Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
🗵 Mystery Key common FR-DC-FALL-01 Cathedral of Ice Show
🗵 Chronostat of Precision (Clockwork Amulet) common CCC-GAD-01-03 Caught In Time Show
Notes:

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

☐ Rashemi Hot Stone (Thermal Cube) common PO-BMG-DRWEP-KS-01 The Siege of Mulsantir Show
Notes:

Rashemen is a land of bitterly cold winters and short, cool summers. Those outsiders who are actually welcomed to stay in Rashemen are given hot stones. These smooth stones come from hot springs and are enchanted by the vremyonni to retain heat.

This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).

☐ Absorbing Tatto (Cold) common Trade Log Show
☐ Pipe of Smoke Monsters common WBW-DC-AUG-01 Last Hour Show
Notes:

Guardian
The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

🗹 Manual of Bodily Health common Purchase Log Show
🗵 Mistletoe Wand (Wand of Pyrotechnics) common WBW-DC-AUG-01 Last Hour Show
Notes:

The fireworks appear as tiny, colorful pixies, sprites & other similar fey & woodland creatures.
This wand is crafted from a smooth Mistletoe branch and has tiny intricate scenes of woodland festivities that magically activate when the wand is held. The wielder can command the wand to sprout a set of leaves & berries on the end, suitable for use in winter holiday traditions. The bearer can speak Sylvan while the wand is on their person. (Language minor benefit)

☐ Sending Stones uncommon CCC-CIC-04 Best Friends Forever Show
Notes:

Wondrous item, uncommon
These sending stones are sewn into a matching pair of stuffed children’s toys: a male and female sphinx. To activate one of them, the owner must hug the animal and say “I love you Mr./Mrs. Wubsy.” If the owner wishes, the sphinx’s eyes can be commanded to glow with a soft blue light equal to a candle. The stones cannot be removed from the toys without destroying the magic.
Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell. Once sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

☐ Bracers of Archery uncommon DDEX3-14 Death on the Wall Show
Notes:

Etched around these bracers are words in Elvish that read "Strike True." A description of this item can be found in the Dungeon Master's Guide.

☐ Bag of Holding uncommon Trade Log Show
☐ +1 Bloodwell Vial uncommon Purchase Log Show
🗹 Feywild Shard uncommon DC-WBW-Mal02 Boredom in the Doman of Alacrity Show
☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Radiance uncommon DDHC-DM The Price of Beauty Show
Notes:

Wand, uncommon (requires attunement by a spellcaster)
Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn.
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

☐ Wand of Wonder rare Trade Log Show
🗹 Vault of the Efreeti (Portable Hole) rare CCC-ODFC02-02 - Palace of the Efreeti Show
Notes:

Wondrous item, rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

☐ Portable Hole rare CCC-TRI-07 Beneath the Moonsea Show
Notes:

This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air.

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

☐ Half Plate +1 (non-metal) rare CCC-TRI-06 Haggard Heroes Show
Notes:

Armor, rare
You have a +1 bonus to AC while wearing this armor.
Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment.

☐ Boots of Speed rare WBW-DC-AUG-01 Last Hour Show
Notes:

Waterborne This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.