Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ War Leader Pipe of Smoke Monsters common PS-DC-UMY-01 The Unmemory of You Show
☐ Wand of Web uncommon LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre Show
Notes:

This wand is made of twisted strands of dried ettercap silk. It remains sticky to the touch no matter how it is cleaned.

☐ The Lucky Jade Hare’s Boots (Boots of Striding and Springing) uncommon WBW-DC-ZODIAC-04 The Jade Hare Show
Notes:

“Fluffy white fur pair of boots studded with moonstones and soaked for eight days in a luck potion.”
Guardian. The item yelps a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

☐ The Joys of Underdark Cooking (Heward's Handy Spice Pouch) common CCC-ALMOG-20 TALES01-04 Jaunt to the Center of Faerun Show
Notes:

The Joys of Underdark Cooking takes the form of a tattered book instead of a belt pouch. The book is decorated with the image of bioluminescent blue and purple mushrooms on the cover. A description in undercommon reads, “They can’t all taste the same, can they?” Users expend a charge by flipping the book to an appropriate page, and then the pinch of seasoning appears in a free hand. Anyone eating a meal seasoned by The Joys of Underdark Cooking feels fortunate and optimistic about what the future holds.

☐ Smoldering Armor (Studded Leather) common DC-POA-CODEX-02 Bear in Mind Show
Notes:

This reinforced leather jerkin is edged in red thread and embroidered with Husk's personal mark on the back. It has a turn-down collar lined with fox fur, and a detachable hood fastened in place by lodestone studs.

☐ Smoking Cigar Tattoo (Coiling Grasp Tattoo) uncommon SJ-DC-YZ- 01 - 01 Easy Task Show
Notes:

Tattoo Attunement. To attune to this item, you hold the cigar to your skin where you want the tattoo to appear, pressing the cigar there throughout the attunement process.
When the attunement is complete, the cigar turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the cigar reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
Minor property: As Smoke surrounds your body you float on water and other liquids. You have advantage on Strength (Athletics) checks to swim.
The needle looks like a normal half smoked cigar. Once it is applied to the skin your tattoo looks like a tentake made out of smoke.
When the effect is used the tendril takes form of a smoke tentacle aswell.

☐ Shaman's Ring (Pearl of Power) uncommon SJ-DC-YZ-01-03 – Shaman's Legacy Show
Notes:

Sentinel: The pearl glows faintly when an elemental is within 120 feet of it.

☐ Ring of Jumping uncommon DC-POA-CODEX-02 Bear in Mind Show
Notes:

This small loop of metal is finely inscribed with runes, and emits harmless sparks at random intervals. When attuned, the ring sends controlled electric pulses to the wearer's leg muscles, stimulating them to enhance jumping performance.

☐ Pole of Angling common DC-POA-CODEX-01 Bear the Lode Show
Notes:

This wooden pole is carved from tip to tip with symbols in Druidic that read "bountiful catch", as well as representations of fish.

🎕 Perfume of Bewitching common SJ-DC-RFJK-01 Bringing Home the Bacon Show
Notes:

Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Raialeth
This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic.
This item is found in Xanathar's Guide to Everything.

☐ Mask of the Shaman (Hat of Wizardry) common SJ-DC-YZ-01-03 – Shaman's Legacy Show
Notes:

Wondrous item, common (requires attunement by a wizard)
This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits:
You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
Language: The bearer can speak and understand draconic while the item is worn.

🗵 Lunar Cloak (Cloak of Billowing) common WBW-DC-ZODIAC-04 The Jade Hare Show
Notes:

“The silk cloak shifts in shade and brightness based on the phases of the moon.”
Language. The bearer can speak and understand celestial as well as understand the language of rabbits while the item is on the bearer’s person.

☐ Javelin of Lightning uncommon SJ-DC-UPR Under Pressure Show
🗹 Guardian Guardian Emblem uncommon SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! Show
Notes:

Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin)
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
Minor Poperty: Guardian.
The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Goodmun’s Book (Enduring Spellbook) common CCC-DC-POA-MDV01 Haven (Isn't too far Away) Show
Notes:

This book’s covers are tropical tree wood, wrapped in large, deep-green leaves and bound with twine-like jungle vine. Its spine gives off a fruitful aroma. While open, an illusory infestation of fruit grub crawl from its spine to linger about the tome’s cover.
Most of its pages are empty. The first few pages contain writings and drawings that tell the story of its original owner, O-Jonnih, a devoted follower of Jannath (Chauntea). Drawings depict Goodmunn’s journey from Chult to the Icewind Dale, how the chwinga came to be in his company, his divine mission and the magics stones that would bring them back home.
Goodmunn’s last writings contain his last revelations of the chwinga: One- While chwinga have no language, he discovered that chanting, “CHWINGA” once meant, “Good, Hi”, twice meant, “Good, Bye” and three times meant, “HELP, PLEASE!”. Two- An effort to translate this chanting with Common tongue phonetics (it appears that O-Jonnih Goodmunn never completed; but adventurers might).

🗵 Flask of Sobriety (Tankard of Soriety) common SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! Show
Notes:

Wondrous item, common
This flask has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The flask has no effect on magical liquids or harmful substances such as poison.
Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. The message can be seen if the flask is filled with whiskey.
Message: The treasure you may seek is in the ruin of "Al Kha Thun"

🎕 Elemental Gem (Red Cordron) uncommon SJ-DC-UPR Under Pressure Show
☐ Eldritch Claw Tattoo uncommon SJ-DC-RTR-03 Need for Seat Show
Notes:

Minor Property: Key
The item is used to unlock a container, chamber, vault, or other entryway.

☐ Decanter of Endless Water uncommon CCC-ALMOG-20 TALES01-04 Jaunt to the Center of Faerun Show
Notes:

It is impossible to see the inside of this jet black flask while it is stoppered. Any time the stopper is removed, the user feels a sudden pang of dread, as if more than water is being released into the world.

☐ Decanter of Endless Water uncommon CCC-SDREAM-01-01 From Every Winter, Spring Show
Notes:

This fey-craft mithral flask is crafted with attention to minute detail.

Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting.