Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
đ” Moon-Touched Longsword
common
DDAL00-12b A Helpful Distraction
Show
đ” Cloak of Many Fashions
common
Purchase Log
Show
â Morfanâs Inheritance (Orb of Direction)
common
FR-DC-IMP-01 Blood Price
Show
Notes:
A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies.
Key. The item is used to unlock a container, chamber, vault, or other entryway.
â Lock of Trickery
common
DDAL00-12b A Helpful Distraction
Show
â Booyahg Necklace (Dark Shard Amulet)
common
CCC-MAYDAYS-02-01 King Obould's Fist
Show
Notes:
Wondrous Item, common (requires attunement by a warlock)
This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
* You can use the amulet as a spellcasting focus for your warlock spells.
* You can try to cast a cantrip that you donât know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you canât use this property again until you finish a long rest.
This item is found in Xanatharâs Guide to Everything. This necklace with a free-moving whip pendant is made of a metal that feels noticeably uncomfortable to the touch, much like the feeling one might get from a soul coin. The wielder feels like the boss of everybody while attuned to it.
đ” Charlatan's Die
common
DDAL00-12b A Helpful Distraction
Show
đ” Modron Communication Device Model 1701-D (Clockwork Amulet)
common
CCC-MAYDAYS-02-01 King Obould's Fist
Show
Notes:
Wondrous Item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property canât be used again until the next dawn. This item is found in Xanatharâs Guide to Everything.
Besides its utility in combat, the wearer of this amulet can also speak and understand the Modron language.
â Dread Helm
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
đČ Brightmoonâs Compassion (Blessing of Wound Closure)
common
FR-DC-IMP-01 Blood Price
Show
Notes:
This blessing grants you the benefits of a periapt of wound closure.
đ” Moon-Touched Greatsword
common
DDHC-WDH-03 Blue Alley
Show
â Moon-Touched Longsword
common
Trade Log
Show
â Noachi (Sentinel Candle of the Deep)
common
FR-DC-IMP-02 Hunting Moon
Show
Notes:
A simple candle nestled inside an empty blue dragon eggshell. When Noachi (âLittle Treasureâ) is lit, it produces a haunting azure glow. Shadows that the glow produces sometimes resemble wyrmlings flitting around.
Sentinel. This item glows faintly when humans are within 120 feet of it.
â Earhorn of Hearing
common
DDAL00-12b A Helpful Distraction
Show
đČ Anointed by the Darkwater (Blessing of Magical Resistance)
common
FR-DC-IMP-02 Hunting Moon
Show
Notes:
You have been anointed with Darkwaterâs Abyssal sea spray. You have advantage on saving throws against spells and other magical effects.
â +1 Amulet of the Devout
uncommon
Purchase Log
Show
â Luthik's Call (Silver Horn of Valhalla)
rare
CCC-MAYDAYS-02-01 King Obould's Fist
Show
Notes:
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the afterlife appear within 60 feet of you. They use the statistics of a berserker. They return to the afterlife after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
This item is a blessed holy relic, granted to the faithful of Luthik for only the most valorous of deeds. Luthikâs Call is made from a hollowed giant eland horn, adorned with silver filigree that glimmers in moonlight. Tales of the wielderâs mettle are etched upon its surface in orcish, chronicling for all to read the heroic deeds of its owner. Followers of Luthik will revere those who bear this item in battle. Enemies of the Den Mother may try to steal it away but will be disappointed, as Luthikâs Call resists use by any person except the one to whom it was gifted.
The hornâs owner can speak and understand the orc language while Luthikâs Call is on their person.
đč Eagle Whistle
rare
DDHC-TYP Tales from the Yawning Portal: The Hidden Shrine of Tamoachan
Show
Notes:
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
đč Badge of the Watch
rare
Silverhand
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep)
A badge of the Watch is given only to those who have earned the trust of the Open Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeep's City Watch, bears the emblem of Waterdeep and is meant to be worn or carried.
While wearing the badge, you gain a +2 bonus to AC if you aren't using a shield.
If the badge is more than 5 feet away from you for more than 1 minute, it vanishes and harmlessly reappears on a surface within 5 feet of the Open Lord. While holding the badge, the Open Lord knows your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn't ended.
