Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
🗹 +1 Bloodwell Vial uncommon Purchase Log Show
☐ Arrow-Catching Shield rare DDAL-DRW-EP03 When the Lights Went Out in Candlekeep Show
Notes:

This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

☐ Ascendant Gem Dragon-Touched Focus legendary DDAL-DRW19 Fall the Cold Night Show
Notes:

Wondrous Item, Legendary (Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another nely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth,
or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn.
When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.

☐ Belt of Stone Giant Strength very_rare DDAL-DRW-14 The City That Should Not Be Show
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Blood of Fury Tattoo legendary DDAL-DRW20 The Death of Szass Tam Show
Notes:

Wondrous item (tattoo), legendary (requires attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”

☐ Boots of False Tracks common Dead Body DDAL10-00: Ice Road Trackers - Unsure Footing Show
Notes:

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

☐ Boots of Levitation rare DDAL10-08 Volatile Thoughts Show
Notes:

Wondrous item, rare (requires attunement)
These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated.

🗹 Boots of the Winterlands uncommon Trade Log Show
Notes:

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
You have resistance to cold damage.
You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

☐ Bracers of Archery uncommon DDAL-DRW-EP03 When the Lights Went Out in Candlekeep Show
Notes:

These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

☐ Bracers of Defense rare DDAL-DRW-14 The City That Should Not Be Show
🗹 Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Candle of the Deep common DC-PoA-SFG01 Tomb of the Banished Thane Show
Notes:

Wondrous item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.

☐ Candle of the Deep common DC-PoA The Cave and the Rock Show
Notes:

Wondrous item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.

☐ Charlatan's Die common DDEP10-01 Terror in Ten Towns Show
Notes:

Wondrous item, common
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.

☐ Chime of opening rare DDAL10-06 The Fallen Star Show
Notes:

This squat, black rod has a matte fnish and a couple of flat switches and dials at one end.
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time it cracks and becomes useless

☐ Cloak of Arachnida very_rare DDAL-DRWEP04 Tears Among the Stars Show
☐ Cloak of Many Fashions common DC-PoA A Dark Horse Show
Notes:

Wondrous item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

☐ Clockwork Amulet common DDAL10-10 Burying the Past Show
Notes:

A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

🗵 Clockwork Amulet common DDAL10-08 Volatile Thoughts Show
Notes:

Wondrous item, common
This amulet is a silver dragon’s head encircled by a brass ring studded with ten tiny diamonds that twinkle like stars when the amulet is activated.