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#### **Race**: Elf (High Elf) **Ability Score Increase:** Your Intelligence score increases by 1 and your Dexterity Score by 2 **Speed:** Your base walking speed is 30 feet. **Darkvision** Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. **Keen Senses** You have proficiency in the Perception skill. **Fey Ancestry** You have advantage on saving throws against being charmed, and magic can’t put you to sleep. **Trance** Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. **Languages** You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. **Elf Weapon Training:** You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow. **Cantrip:** You know one cantrip of your choice from the Wizard spell list. Intelligence is your Spellcasting Ability for it. **Extra Language:** You can speak, read, and write one extra language of your choice. #### Ability Scores: Str: 8 Dex: 15 (+2) Con: 15 Int: 19 (+1) Wis: 8 Cha: 8 ______ #### Class: Wizard Bladesinger ##### **Proficiencies** **Armor:** light armor through Bladesinger **Weapons:** Daggers, Darts, Slings, Light Crosbow, Quarterstaff and one one handed melee weapon of your choise through Bladesinger **Tools:** none **Saving Throws:** Intelligence, Wisdom **Skills:** Choose 2 from **Arcana**,**History**, Insight, Investigation, Medecine and Religion and get **Performance** through Bladesinger ##### **Starting Equipment** (a) a quarterstaff or **(b) a dagger** (a) a component pouch or **(b) an arcane focus** (a) a scholar’s pack or **(b) an explorer’s pack** **A spellbook** ##### **Explorer's Pack** *Adventuring gear - 10 gp, 59 lb.* ###### Includes: * a backpack * a bedroll * a mess kit * a tinderbox * 10 torches * 10 days of rations * a waterskin * 50 feet of hempen rope ______ #### Background: Custom (with save Haven Feat) **Skill Proficiencies** two Proficencys of your Choice: **Stealth Acrobatics** **Languages** Two of your choice **Equipment**15gp, a tool or equivalent miscellaneous equipment and a set of clothing ______ #### Certificates **Arctic Stink Squirrel Familiar** DnD Legacy Award: This cuddly little brute makes a playful (if alarming) companion. - It can be summoned using find familiar and has the statistics of a weasel. - It can cast stinking cloud once per day, save DC 11
#### **Race**: Elf (High Elf) **Ability Score Increase:** Your Intelligence score increases by 1 and your Dexterity Score by 2 **Speed:** Your base walking speed is 30 feet. **Darkvision** Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. **Keen Senses** You have proficiency in the Perception skill. **Fey Ancestry** You have advantage on saving throws against being charmed, and magic can’t put you to sleep. **Trance** Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. **Languages** You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. **Elf Weapon Training:** You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow. **Cantrip:** You know one cantrip of your choice from the Wizard spell list. Intelligence is your Spellcasting Ability for it. **Extra Language:** You can speak, read, and write one extra language of your choice. #### Ability Scores: Str: 8 Dex: 15 (+2) Con: 15 Int: 19 (+1) Wis: 8 Cha: 8 ______ #### Class: Wizard Bladesinger ##### **Proficiencies** **Armor:** light armor through Bladesinger **Weapons:** Daggers, Darts, Slings, Light Crosbow, Quarterstaff and one one handed melee weapon of your choise through Bladesinger **Tools:** none **Saving Throws:** Intelligence, Wisdom **Skills:** Choose 2 from **Arcana**,**History**, Insight, Investigation, Medecine and Religion and get **Performance** through Bladesinger ##### **Starting Equipment** (a) a quarterstaff or **(b) a dagger** (a) a component pouch or **(b) an arcane focus** (a) a scholar’s pack or **(b) an explorer’s pack** **A spellbook** ##### **Explorer's Pack** *Adventuring gear - 10 gp, 59 lb.* ###### Includes: * a backpack * a bedroll * a mess kit * a tinderbox * 10 torches * 10 days of rations * a waterskin * 50 feet of hempen rope ______ #### Background: Custom (with save Haven Feat) **Skill Proficiencies** two Proficencys of your Choice: **Stealth Acrobatics** **Languages** Two of your choice **Equipment**15gp, a tool or equivalent miscellaneous equipment and a set of clothing ______ #### Certificates **Arctic Stink Squirrel Familiar** DnD Legacy Award: This cuddly little brute makes a playful (if alarming) companion. - It can be summoned using find familiar and has the statistics of a weasel. - It can cast stinking cloud once per day, save DC 11