Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
šŸ² Szass Tam’s Arcane Essence (Boon of High Magic) unique DDEP00-01 The Red War Show
Notes:

You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

šŸ² Blessing of Wound Closure unique FR-DC-FALL-01 Cathedral of Ice Show
šŸ² Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
šŸ—¹ Gray Robes of the Archmagi legendary Purchase Log Show
☐ Dragontooth Amulet (Wakened Scaled Ornament [White]) very_rare PO-BMG-DRWEP-KS-01 The Siege of Mulsantir Show
Notes:

This ornament comes from the White Dragon Lodge, one of the oldest and largest lodges in Rashemen. This white dragon’s tooth has been fitted onto a necklace, and remains razor sharp.

This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes.
You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself.
When you would take damage of the type dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken. Once this property is used, it can't be used again until the next dawn.
This item cannot gain or lose power or change states.

☐ Miltiades' Shield very_rare CCC-BMG-13 PHLAN1-1 Sepulture Show
Notes:

This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience.

šŸ—¹ Manual of Quickness of Action very_rare Purchase Log Show
šŸ—¹ Maestro's Power (+3 Bloodwell Vial) very_rare WBW-DC-AUG-01 Last Hour Show
Notes:

This crystal vial is filled with bright red liquid and can't be opened while your attunement to it lasts. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5
sorcery points. This property of the vial can't be used again until the next dawn.
Owning this vial grants you a tiny portion of control as a guardian of Sersa. The level of the red liquid inside indicates if all is well with Maestro’s guardianship.

You can shake the bottle and see the tiny form of the efreeti Assai bobbing in the red liquid. He is not pleased.

☐ Bow of Icy Lamentations (Temperate Bow of Melody) very_rare FR-DC-FALL-01 Cathedral of Ice Show
šŸ—¹ Bag of Devouring very_rare CCC-FC3-03 Tales of Estirwald: The Fun House Show
Notes:

Wondrous Item, very rare

This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.

The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many ā€œmistakesā€ he has used it on in the past. The emblems are made of precious metals and gems in the shape of Ambledragon’s crest. It signifies that you have proven your worth to Ambledragon. As such, you gain advantage on all Charisma Persuasion and Intimidation checks while in the Estirwald region and it is on display.

šŸ—¹ Tome of Leadership and Influence very_rare CCC-ROZK-0102 Zhentarim’s Lament Show
☐ Portable Hole rare CCC-TRI-07 Beneath the Moonsea Show
Notes:

This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air.

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

☐ Boots of Speed rare WBW-DC-AUG-01 Last Hour Show
Notes:

Waterborne This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

☐ Ring of the Ram rare CCC-TRI-08 Dreadful Wail Show
Notes:

Ring, Rare, Requires Attunement
This ring is made from the bones and crystallized fog left from the spellplagued leviathan, Aipelon. When activated, a whale’s head emerges rather than a ram, and its cry of pain and anger fills the user’s ears with each use.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

☐ Tentacle Rod rare DDEP-DRW01 Assault on Myth Nantar Show
☐ Absorbing Tatto (Poison) rare Trade Log Show
šŸ—¹ Prospector’s Chronoglass (Periapt of Proof Against Poison) rare CCC-GAD-01-03 Caught In Time Show
Notes:

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

šŸ—¹ Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Horn of Valhalla (Silver) rare CCC-TRI-05 Hunt of Malar Show
Notes:

A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserker called forth are bloodthirsty warriors tainted by Malar.