Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ War Leader Pipe of Smoke Monsters
common
PS-DC-UMY-01 The Unmemory of You
Show
☐ Wand of Web
uncommon
LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre
Show
Notes:
This wand is made of twisted strands of dried ettercap silk. It remains sticky to the touch no matter how it is cleaned.
☐ The Lucky Jade Hare’s Boots (Boots of Striding and Springing)
uncommon
WBW-DC-ZODIAC-04 The Jade Hare
Show
Notes:
“Fluffy white fur pair of boots studded with moonstones and soaked for eight days in a luck potion.”
Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
☐ The Joys of Underdark Cooking (Heward's Handy Spice Pouch)
common
CCC-ALMOG-20 TALES01-04 Jaunt to the Center of Faerun
Show
Notes:
The Joys of Underdark Cooking takes the form of a tattered book instead of a belt pouch. The book is decorated with the image of bioluminescent blue and purple mushrooms on the cover. A description in undercommon reads, “They can’t all taste the same, can they?” Users expend a charge by flipping the book to an appropriate page, and then the pinch of seasoning appears in a free hand. Anyone eating a meal seasoned by The Joys of Underdark Cooking feels fortunate and optimistic about what the future holds.
☐ Staff of the Adder
uncommon
CCC-SRCC1-3 Altar of the Smoldering Eye
Show
☐ Smoldering Armor (Studded Leather)
common
DC-POA-CODEX-02 Bear in Mind
Show
Notes:
This reinforced leather jerkin is edged in red thread and embroidered with Husk's personal mark on the back. It has a turn-down collar lined with fox fur, and a detachable hood fastened in place by lodestone studs.
☐ Smoking Cigar Tattoo (Coiling Grasp Tattoo)
uncommon
SJ-DC-YZ- 01 - 01 Easy Task
Show
Notes:
Tattoo Attunement. To attune to this item, you hold the cigar to your skin where you want the tattoo to appear, pressing the cigar there throughout the attunement process.
When the attunement is complete, the cigar turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the cigar reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
Minor property: As Smoke surrounds your body you float on water and other liquids. You have advantage on Strength (Athletics) checks to swim.
The needle looks like a normal half smoked cigar. Once it is applied to the skin your tattoo looks like a tentake made out of smoke.
When the effect is used the tendril takes form of a smoke tentacle aswell.
☐ Shaman's Ring (Pearl of Power)
uncommon
SJ-DC-YZ-01-03 – Shaman's Legacy
Show
Notes:
Sentinel: The pearl glows faintly when an elemental is within 120 feet of it.
☐ Ring of Jumping
uncommon
DC-POA-CODEX-02 Bear in Mind
Show
Notes:
This small loop of metal is finely inscribed with runes, and emits harmless sparks at random intervals. When attuned, the ring sends controlled electric pulses to the wearer's leg muscles, stimulating them to enhance jumping performance.
☐ Pole of Angling
common
DC-POA-CODEX-01 Bear the Lode
Show
Notes:
This wooden pole is carved from tip to tip with symbols in Druidic that read "bountiful catch", as well as representations of fish.
🎕 Perfume of Bewitching
common
SJ-DC-RFJK-01 Bringing Home the Bacon
Show
Notes:
Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Raialeth
This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic.
This item is found in Xanathar's Guide to Everything.
☐ Mask of the Shaman (Hat of Wizardry)
common
SJ-DC-YZ-01-03 – Shaman's Legacy
Show
Notes:
Wondrous item, common (requires attunement by a wizard)
This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits:
You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
Language: The bearer can speak and understand draconic while the item is worn.
🗵 Lunar Cloak (Cloak of Billowing)
common
WBW-DC-ZODIAC-04 The Jade Hare
Show
Notes:
“The silk cloak shifts in shade and brightness based on the phases of the moon.”
Language. The bearer can speak and understand celestial as well as understand the language of rabbits while the item is on the bearer’s person.
☐ Javelin of Lightning
uncommon
SJ-DC-UPR Under Pressure
Show
☐ Javelin of Lightning
uncommon
SJ-DC-MB05-AH123 Assault on Hudson 123
Show
Notes:
This javelin was crafted with a small fragment of the artifact, which, infused the residual power of the Reigar, bestowed upon it an unparalleled af inity with lightning.
Unbreakable. The item can’t be broken. Special means must be used to destroy it.
☐ Hat of Wizardry
common
SJ-DC-MB05-AH123 Assault on Hudson 123
Show
Notes:
Forged on the treacherous grounds of Hudson 123, this hat, adorned with the emblem of the magic lab, carries the weight of its origins and grants its wearer a touch of the asteroid's mystical essence.
Language. The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. The language is Celestial.
🗹 Guardian Guardian Emblem
uncommon
SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you!
Show
Notes:
Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin)
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
Minor Poperty: Guardian.
The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Goodmun’s Book (Enduring Spellbook)
common
CCC-DC-POA-MDV01 Haven (Isn't too far Away)
Show
Notes:
This book’s covers are tropical tree wood, wrapped in large, deep-green leaves and bound with twine-like jungle vine. Its spine gives off a fruitful aroma. While open, an illusory infestation of fruit grub crawl from its spine to linger about the tome’s cover.
Most of its pages are empty. The first few pages contain writings and drawings that tell the story of its original owner, O-Jonnih, a devoted follower of Jannath (Chauntea). Drawings depict Goodmunn’s journey from Chult to the Icewind Dale, how the chwinga came to be in his company, his divine mission and the magics stones that would bring them back home.
