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Adventure Title
DDAL-DRW18 Against the Machine
DDAL-DRW18 Against the Machine
Session
1
1
Date Played
2022-05-28 02:00:00 UTC
2022-05-28 02:00:00 UTC
Levels Gained
1
1
GP +/-
4100
4100
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
Agham
Agham
DM DCI Number
#2226
#2226
Notes
+Spell Scroll of Cone of Cold +Spell Scroll of Silence
+Spell Scroll of Cone of Cold +Spell Scroll of Silence
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
š Necklace of Fireballs (8 beads) | Uncommon | false | |||
Carnelian orbs in clawlike settings hang from a heavy gold chain. Each stone is hot to the touch and feels as if it could easily detach from its setting. This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. | |||||
ā Instrument of the Bards, Anstruth Harp | Very Rare | false | |||
*Wondrous item, very rare (requires attunement by a bard)* The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harpās golden wood depict the gods dancing to the music of Milil, god of song. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. All instruments of the bards can be used to cast the following spells: fly, invisibility, levitate, and protection from evil and good. In addition, the Anstruth harp can be used to cast control weather, cure wounds (5th level), and wall of thorns. |