Adventure Logsheet
1x Potion of Healing
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Spellscroll Expeditious Retread in buch kopiert
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Mirok the Baseman (human fighter) Merlin (elfen wizard) Shino (Dwarfen Monk) Luna follower of the Gods (Human Cleric)
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****Mirok the Baseman (human fighter) Merlin (elfen wizard) Shino (Dwarfen Monk) Luna follower of the Gods (Human Cleric)
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weggeworfen
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Player Name: Nemo Character Name: Vaermina DCI: 9318732035
Story Award: Honor of the Kroth Magg While most of the civilized world views hobgoblins as no better than orcs or goblins, you have learned otherwise. While they can be cruel and tyrannical, there is also a deep honor and profound discipline to them. They seek to pay back all debts and they find lying to be beneath them. In future Glip Dak adventures, the heroes have advantage on Charisma (Persuasion) checks with the Kroth Magg, and goods 25 gp and under can be bought at half price in Glip Dak.
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mit darah getauscht eigener charackter
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weggeworfen
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Copied Animate Dead from Freedoms Spelllist
1x Potion of Greater Healing
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Molok - Kobolt Sorc Mink - Tabaxi Cleric Mirage - Tiefling Fighter Holunder - Highelf Druid
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file:///C:/Users/alina/Desktop/DnD%20Al/DnDLegacyAwardArctic-Stink-Squirrel.pdf Freigeschaltet für Lumiere Sternwacht: Arctic Stink Squirrel Familiar. Legacy Award
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1x diamond for revivefy 5x Potion of Healing
Storyaward: NATURE OF THE WEAVE You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Glatze bis remove curse gecasted 90 gold für spellcasting service ausgegeben 1x Spellscroll of Simulacrum 1x Potion of Superior Healing Potion as Bonbon
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NATURE OF THE WEAVE You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.
Story Award: Mental Fortitude You prevailed in a direct duel of the minds with the alhoon Berach, thus your mind is strengthened. You may choose to have advantage on each of the three mental saves once, scratching each off the sheet after use (once each for an Intelligence, Wisdom and Charisma save). Scroll of Antipatcy and Sympitacy
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Steelwind Strike abgeschrieben von Rudis Charakter Coroner
payed 200 gold for teleportation
****Storyaward:Favor of Boddynock Glitterstone Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Spellbook: *separated from the binding. It appears numerous attempts have been made to reattach the cover using glue. Scribbled on the inside back cover are the phrases “Frog cult?” and “Dave says ‘hi’.” It contains the following spells: 1st level: absorb elements, detect magic, earth tremor, mage armor, magic missile, shield 2nd level: earthbind, pyrotechnics, misty step, skywrite, suggestion 3rd level: counterspell, erupting earth, fireball, flame arrows, fly 4th level: elemental bane, greater invisibility, ice storm, watery sphere 5th level: cone of cold, control winds* These spells can be found in Princes of the Apocalypse and the Elemental Evil Player’s Guide.** **To Wear the Cloak If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks.**
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getauscht mit eigenem charakter shinzo hoshi
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traded with own Charakter Meridiem Sternwacht
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getauscht mit Nemo DCI9318732035
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getauscht mit eigenem charakter Darah
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getauscht mit eignem Charakter Darah
Storyaward: A Mercyfull Soul After seeing and hearing the plight of the alhoon Berach, you have decided that sparing its life so that it may spend its last year hunting for peace was the correct decision. Whether this will be the correct decision in the future has yet to be determined... used wisdom and int advantag from mental fortitude Spellscroll of Plane Shift
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Sunshine Sparkels (Rudi) Scribed from Lumiere Sternwacht: DCI - 2319694766 Blindness/Deafness (100GP 4h) Greater Invisibility (200GP 8h)
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getauscht mit Nessus Nemo DCI9318732035
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Wizards: 4 Spell Scroll of 5th Level or Lower: Mislead, Bigbys Hand, Scrying, Dominate Person Efreeti Bottle 2 Potions nicht Legendary nach Wahl: 2x Potion of Speed
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getauscht mit eigenem Charakter Meridiem Sternwacht
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weggeworfen
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getauscht mit eigenem charakter Meridiem Sternwacht
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getauscht mit eigenem Charakter Aestus
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getauscht mit eigenem Charakter Magna Schattentochter
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Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a life-debt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.