As an action, the Open Lord can touch the badge and end your attunement to it.
â Brazier of Commanding Fire Elementals
rare
DDHC-KGV-13 Fire and Darkness
Show
Notes:
Its command word, ilkath keri (Ignan for âblaze brightlyâ), is inscribed along the brazierâs inside rim.
â Periapt of Proof Against Poison
rare
CCC-RCC-01-06 The Handfasting
Show
Notes:
This heavy leather cord contains a brilliant-cut emerald pendant.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
đ” Moon-Touched Longsword | common | DDAL00-12b A Helpful Distraction | Show | |||
đ” Cloak of Many Fashions | common | Purchase Log | Show | |||
â Morfanâs Inheritance (Orb of Direction) | common | FR-DC-IMP-01 Blood Price | Show | |||
Notes:
A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies. |
||||||
â Lock of Trickery | common | DDAL00-12b A Helpful Distraction | Show | |||
â Booyahg Necklace (Dark Shard Amulet) | common | CCC-MAYDAYS-02-01 King Obould's Fist | Show | |||
Notes:
Wondrous Item, common (requires attunement by a warlock) |
||||||
đ” Charlatan's Die | common | DDAL00-12b A Helpful Distraction | Show | |||
đ” Modron Communication Device Model 1701-D (Clockwork Amulet) | common | CCC-MAYDAYS-02-01 King Obould's Fist | Show | |||
Notes:
Wondrous Item, common |
||||||
â Dread Helm | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Wondrous item, common |
||||||
đČ Brightmoonâs Compassion (Blessing of Wound Closure) | common | FR-DC-IMP-01 Blood Price | Show | |||
Notes:
This blessing grants you the benefits of a periapt of wound closure. |
||||||
đ” Moon-Touched Greatsword | common | DDHC-WDH-03 Blue Alley | Show | |||
â Moon-Touched Longsword | common | Trade Log | Show | |||
â Noachi (Sentinel Candle of the Deep) | common | FR-DC-IMP-02 Hunting Moon | Show | |||
Notes:
A simple candle nestled inside an empty blue dragon eggshell. When Noachi (âLittle Treasureâ) is lit, it produces a haunting azure glow. Shadows that the glow produces sometimes resemble wyrmlings flitting around. Sentinel. This item glows faintly when humans are within 120 feet of it. |
||||||
â Earhorn of Hearing | common | DDAL00-12b A Helpful Distraction | Show | |||
đČ Anointed by the Darkwater (Blessing of Magical Resistance) | common | FR-DC-IMP-02 Hunting Moon | Show | |||
Notes:
You have been anointed with Darkwaterâs Abyssal sea spray. You have advantage on saving throws against spells and other magical effects. |
||||||
â +1 Amulet of the Devout | uncommon | Purchase Log | Show | |||
â Luthik's Call (Silver Horn of Valhalla) | rare | CCC-MAYDAYS-02-01 King Obould's Fist | Show | |||
Notes:
Wondrous Item, rare |
||||||
đč Eagle Whistle | rare | DDHC-TYP Tales from the Yawning Portal: The Hidden Shrine of Tamoachan | Show | |||
Notes:
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. |
||||||
đč Badge of the Watch | rare | Silverhand | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Notes:
Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep) A badge of the Watch is given only to those who have earned the trust of the Open Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeep's City Watch, bears the emblem of Waterdeep and is meant to be worn or carried. While wearing the badge, you gain a +2 bonus to AC if you aren't using a shield. If the badge is more than 5 feet away from you for more than 1 minute, it vanishes and harmlessly reappears on a surface within 5 feet of the Open Lord. While holding the badge, the Open Lord knows your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn't ended. As an action, the Open Lord can touch the badge and end your attunement to it. |
||||||
â Brazier of Commanding Fire Elementals | rare | DDHC-KGV-13 Fire and Darkness | Show | |||
Notes:
Its command word, ilkath keri (Ignan for âblaze brightlyâ), is inscribed along the brazierâs inside rim. |
||||||
â Periapt of Proof Against Poison | rare | CCC-RCC-01-06 The Handfasting | Show | |||
Notes:
This heavy leather cord contains a brilliant-cut emerald pendant. |