Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
🗵 Cloak of Many Fashions
common
SJ-DC-YZ- 01 - 01 Easy Task
Show
Notes:
Wondrous item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
This cape is in a beautiful red tone with golden seam. On the back it has a big open mouth in the same golden color.
Quirk: Loud: When activated the mouth on the back of the cloak shouts out: Ohh, a pretty boy/girl! Seems like my looks aren't fine enough for you?
☐ Smoking Cigar Tattoo (Coiling Grasp Tattoo)
uncommon
SJ-DC-YZ- 01 - 01 Easy Task
Show
Notes:
Tattoo Attunement. To attune to this item, you hold the cigar to your skin where you want the tattoo to appear, pressing the cigar there throughout the attunement process.
When the attunement is complete, the cigar turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the cigar reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
Minor property: As Smoke surrounds your body you float on water and other liquids. You have advantage on Strength (Athletics) checks to swim.
The needle looks like a normal half smoked cigar. Once it is applied to the skin your tattoo looks like a tentake made out of smoke.
When the effect is used the tendril takes form of a smoke tentacle aswell.
🗵 Flask of Sobriety (Tankard of Soriety)
common
SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you!
Show
Notes:
Wondrous item, common
This flask has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The flask has no effect on magical liquids or harmful substances such as poison.
Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. The message can be seen if the flask is filled with whiskey.
Message: The treasure you may seek is in the ruin of "Al Kha Thun"
🗹 Guardian Guardian Emblem
uncommon
SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you!
Show
Notes:
Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin)
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.
Minor Poperty: Guardian.
The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
☐ Shaman's Ring (Pearl of Power)
uncommon
SJ-DC-YZ-01-03 – Shaman's Legacy
Show
Notes:
Sentinel: The pearl glows faintly when an elemental is within 120 feet of it.
☐ Mask of the Shaman (Hat of Wizardry)
common
SJ-DC-YZ-01-03 – Shaman's Legacy
Show
Notes:
Wondrous item, common (requires attunement by a wizard)
This antiquated, weird shaped Mask reminds of Dragonborn & Lozardfolk Shamans. While you are wearing it, you gain the following benefits:
You can use the hat as a spellcasting focus for your wizard spells.
You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.
Language: The bearer can speak and understand draconic while the item is worn.
☐ Brooch of Shielding
uncommon
SJ-DC-DNX Salvage Operation
Show
Notes:
Wondrous item (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Minor Property: Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
☐ Boots of Elvenkind
uncommon
DDHC-DoSI Dragons of Stormwreck Isle: Chapter 3 - Cursed Shipwreck
Show
☐ Boots of the Winterlands
uncommon
DC-POA-CODEX-01 Bear the Lode
Show
Notes:
This pair of fur-lined, black leather boots are stylish and sturdy. Closer inspection of the soles reveals that they are inscribed with Druidic symbols that read "smooth travel" and "warm heart".
☐ Pole of Angling
common
DC-POA-CODEX-01 Bear the Lode
Show
Notes:
This wooden pole is carved from tip to tip with symbols in Druidic that read "bountiful catch", as well as representations of fish.
🎕 Perfume of Bewitching
common
SJ-DC-RFJK-01 Bringing Home the Bacon
Show
Notes:
Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Raialeth
This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic.
This item is found in Xanathar's Guide to Everything.
🎕 Bead of Nourishment
common
SJ-DC-RFJK-01 Bringing Home the Bacon
Show
Notes:
Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Chaplain Phered'sen
This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.
This item is found in Xanathar’s Guide to Everything.
☐ Coiling Grasp Tattoo
uncommon
SJ-DC-RFJK-01 Bringing Home the Bacon
Show
Notes:
Wondrous Item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo has long intertwining designs.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.
This item is found in Tasha's Cauldron of Everything.
Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.
☐ Battleaxe +1
uncommon
DDHC-DoSI Dragons of Stormwreck Isle: Chapter 4 - Clifftop Observatory
Show
☐ Smoldering Armor (Studded Leather)
common
DC-POA-CODEX-02 Bear in Mind
Show
Notes:
This reinforced leather jerkin is edged in red thread and embroidered with Husk's personal mark on the back. It has a turn-down collar lined with fox fur, and a detachable hood fastened in place by lodestone studs.
☐ Ring of Jumping
uncommon
DC-POA-CODEX-02 Bear in Mind
Show
Notes:
This small loop of metal is finely inscribed with runes, and emits harmless sparks at random intervals. When attuned, the ring sends controlled electric pulses to the wearer's leg muscles, stimulating them to enhance jumping performance.
☐ Javelin of Lightning
uncommon
SJ-DC-UPR Under Pressure
Show
🎕 Elemental Gem (Red Cordron)
uncommon
SJ-DC-UPR Under Pressure
Show
☐ Eldritch Claw Tattoo
uncommon
SJ-DC-RTR-03 Need for Seat
Show
Notes:
Minor Property: Key
The item is used to unlock a container, chamber, vault, or other entryway.
