak

If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks.**

2020-12-05 10:35 CCC-QCC2018-01 Of Gods and Monsters 600 Show

Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

Membership in the Royal Order of Tarrasque Herders.
Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

The Ecology of the Tarrasque.
Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

2020-09-26 14:26 CCC-ROZK-01-2 Zhentarim's Lament 510 Tome of Influnence and Leadership Show

Storyaward: NATURE OF THE WEAVE
You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Glatze bis remove curse gecasted 90 gold für spellcasting service ausgegeben

1x Spellscroll of Simulacrum
1x Potion of Superior Healing Potion as Bonbon

Character Creation Show

Race: Elf (High Elf)

Ability Score Increase: Your Intelligence score increases by 1 and your Dexterity Score by 2

Speed: Your base walking speed is 30 feet.

Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses You have proficiency in the Perception skill.

Fey Ancestry You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

Elf Weapon Training⁠: You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow.

Cantrip: You know one cantrip of your choice from the Wizard spell list. Intelligence is your Spellcasting Ability for it.

Extra Language⁠: You can speak, read, and write one extra language of your choice.

Ability Scores:

Str: 8
Dex: 15 (+2)
Con: 15
Int: 19 (+1)
Wis: 8
Cha: 8


Class: Wizard Bladesinger

Proficiencies

Armor: light armor through Bladesinger
Weapons: Daggers, Darts, Slings, Light Crosbow, Quarterstaff and one one handed melee weapon of your choise through Bladesinger
Tools: none
Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana,History, Insight, Investigation, Medecine and Religion and get Performance through Bladesinger

Starting Equipment

(a) a quarterstaff or (b) a dagger
(a) a component pouch or (b) an arcane focus
(a) a scholar’s pack or (b) an explorer’s pack
A spellbook

Explorer's Pack

Adventuring gear - 10 gp, 59 lb.

Includes:
  • a backpack
  • a bedroll
  • a mess kit
  • a tinderbox
  • 10 torches
  • 10 days of rations
  • a waterskin
  • 50 feet of hempen rope

Background: Custom (with save Haven Feat)

Skill Proficiencies two Proficencys of your Choice: Stealth Acrobatics
Languages Two of your choice
Equipment15gp, a tool or equivalent miscellaneous equipment and a set of clothing


Certificates

Arctic Stink Squirrel Familiar
DnD Legacy Award: This cuddly little brute makes a playful
(if alarming) companion.
- It can be summoned using find familiar and
has the statistics of a weasel.
- It can cast
stinking cloud once per day, save DC 11

2021-11-14 20:11 DDAL 00-02F The Definition of Heroism 3816 10 Quaryl´s Codex (Tome of the Stilled Tongue) Show

Quaryl´s Spellbooks
Ihr findet den Rest von Quaryls Bibliothek hinter einer falschen Wand in seiner zentralen Kammer. Diese Bücher stellen nur einen Bruchteil seiner Magiekenntnisse dar.
- Es ist wahrscheinlich, dass die Charaktere bereits sein Buch mit den Zaubersprüchen der 2. Stufe besitzen; die restlichen Bände hier decken die anderen 8 Stufen der bekannten Magie ab.
- Sie tragen alle die gleiche Inschrift, die in einer antiquierten, blumigen Elfenschrift geschrieben ist:
“Property of Quaryl Tellasarim, lorenorn of Myth Drannor and faithful of Mystra”
- Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character.
- Each tome is devoted to a single level of spells.
- Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook).
- Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation efect) immediately rematerialize on a shelf in his lair.
- Eforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger.
- However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

