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Adventure Title
CCC-FC3-03 Tales of Estirwald: The Fun House
CCC-FC3-03 Tales of Estirwald: The Fun House
Session
1
1
Date Played
2021-10-27 19:00:00 UTC
2021-10-27 19:00:00 UTC
Levels Gained
1
1
GP +/-
10000
10000
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
corgibutt
corgibutt
DM DCI Number
8319033202---
8319033202---
Notes
**My Teddy Bear Has Claws** Your generosity and good nature were on display by agreeing to play Jim’s game, despite hearing the ridiculous rules. As you leave the clearing where The Magician Randel Malark Ambledragon’s house is, you feel something squirming in your pocket. A tiny Zorbo pops its head out and looks at you. This tiny zorbo is utterly harmless as fits in the palm of your hand. This creature has no mechanical effects and is a pet only, albeit a mischievous pet that loves playing games.
**My Teddy Bear Has Claws** Your generosity and good nature were on display by agreeing to play Jim’s game, despite hearing the ridiculous rules. As you leave the clearing where The Magician Randel Malark Ambledragon’s house is, you feel something squirming in your pocket. A tiny Zorbo pops its head out and looks at you. This tiny zorbo is utterly harmless as fits in the palm of your hand. This creature has no mechanical effects and is a pet only, albeit a mischievous pet that loves playing games.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ Bag of Devouring | Very Rare | false | |||
**Bag of Devouring (Wondrous Item, very rare)** This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past. The emblems are made of precious metals and gems in the shape of Ambledragon’s crest. It signifies that you have proven your worth to Ambledragon. As such, you gain advantage on all Charisma Persuasion and Intimidation checks while in the Estirwald region and it is on display. |