Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Battleaxe +1 uncommon DDHC-DoSI Dragons of Stormwreck Isle: Chapter 4 - Clifftop Observatory Show
🎕 Bead of Nourishment common SJ-DC-RFJK-01 Bringing Home the Bacon Show
Notes:

Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Chaplain Phered'sen
This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.
This item is found in Xanathar’s Guide to Everything.

☐ Boots of Elvenkind uncommon CCC-SFBAY-0403 The Ashen Scar Show
Notes:

These moss-covered boots are made from the essence of the woods itself. They change texture and color depending on the current season and can point the wearer unerringly towards Cormanthor forest.

☐ Boots of Elvenkind uncommon DDHC-DoSI Dragons of Stormwreck Isle: Chapter 3 - Cursed Shipwreck Show
☐ Boots of the Winterlands uncommon DC-POA-CODEX-01 Bear the Lode Show
Notes:

This pair of fur-lined, black leather boots are stylish and sturdy. Closer inspection of the soles reveals that they are inscribed with Druidic symbols that read "smooth travel" and "warm heart".

☐ Brooch of Shielding uncommon SJ-DC-DNX Salvage Operation Show
Notes:

Wondrous item (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Minor Property: Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

🗵 Cloak of Many Fashions common SJ-DC-YZ- 01 - 01 Easy Task Show
Notes:

Wondrous item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
This cape is in a beautiful red tone with golden seam. On the back it has a big open mouth in the same golden color.
Quirk: Loud: When activated the mouth on the back of the cloak shouts out: Ohh, a pretty boy/girl! Seems like my looks aren't fine enough for you?

☐ Coiling Grasp Tattoo uncommon SJ-DC-RFJK-01 Bringing Home the Bacon Show
Notes:

Wondrous Item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo has long intertwining designs.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.
Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

☐ Coiling Grasp Tattoo uncommon SJ-DC-THID-MB04 The Horror In Darkfall Show
☐ Darcy's Pendant (Guardian Sensory Stone) common PS-DC-UMY-01 The Unmemory of You Show
Notes:

The marbled red stone is fastened onto a delicate gold chain and contains the sense of hope that Darcy had felt after her journey to Hopeless until the sensation is replaced.

☐ Decanter of Endless Water uncommon CCC-SDREAM-01-01 From Every Winter, Spring Show
Notes:

This fey-craft mithral flask is crafted with attention to minute detail.

Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting.

☐ Decanter of Endless Water uncommon CCC-ALMOG-20 TALES01-04 Jaunt to the Center of Faerun Show
Notes:

It is impossible to see the inside of this jet black flask while it is stoppered. Any time the stopper is removed, the user feels a sudden pang of dread, as if more than water is being released into the world.

☐ Eldritch Claw Tattoo uncommon SJ-DC-RTR-03 Need for Seat Show
Notes:

Minor Property: Key
The item is used to unlock a container, chamber, vault, or other entryway.

🎕 Elemental Gem (Red Cordron) uncommon SJ-DC-UPR Under Pressure Show
🗵 Flask of Sobriety (Tankard of Soriety) common SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! Show
Notes:

Wondrous item, common
This flask has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The flask has no effect on magical liquids or harmful substances such as poison.
Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. The message can be seen if the flask is filled with whiskey.
Message: The treasure you may seek is in the ruin of "Al Kha Thun"

Goodmun’s Book (Enduring Spellbook) common CCC-DC-POA-MDV01 Haven (Isn't too far Away) Show
Notes:

This book’s covers are tropical tree wood, wrapped in large, deep-green leaves and bound with twine-like jungle vine. Its spine gives off a fruitful aroma. While open, an illusory infestation of fruit grub crawl from its spine to linger about the tome’s cover.
Most of its pages are empty. The first few pages contain writings and drawings that tell the story of its original owner, O-Jonnih, a devoted follower of Jannath (Chauntea). Drawings depict Goodmunn’s journey from Chult to the Icewind Dale, how the chwinga came to be in his company, his divine mission and the magics stones that would bring them back home.
Goodmunn’s last writings contain his last revelations of the chwinga: One- While chwinga have no language, he discovered that chanting, “CHWINGA” once meant, “Good, Hi”, twice meant, “Good, Bye” and three times meant, “HELP, PLEASE!”. Two- An effort to translate this chanting with Common tongue phonetics (it appears that O-Jonnih Goodmunn never completed; but adventurers might).

🗹 Guardian Guardian Emblem uncommon SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! Show
Notes:

Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin)
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
Minor Poperty: Guardian.
The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

☐ Javelin of Lightning uncommon SJ-DC-UPR Under Pressure Show
🗵 Lunar Cloak (Cloak of Billowing) common WBW-DC-ZODIAC-04 The Jade Hare Show
Notes:

“The silk cloak shifts in shade and brightness based on the phases of the moon.”
Language. The bearer can speak and understand celestial as well as understand the language of rabbits while the item is on the bearer’s person.

☐ Mask of the Shaman (Hat of Wizardry) common SJ-DC-YZ-01-03 – Shaman's Legacy Show
Notes:

Wondrous item, common (requires attunement by a wizard)
This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits:
You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
Language: The bearer can speak and understand draconic while the item is worn.