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3x 300gp for diamonds 2x 50 gp for potion of healing
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3x potions of greater healing 1x potion of healing
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10x Rations
1x Potion of Superior Healing 1x Scroll of Globe of Invulnerability 1x Scroll of Fire Shield 1x Scroll of Prismatic Spray Grabber Forths Spellbook Es besteht aus gravierten Steinplatten und ist in dickes, graues Leder gebunden. Es enthält die folgenden Zaubersprüche: 1st level: detect magic, mage armor, magic missile, shield 2nd level: mirror image, Maximillian's earthen grasp, see invisibility 3rd level: counterspell, slow, fireball 4th level: greater invisibility, polymorph, stoneskin 5th level: cone of cold, fire shield, immolation, 6th level: circle of death, globe of invulnerability 7th level: forcecage 8th level: incendiary cloud 9th level: time stop
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getauscht mit eigenem charakter shinzo hoshi
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getauscht mit Nemos Charakter Nara Krieg
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weggeworfen
1x Potion of Greater Healing 1x Potion of Waterbreathing
Banned: Maladomini Maladomini’s prevailing theme is truth, and the truth is... you’ve violated the laws of this place. Whether you’ve done so knowingly or not, Baalzebul, lord of the seventh layer of the Nine Hells, has deemed you guilty of this transgression and has banned you from ever returning. You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Maladomini. Linkes Auge hat nun ein Saphir nachdem er Coru an einen Pitfiend verkauft hat! Junjun für "Familienangehörige" Jun’xelionmajunabopoli
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getauscht mit eigenem charakter Meridiem Sternwacht
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Used Ghost of Saltmarsh downtime Activity to get item
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getauscht mit eingenem charakter Grumm'shaack Godsend
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used downtime activity to cast simulacrum
DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil Thanks of Ilmater You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia 1x Potion of Flying
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getauscht mit eigenem Charakter Din
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Season 11 Downtime Adjustments
Quaryl´s Spellbooks Ihr findet den Rest von Quaryls Bibliothek hinter einer falschen Wand in seiner zentralen Kammer. Diese Bücher stellen nur einen Bruchteil seiner Magiekenntnisse dar. - Es ist wahrscheinlich, dass die Charaktere bereits sein Buch mit den Zaubersprüchen der 2. Stufe besitzen; die restlichen Bände hier decken die anderen 8 Stufen der bekannten Magie ab. - Sie tragen alle die gleiche Inschrift, die in einer antiquierten, blumigen Elfenschrift geschrieben ist: “Property of Quaryl Tellasarim, lorenorn of Myth Drannor and faithful of Mystra” - Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. - Each tome is devoted to a single level of spells. - Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). - Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation efect) immediately rematerialize on a shelf in his lair. - Eforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. - However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal. -Schließlich gelingt es den Charakteren, einen großen Lederband mit Quaryls persönlichem Siegel auf dem Einband zu bergen. - Darin können sie über seine Erforschung des Kodex und seine ersten Begegnungen mit dem "Hexenmeister" lesen. Mit der Zeit begann Quaryl zu befürchten, dass es sich bei diesem geisterhaften Schreiber um einen Netherese Lich namens Larloch handelte - genau derselbe Lich, der für die Zerstörung von Myth Drannor und Thultanthar verantwortlich war und von dem es heißt, dass er die Fähigkeit besitzt, Liches auf der ganzen Welt einfach durch Willenskraft zu kontrollieren. -Dies versetzte den Lorenorn in Angst und Schrecken, und zu dieser Zeit begann er, seine Ohnmachtsanfälle zu notieren. -Der letzte Eintrag liegt erst ein paar Tage zurück und ist vollständig in Ancient Netherese verfasst: -“As the mythal continues to collapse, there is hope that Thultanthar will be freed and can rise once again—and from that seat the Netherese shall again rule not only the skies, but all of Faerûn. -These threads, so empowered by battery and engine and force of will, will be rewoven in a tapestry worthy of the one true queen of magic. -Mystryl, my faith forever lies in you. -Let us reshape this world into a vision of your choosing. -Eternally, -L.” Storyaward: Larloch’s Unblinking Gaze “The warlock”—in truth, the Netherese Lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents. Storyaward: Myth Drannor Explorer You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters. Lore of the Ages The corrupted Lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter ofer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.
Attuned Magic Items Flare (Flametounge Shortsword), Staff of Power, Amulet of Health, ~ Active Magic Items Tome of Clear Thoughts (not sure), Manual of Quickness and Action, Studded Leather +2, ~ Stashed Magic Items Ioun Stone of Mastery (Regeneration), QUARYL’S CODEX (TOME OF THE STILLED TONGUE),, Soulcoins x3, Cloak of Invisibility, Staff of Frost ~ Active Consumebles 2x Potion of Speed 2x Potion of Superior Healing (one in Form of a Bonbon) 1x Potion of Flying 5x Potion of Healing 5x Potion of Greater Healing ~ Stashed Consumebles 4x Potion of Healing 1x Potion of Water Breathing Scroll of Globe of Invu Scroll of Fire Shield Scroll of Prismatic Spray Scroll of Plane Shift Scroll of Simulacrum Magic Components Revivefy Diamond x4 Tashas otherworldy Guise Item Rewards Legacy Award: Arctic Stink Squirrel Familiar (non active)
Race: Elf (High Elf) Ability Score Increase: Your Intelligence score increases by 1 and your Dexterity Score by 2 Speed: Your base walking speed is 30 feet. Darkvision Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Keen Senses You have proficiency in the Perception skill. Fey Ancestry You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Trance Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Languages You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Elf Weapon Training: You have proficiency with the Longsword, Shortsword, Shortbow, and Longbow. Cantrip: You know one cantrip of your choice from the Wizard spell list. Intelligence is your Spellcasting Ability for it. Extra Language: You can speak, read, and write one extra language of your choice. Ability Scores: Str: 8 Dex: 15 (+2) Con: 15 Int: 19 (+1) Wis: 8 Cha: 8 Class: Wizard Bladesinger Proficiencies Armor: light armor through Bladesinger Weapons: Daggers, Darts, Slings, Light Crosbow, Quarterstaff and one one handed melee weapon of your choise through Bladesinger Tools: none Saving Throws: Intelligence, Wisdom Skills: Choose 2 from Arcana,History, Insight, Investigation, Medecine and Religion and get Performance through Bladesinger Starting Equipment (a) a quarterstaff or (b) a dagger (a) a component pouch or (b) an arcane focus (a) a scholar’s pack or (b) an explorer’s pack A spellbook Explorer's Pack Adventuring gear - 10 gp, 59 lb. Includes: a backpack a bedroll a mess kit a tinderbox 10 torches 10 days of rations a waterskin 50 feet of hempen rope Background: Custom (with save Haven Feat) Skill Proficiencies two Proficencys of your Choice: Stealth Acrobatics Languages Two of your choice Equipment15gp, a tool or equivalent miscellaneous equipment and a set of clothing Certificates Arctic Stink Squirrel Familiar DnD Legacy Award: This cuddly little brute makes a playful (if alarming) companion. - It can be summoned using find familiar and has the statistics of a weasel. - It can cast stinking cloud once per day, save DC 11