Goodmunn’s last writings contain his last revelations of the chwinga: One- While chwinga have no language, he discovered that chanting, “CHWINGA” once meant, “Good, Hi”, twice meant, “Good, Bye” and three times meant, “HELP, PLEASE!”. Two- An effort to translate this chanting with Common tongue phonetics (it appears that O-Jonnih Goodmunn never completed; but adventurers might).
🗵 Flask of Sobriety (Tankard of Soriety)
common
SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you!
Show
Notes:
Wondrous item, common
This flask has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The flask has no effect on magical liquids or harmful substances such as poison.
Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. The message can be seen if the flask is filled with whiskey.
Message: The treasure you may seek is in the ruin of "Al Kha Thun"
🎕 Elemental Gem (Red Cordron)
uncommon
SJ-DC-UPR Under Pressure
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ War Leader Pipe of Smoke Monsters | common | PS-DC-UMY-01 The Unmemory of You | Show | |||
☐ Wand of Web | uncommon | LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre | Show | |||
Notes:
This wand is made of twisted strands of dried ettercap silk. It remains sticky to the touch no matter how it is cleaned. |
||||||
☐ The Lucky Jade Hare’s Boots (Boots of Striding and Springing) | uncommon | WBW-DC-ZODIAC-04 The Jade Hare | Show | |||
Notes:
“Fluffy white fur pair of boots studded with moonstones and soaked for eight days in a luck potion.” |
||||||
☐ The Joys of Underdark Cooking (Heward's Handy Spice Pouch) | common | CCC-ALMOG-20 TALES01-04 Jaunt to the Center of Faerun | Show | |||
Notes:
The Joys of Underdark Cooking takes the form of a tattered book instead of a belt pouch. The book is decorated with the image of bioluminescent blue and purple mushrooms on the cover. A description in undercommon reads, “They can’t all taste the same, can they?” Users expend a charge by flipping the book to an appropriate page, and then the pinch of seasoning appears in a free hand. Anyone eating a meal seasoned by The Joys of Underdark Cooking feels fortunate and optimistic about what the future holds. |
||||||
☐ Staff of the Adder | uncommon | CCC-SRCC1-3 Altar of the Smoldering Eye | Show | |||
☐ Smoldering Armor (Studded Leather) | common | DC-POA-CODEX-02 Bear in Mind | Show | |||
Notes:
This reinforced leather jerkin is edged in red thread and embroidered with Husk's personal mark on the back. It has a turn-down collar lined with fox fur, and a detachable hood fastened in place by lodestone studs. |
||||||
☐ Smoking Cigar Tattoo (Coiling Grasp Tattoo) | uncommon | SJ-DC-YZ- 01 - 01 Easy Task | Show | |||
Notes:
Tattoo Attunement. To attune to this item, you hold the cigar to your skin where you want the tattoo to appear, pressing the cigar there throughout the attunement process. |
||||||
☐ Shaman's Ring (Pearl of Power) | uncommon | SJ-DC-YZ-01-03 – Shaman's Legacy | Show | |||
Notes:
Sentinel: The pearl glows faintly when an elemental is within 120 feet of it. |
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☐ Ring of Jumping | uncommon | DC-POA-CODEX-02 Bear in Mind | Show | |||
Notes:
This small loop of metal is finely inscribed with runes, and emits harmless sparks at random intervals. When attuned, the ring sends controlled electric pulses to the wearer's leg muscles, stimulating them to enhance jumping performance. |
||||||
☐ Pole of Angling | common | DC-POA-CODEX-01 Bear the Lode | Show | |||
Notes:
This wooden pole is carved from tip to tip with symbols in Druidic that read "bountiful catch", as well as representations of fish. |
||||||
🎕 Perfume of Bewitching | common | SJ-DC-RFJK-01 Bringing Home the Bacon | Show | |||
Notes:
Wondrous Item, common |
||||||
☐ Mask of the Shaman (Hat of Wizardry) | common | SJ-DC-YZ-01-03 – Shaman's Legacy | Show | |||
Notes:
Wondrous item, common (requires attunement by a wizard) |
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🗵 Lunar Cloak (Cloak of Billowing) | common | WBW-DC-ZODIAC-04 The Jade Hare | Show | |||
Notes:
“The silk cloak shifts in shade and brightness based on the phases of the moon.” |
||||||
☐ Javelin of Lightning | uncommon | SJ-DC-UPR Under Pressure | Show | |||
☐ Javelin of Lightning | uncommon | SJ-DC-MB05-AH123 Assault on Hudson 123 | Show | |||
Notes:
This javelin was crafted with a small fragment of the artifact, which, infused the residual power of the Reigar, bestowed upon it an unparalleled af inity with lightning. |
||||||
☐ Hat of Wizardry | common | SJ-DC-MB05-AH123 Assault on Hudson 123 | Show | |||
Notes:
Forged on the treacherous grounds of Hudson 123, this hat, adorned with the emblem of the magic lab, carries the weight of its origins and grants its wearer a touch of the asteroid's mystical essence. |
||||||
🗹 Guardian Guardian Emblem | uncommon | SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! | Show | |||
Notes:
Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin) |
||||||
Goodmun’s Book (Enduring Spellbook) | common | CCC-DC-POA-MDV01 Haven (Isn't too far Away) | Show | |||
Notes:
This book’s covers are tropical tree wood, wrapped in large, deep-green leaves and bound with twine-like jungle vine. Its spine gives off a fruitful aroma. While open, an illusory infestation of fruit grub crawl from its spine to linger about the tome’s cover. |
||||||
🗵 Flask of Sobriety (Tankard of Soriety) | common | SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! | Show | |||
Notes:
Wondrous item, common |
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🎕 Elemental Gem (Red Cordron) | uncommon | SJ-DC-UPR Under Pressure | Show |