Show Log Entry
Adventure Title
DDAL 00-02F The Definition of Heroism
DDAL 00-02F The Definition of Heroism
Session
Date Played
2021-11-14 20:11:00 UTC
2021-11-14 20:11:00 UTC
Levels Gained
0
0
GP +/-
3816
3816
Downtime +/-
10.0
10.0
Location Played
DM Name
Klaus K.
Klaus K.
DM DCI Number
4320812635
4320812635
Notes
Quaryl´s Spellbooks Ihr findet den Rest von Quaryls Bibliothek hinter einer falschen Wand in seiner zentralen Kammer. Diese Bücher stellen nur einen Bruchteil seiner Magiekenntnisse dar. - Es ist wahrscheinlich, dass die Charaktere bereits sein Buch mit den Zaubersprüchen der 2. Stufe besitzen; die restlichen Bände hier decken die anderen 8 Stufen der bekannten Magie ab. - Sie tragen alle die gleiche Inschrift, die in einer antiquierten, blumigen Elfenschrift geschrieben ist: “Property of Quaryl Tellasarim, lorenorn of Myth Drannor and faithful of Mystra” - Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. - Each tome is devoted to a single level of spells. - Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). - Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation efect) immediately rematerialize on a shelf in his lair. - Eforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. - However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal. -Schließlich gelingt es den Charakteren, einen großen Lederband mit Quaryls persönlichem Siegel auf dem Einband zu bergen. - Darin können sie über seine Erforschung des Kodex und seine ersten Begegnungen mit dem "Hexenmeister" lesen. Mit der Zeit begann Quaryl zu befürchten, dass es sich bei diesem geisterhaften Schreiber um einen Netherese Lich namens Larloch handelte - genau derselbe Lich, der für die Zerstörung von Myth Drannor und Thultanthar verantwortlich war und von dem es heißt, dass er die Fähigkeit besitzt, Liches auf der ganzen Welt einfach durch Willenskraft zu kontrollieren. -Dies versetzte den Lorenorn in Angst und Schrecken, und zu dieser Zeit begann er, seine Ohnmachtsanfälle zu notieren. -Der letzte Eintrag liegt erst ein paar Tage zurück und ist vollständig in Ancient Netherese verfasst: -“As the mythal continues to collapse, there is hope that Thultanthar will be freed and can rise once again—and from that seat the Netherese shall again rule not only the skies, but all of Faerûn. -These threads, so empowered by battery and engine and force of will, will be rewoven in a tapestry worthy of the one true queen of magic. -Mystryl, my faith forever lies in you. -Let us reshape this world into a vision of your choosing. -Eternally, -L.” Storyaward: Larloch’s Unblinking Gaze “The warlock”—in truth, the Netherese Lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents. Storyaward: Myth Drannor Explorer You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters. Lore of the Ages The corrupted Lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter ofer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.
Quaryl´s Spellbooks Ihr findet den Rest von Quaryls Bibliothek hinter einer falschen Wand in seiner zentralen Kammer. Diese Bücher stellen nur einen Bruchteil seiner Magiekenntnisse dar. - Es ist wahrscheinlich, dass die Charaktere bereits sein Buch mit den Zaubersprüchen der 2. Stufe besitzen; die restlichen Bände hier decken die anderen 8 Stufen der bekannten Magie ab. - Sie tragen alle die gleiche Inschrift, die in einer antiquierten, blumigen Elfenschrift geschrieben ist: “Property of Quaryl Tellasarim, lorenorn of Myth Drannor and faithful of Mystra” - Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. - Each tome is devoted to a single level of spells. - Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). - Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation efect) immediately rematerialize on a shelf in his lair. - Eforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. - However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal. -Schließlich gelingt es den Charakteren, einen großen Lederband mit Quaryls persönlichem Siegel auf dem Einband zu bergen. - Darin können sie über seine Erforschung des Kodex und seine ersten Begegnungen mit dem "Hexenmeister" lesen. Mit der Zeit begann Quaryl zu befürchten, dass es sich bei diesem geisterhaften Schreiber um einen Netherese Lich namens Larloch handelte - genau derselbe Lich, der für die Zerstörung von Myth Drannor und Thultanthar verantwortlich war und von dem es heißt, dass er die Fähigkeit besitzt, Liches auf der ganzen Welt einfach durch Willenskraft zu kontrollieren. -Dies versetzte den Lorenorn in Angst und Schrecken, und zu dieser Zeit begann er, seine Ohnmachtsanfälle zu notieren. -Der letzte Eintrag liegt erst ein paar Tage zurück und ist vollständig in Ancient Netherese verfasst: -“As the mythal continues to collapse, there is hope that Thultanthar will be freed and can rise once again—and from that seat the Netherese shall again rule not only the skies, but all of Faerûn. -These threads, so empowered by battery and engine and force of will, will be rewoven in a tapestry worthy of the one true queen of magic. -Mystryl, my faith forever lies in you. -Let us reshape this world into a vision of your choosing. -Eternally, -L.” Storyaward: Larloch’s Unblinking Gaze “The warlock”—in truth, the Netherese Lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents. Storyaward: Myth Drannor Explorer You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters. Lore of the Ages The corrupted Lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter ofer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Quaryl´s Codex (Tome of the Stilled Tongue) | Legendary | true | |||
Quaryl´s Codex (Tome of the Stilled Tongue) Wondrous Item, legendary (requires attunement by a wizard) This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it’s unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of Secrets. The Tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine. If you can attune to this item, you can use it as a Spellbook and an arcane focus. In addition, while holding the tome, you can use a Bonus Action to Cast a Spell you have written in this tome, without expending a spell slot or using any verbal or somatic Components. Once used, this property of the tome can’t be used again until the next dawn. While attuned to the book, you can remove the tongue from the book’s cover. If you do so, all Spells written in the book are permanently erased. Vecna watches anyone using this tome. He can also write cryptic messages in the book. These messages appear at midnight and Fade Away after they are read. |