-Schließlich gelingt es den Charakteren, einen großen Lederband mit Quaryls persönlichem Siegel auf dem Einband zu bergen.
- Darin können sie über seine Erforschung des Kodex und seine ersten Begegnungen mit dem "Hexenmeister" lesen. Mit der Zeit begann Quaryl zu befürchten, dass es sich bei diesem geisterhaften Schreiber um einen Netherese Lich namens Larloch handelte - genau derselbe Lich, der für die Zerstörung von Myth Drannor und Thultanthar verantwortlich war und von dem es heißt, dass er die Fähigkeit besitzt, Liches auf der ganzen Welt einfach durch Willenskraft zu kontrollieren.
-Dies versetzte den Lorenorn in Angst und Schrecken, und zu dieser Zeit begann er, seine Ohnmachtsanfälle zu notieren.
-Der letzte Eintrag liegt erst ein paar Tage zurück und ist vollständig in Ancient Netherese verfasst:
-“As the mythal continues to collapse, there is hope that Thultanthar will be freed and can rise once again—and from that seat the Netherese shall again rule not only the skies, but all of Faerûn.
-These threads, so empowered by battery and engine and force of will, will be rewoven in a tapestry worthy of the one true queen of magic.
-Mystryl, my faith forever lies in you.
-Let us reshape this world into a vision of your choosing.
-Eternally,
-L.”

Storyaward: Larloch’s Unblinking Gaze
“The warlock”—in truth, the Netherese Lich Larloch—has taken an interest in you.
You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works.
This may work for or against you in future encounters with Larloch and his agents.

Storyaward: Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits.
When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons.
If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor.
At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Lore of the Ages
The corrupted Lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years.
The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter ofer:
a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic.
Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse.
You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

2020-09-20 12:56 DDAL08-11 - Poisoned Words 90 Glamoured Studded Leather Show
2021-06-11 21:51 DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A Pale Devil 3000 Soulcoins x3, Cloak of Invisibility Show

DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil
Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or
upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia

1x Potion of Flying

2020-10-05 20:00 DDAL-DRW04 Foreign Affairs Part 1: Dissapearnces and Doubts 1 400 Show

payed 200 gold for teleportation

2020-09-14 23:36 DDEX3-03 The Occupation of Szith Morcane 150 Show

1x Potion of Greater Healing

2021-01-01 01:00 DDEX3-4 It’s All in the Blood 1600 Ioun Stone of Mastery (Regeneration), Greatsword +3 Show

1x Potion of Superior Healing
1x Scroll of Globe of Invulnerability
1x Scroll of Fire Shield
1x Scroll of Prismatic Spray

Grabber Forths Spellbook
Es besteht aus gravierten Steinplatten und ist in dickes, graues Leder gebunden. Es enthält die folgenden Zaubersprüche:
1st level: detect magic, mage armor, magic missile, shield
2nd level: mirror image, Maximillian's earthen grasp, see invisibility
3rd level: counterspell, slow, fireball
4th level: greater invisibility, polymorph, stoneskin
5th level: cone of cold, fire shield, immolation
,
6th level: circle of death, globe of invulnerability
7th level: forcecage
8th level: incendiary cloud
9th level: time stop

2021-01-10 13:22 DDHC00-GSM-08 The Styes 0 Show

1x Potion of Greater Healing
1x Potion of Waterbreathing

2020-09-21 11:37 DDHC-LMOP HC 1 240 Show DM Log

Molok - Kobolt Sorc
Mink - Tabaxi Cleric
Mirage - Tiefling Fighter
Holunder - Highelf Druid

2020-07-21 14:00 DDHC-LMOP Lost Mine of Phandelver 3 80 Show DM Log

Mirok the Baseman (human fighter)
Merlin (elfen wizard)
Shino (Dwarfen Monk)
Luna follower of the Gods (Human Cleric)

2020-07-21 14:00 DDHC-LMOP Lost Mine of Phandelver 2 80 Show DM Log

****Mirok the Baseman (human fighter)
Merlin (elfen wizard)
Shino (Dwarfen Monk)
Luna follower of the Gods (Human Cleric)

2021-06-05 19:37 DDHC-TOA-1 Tomb of Annihilation 1600 Show DM Log