Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Discord (Plate +2)
unique
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Armor (Plate), Unique
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit.
☐ Woe
unique
DDAL-DRW16 Uprising
Show
Notes:
Weapon (longsword), unique
This blade, formed from Father Llymic’s urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when viewed peripherally. When Woe’s bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
If a character wields Woe while wearing Discord (plate armor from DDAL-DRW-15 Frozen Whispers), they are unharmed by temperatures as low as −60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw “Bright light enrages me.”
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
🏲 Szass Tam’s Arcane Essence (Boon of High Magic)
unique
DDEP00-01 The Red War
Show
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one dditional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.
☐ Blood of Fury Tattoo
legendary
DDAL-DRW20 The Death of Szass Tam
Show
Notes:
Wondrous item (tattoo), legendary (requires attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”
☐ Ioun Stone of Mastery
legendary
DDAL-DRWEP04 Tears Among the Stars
Show
🗹 Gray Robes of the Archmagi
legendary
DDAL00-03 Those That Came Before
Show
Notes:
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.
☐ Kyrzin's Ooze
legendary
DDAL-DRW20 The Death of Szass Tam
Show
Notes:
Wondrous item, very rare (requires attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant.
While attuned to Kyrzin's ooze, you have resistance to poison and acid damage, and you're immune to the poisoned condition.
Amorphous.
As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.
Acid Breath.
As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.
Symbiotic Nature.
The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding allied with the Far Realm.
☐ Ascendant Gem Dragon-Touched Focus
legendary
DDAL-DRW19 Fall the Cold Night
Show
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another nely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth,
or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn.
When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
☐ Greater Silver Sword
legendary
PO-BK1-08 Dark Side of the Rune
Show
Notes:
Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability)
This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
☐ Staff of Striking
very_rare
DDAL10-10 Burying the Past
Show
Notes:
This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within.
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
☐ Wand of the War Mage +3
very_rare
DDEP10-02 A Song of Spears
Show
Notes:
The shaft of this wand is made of blackened bone covered in flecks of a strange, unidentifiable metal.
☐ Splint +2
very_rare
DDEP10-02 A Song of Spears
Show
Notes:
This armor is made of magically treated remorhaz hide and is trimmed with black fur and decorated with feathers and beads.
☐ Belt of Stone Giant Strength
very_rare
DDAL-DRW-14 The City That Should Not Be
Show
☐ Ring of Regeneration
very_rare
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Ring, Very Rare (Requires Attunement)
This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black.
Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality.
While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part toregrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.
🗹 Manual of Quickness of Action
very_rare
CCC-BMG-37 Weakness of Rock
Show
🗹 Tome of Leadership and Influence
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare
The red leather that covers this tome is embossed with a smiling man with a third eye.
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).
☐ Instrument of the Bards, Anstruth Harp
very_rare
DDAL-DRW18 Against the Machine
Show
Notes:
Wondrous item, very rare (requires attunement by a bard)
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good. In addition, the Anstruth harp can be used to cast control weather, cure wounds (5th level), and wall of thorns.
🗹 Staff of Power
very_rare
Purchase Log
Show
☐ Ioun Stone of Intellect
very_rare
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Wondrous item, very rare (requires attunement)
This translucent green stone came from the Far Realm.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Discord (Plate +2) | unique | DDAL-DRW-15 Frozen Whispers | Show | |||
Notes:
Armor (Plate), Unique Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. |
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☐ Woe | unique | DDAL-DRW16 Uprising | Show | |||
Notes:
Weapon (longsword), unique |
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🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
🏲 Szass Tam’s Arcane Essence (Boon of High Magic) | unique | DDEP00-01 The Red War | Show | |||
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one dditional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic. |
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☐ Blood of Fury Tattoo | legendary | DDAL-DRW20 The Death of Szass Tam | Show | |||
Notes:
Wondrous item (tattoo), legendary (requires attunement) |
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☐ Ioun Stone of Mastery | legendary | DDAL-DRWEP04 Tears Among the Stars | Show | |||
🗹 Gray Robes of the Archmagi | legendary | DDAL00-03 Those That Came Before | Show | |||
Notes:
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. |
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☐ Kyrzin's Ooze | legendary | DDAL-DRW20 The Death of Szass Tam | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |
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☐ Ascendant Gem Dragon-Touched Focus | legendary | DDAL-DRW19 Fall the Cold Night | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster) |
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☐ Greater Silver Sword | legendary | PO-BK1-08 Dark Side of the Rune | Show | |||
Notes:
Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability) |
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☐ Staff of Striking | very_rare | DDAL10-10 Burying the Past | Show | |||
Notes:
This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. |
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☐ Wand of the War Mage +3 | very_rare | DDEP10-02 A Song of Spears | Show | |||
Notes:
The shaft of this wand is made of blackened bone covered in flecks of a strange, unidentifiable metal. |
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☐ Splint +2 | very_rare | DDEP10-02 A Song of Spears | Show | |||
Notes:
This armor is made of magically treated remorhaz hide and is trimmed with black fur and decorated with feathers and beads. |
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☐ Belt of Stone Giant Strength | very_rare | DDAL-DRW-14 The City That Should Not Be | Show | |||
☐ Ring of Regeneration | very_rare | DDAL-DRW-15 Frozen Whispers | Show | |||
Notes:
Ring, Very Rare (Requires Attunement) This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black. Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part toregrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. |
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🗹 Manual of Quickness of Action | very_rare | CCC-BMG-37 Weakness of Rock | Show | |||
🗹 Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
Notes:
Wondrous item, very rare |
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☐ Instrument of the Bards, Anstruth Harp | very_rare | DDAL-DRW18 Against the Machine | Show | |||
Notes:
Wondrous item, very rare (requires attunement by a bard) |
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🗹 Staff of Power | very_rare | Purchase Log | Show | |||
☐ Ioun Stone of Intellect | very_rare | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |