Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▼ Source
šŸ—µ Horn of Silent Alarm common Inherited Malevolence Purchase Log Show
šŸ² Charm of the Storm unique Tower of Storms DDHC00-DoIP HC: Tower of Storms Show
Notes:

You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.

šŸ—¹ Longbow of Warning uncommon DDHC00-DoIP HC: Tower of Storms Show
Notes:

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

šŸ—µ Cloak of Many Fashions common DDHC00-DoIP HC: Tower of Storms Show
Notes:

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

☐ Wand of Pyrotechnics common Gnomengarde DDHC00-DoIP HC: Gnomengarde Show
Notes:

Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

šŸ—µ Pole of Collapsing common Gnomengarde DDHC00-DoIP HC: Gnomengarde Show
Notes:

Wondrous item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows.

šŸ—µ Clockwork Amulet common Gnomengarde DDHC00-DoIP HC: Gnomengarde Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

☐ Mystery Key common Shrine of Savras DDHC00-DoIP HC: Mountain Toes Goldmine, Shrine of Savras Show
Notes:

Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

☐ Dread Helm common Axeholm DDHC00-DoIP HC: Axeholm Show
Notes:

The dread helm is a fearsome steel helm that makes its wearer’s eyes glow red.

☐ Cloak of Billowing common Woodland Manse DDHC00-DoIP HC: Woodland Manse Show
Notes:

While wearing this cloak, you can use a bonus action to make it billow dramatically.

☐ Staff of Birdcalls common Woodland Manse DDHC00-DoIP HC: Woodland Manse Show
Notes:

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.

☐ Lute of Illusions common DDHC00-DoIP HC: Dragon Barrow Show
Notes:

Wondrous item, common (requires attunement)

While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.

☐ Shadowsong (Longbow+2) rare DDEX3-7 Herald of the Moon Show
Notes:

This adventure features an item that is no longer acceptable under D&D Adventurers League guidelines, as it deviates from the attunement standards in the DMG. Instead of Shadowsong, this adventure instead unlocks a +2 weapon (longbow or shortbow). This +2 weapon has the sentinel property and glows dimly in the presence of humans.

šŸ—µ Moon-Touched Rapier common Trade Log Show
Notes:

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

šŸ² Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Achis Atracta (Periapt of Proof Against Poison) rare Trade Log Show
Notes:

This amulet is made of an intricately carved bloodstone, shaped in the likeness of a woman’s head. The eyes pulse with a white glow when Achis is speaking. The stone is attached to a delicate silver chain.
Proof against Poison Achis Atracta has all the powers of a periapt of proof against poison that she bestows upon her wearer—if she feels so inclined. She is very fickle (see Personality).
Sentience. Achis Atracta is a sentient chaotic neutral item with an Intelligence of 10, a Wisdom of 10, and a Charisma of 16. She has hearing and normal vision out to a range of 120 feet. She can speak, read, and understand Common and Celestial.
Personality. Achis Atracta speaks in a whiny and shrill voice, making demands as though accustomed to being obeyed. She acts like a spoiled noble and expects to be waited on like a queen. Wearers who do not treat her with respect and deference gain no benefit from her item powers. She screams and complains loudly if surprised by a situation she deems beneath her—such as trekking through a sewer or being engulfed by a fireball.
Achis wants to be loved and adored by a person with power and standing like a princess in a fairy tale. Her greatest wish is to fall in love with a prince and be swept off her feet—figuratively speaking.

šŸ—¹ Studded Leather +2 very_rare Trade Log Show
šŸ—¹ Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

šŸ—¹ Oathbow very_rare Trade Log Show
☐ Dwarven Plate very_rare CCC-TRI-10 Contact Show
Notes:

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Master’s Guide.