Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ +1 Amulet of the Devout uncommon Purchase Log Show
☐ Absorbing Tatto (Thunder) very_rare Trade Log Show
☐ Aegis of the Raven Queen (shield +3) very_rare CCC-BWM-003 A Tale of Two Towers Show
Notes:

Armor (shield), very rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.

☐ Airalindë (Conscientious Bow of Melodies) very_rare FR-DC-IMP-02 Hunting Moon Show
Notes:

A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones.

☐ Amethyst Lodestone very_rare PO-BK2-09 Star Crash Show
Notes:

Wondrous item, very rare (requires attunement)
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).

☐ Animated Shield very_rare DDEP08-03 Last Orders at the Yawning Portal Show
Notes:

This shield appears as the head of a large beer keg, ringed by a rusty iron band. Whenever the shield is struck by a blow, a chorus of cheering dwarven voices are heard.

🏲 Anointed by the Darkwater (Blessing of Magical Resistance) common FR-DC-IMP-02 Hunting Moon Show
Notes:

You have been anointed with Darkwater’s Abyssal sea spray. You have advantage on saving throws against spells and other magical effects.

🗹 Badge of the Watch rare Silverhand DDHC-WDH Waterdeep: Dragon Heist Show
Notes:

Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep)

A badge of the Watch is given only to those who have earned the trust of the Open Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeep's City Watch, bears the emblem of Waterdeep and is meant to be worn or carried.

While wearing the badge, you gain a +2 bonus to AC if you aren't using a shield.

If the badge is more than 5 feet away from you for more than 1 minute, it vanishes and harmlessly reappears on a surface within 5 feet of the Open Lord. While holding the badge, the Open Lord knows your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn't ended.

As an action, the Open Lord can touch the badge and end your attunement to it.

☐ Bag of Devouring very_rare CCC-FC3-03 Tales of Estirwald: The Fun House Show
Notes:

Bag of Devouring (Wondrous Item, very rare)

This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.

The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past. The emblems are made of precious metals and gems in the shape of Ambledragon’s crest. It signifies that you have proven your worth to Ambledragon. As such, you gain advantage on all Charisma Persuasion and Intimidation checks while in the Estirwald region and it is on display.

🗹 Belt of Fire Giant Strength very_rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Blackrazor legendary DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Blast Scepter very_rare PO-BK2-07 At Sword’s Point Show
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Blessing of Understanding unique DDHC-KGV-13 Fire and Darkness Show
☐ Booyahg Necklace (Dark Shard Amulet) common CCC-MAYDAYS-02-01 King Obould's Fist Show
Notes:

Wondrous Item, common (requires attunement by a warlock)
This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
* You can use the amulet as a spellcasting focus for your warlock spells.
* You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
This item is found in Xanathar’s Guide to Everything. This necklace with a free-moving whip pendant is made of a metal that feels noticeably uncomfortable to the touch, much like the feeling one might get from a soul coin. The wielder feels like the boss of everybody while attuned to it.

☐ Brazier of Commanding Fire Elementals rare DDHC-KGV-13 Fire and Darkness Show
Notes:

Its command word, ilkath keri (Ignan for “blaze brightly”), is inscribed along the brazier’s inside rim.

🏲 Brightmoon’s Compassion (Blessing of Wound Closure) common FR-DC-IMP-01 Blood Price Show
Notes:

This blessing grants you the benefits of a periapt of wound closure.

🗵 Charlatan's Die common DDAL00-12b A Helpful Distraction Show
🗵 Cloak of Many Fashions common Purchase Log Show
☐ Daern's Instant Fortress very_rare CCC-SDREAM-01-03 Best Laid Plans of Gnomes Show
Notes:

Rolisa has decided that a portable factory might be a bad idea and has instead offered her device to you. When activated, this fortress resembles a Gnomish factory. The exterior is covered in gears, pipes and exhaust stacks. These effects are cosmetic and confer no additional benefits.