🗵 Lunar Cloak (Cloak of Billowing)
common
WBW-DC-ZODIAC-04 The Jade Hare
Show
Notes:
“The silk cloak shifts in shade and brightness based on the phases of the moon.”
Language. The bearer can speak and understand celestial as well as understand the language of rabbits while the item is on the bearer’s person.
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
🗵 Cloak of Many Fashions | common | SJ-DC-YZ- 01 - 01 Easy Task | Show | |||
Notes:
Wondrous item, common |
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☐ Smoking Cigar Tattoo (Coiling Grasp Tattoo) | uncommon | SJ-DC-YZ- 01 - 01 Easy Task | Show | |||
Notes:
Tattoo Attunement. To attune to this item, you hold the cigar to your skin where you want the tattoo to appear, pressing the cigar there throughout the attunement process. |
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🗵 Flask of Sobriety (Tankard of Soriety) | common | SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! | Show | |||
Notes:
Wondrous item, common |
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🗹 Guardian Guardian Emblem | uncommon | SJ-DC-YZ- 01 - 02 Emergency Call, #93742 needs you! | Show | |||
Notes:
Wondrous item (holy symbol), uncommon (requires attunement by a cleric or paladin) |
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☐ Shaman's Ring (Pearl of Power) | uncommon | SJ-DC-YZ-01-03 – Shaman's Legacy | Show | |||
Notes:
Sentinel: The pearl glows faintly when an elemental is within 120 feet of it. |
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☐ Mask of the Shaman (Hat of Wizardry) | common | SJ-DC-YZ-01-03 – Shaman's Legacy | Show | |||
Notes:
Wondrous item, common (requires attunement by a wizard) |
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☐ Brooch of Shielding | uncommon | SJ-DC-DNX Salvage Operation | Show | |||
Notes:
Wondrous item (requires attunement) |
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☐ Boots of Elvenkind | uncommon | DDHC-DoSI Dragons of Stormwreck Isle: Chapter 3 - Cursed Shipwreck | Show | |||
☐ Boots of the Winterlands | uncommon | DC-POA-CODEX-01 Bear the Lode | Show | |||
Notes:
This pair of fur-lined, black leather boots are stylish and sturdy. Closer inspection of the soles reveals that they are inscribed with Druidic symbols that read "smooth travel" and "warm heart". |
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☐ Pole of Angling | common | DC-POA-CODEX-01 Bear the Lode | Show | |||
Notes:
This wooden pole is carved from tip to tip with symbols in Druidic that read "bountiful catch", as well as representations of fish. |
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🎕 Perfume of Bewitching | common | SJ-DC-RFJK-01 Bringing Home the Bacon | Show | |||
Notes:
Wondrous Item, common |
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🎕 Bead of Nourishment | common | SJ-DC-RFJK-01 Bringing Home the Bacon | Show | |||
Notes:
Wondrous Item, common |
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☐ Coiling Grasp Tattoo | uncommon | SJ-DC-RFJK-01 Bringing Home the Bacon | Show | |||
Notes:
Wondrous Item (tattoo), uncommon (requires attunement) This item is found in Tasha's Cauldron of Everything. |
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☐ Battleaxe +1 | uncommon | DDHC-DoSI Dragons of Stormwreck Isle: Chapter 4 - Clifftop Observatory | Show | |||
☐ Smoldering Armor (Studded Leather) | common | DC-POA-CODEX-02 Bear in Mind | Show | |||
Notes:
This reinforced leather jerkin is edged in red thread and embroidered with Husk's personal mark on the back. It has a turn-down collar lined with fox fur, and a detachable hood fastened in place by lodestone studs. |
||||||
☐ Ring of Jumping | uncommon | DC-POA-CODEX-02 Bear in Mind | Show | |||
Notes:
This small loop of metal is finely inscribed with runes, and emits harmless sparks at random intervals. When attuned, the ring sends controlled electric pulses to the wearer's leg muscles, stimulating them to enhance jumping performance. |
||||||
☐ Javelin of Lightning | uncommon | SJ-DC-UPR Under Pressure | Show | |||
🎕 Elemental Gem (Red Cordron) | uncommon | SJ-DC-UPR Under Pressure | Show | |||
☐ Eldritch Claw Tattoo | uncommon | SJ-DC-RTR-03 Need for Seat | Show | |||
Notes:
Minor Property: Key |
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🗵 Lunar Cloak (Cloak of Billowing) | common | WBW-DC-ZODIAC-04 The Jade Hare | Show | |||
Notes:
“The silk cloak shifts in shade and brightness based on the phases of the moon.” |