Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
🗹 Gauntlets of Ogre Power
uncommon
Wave Echo Cave
DDHC-LMOP Lost Mine of Phandelver
Show
Notes:
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.
🗹 Glamored Studded Leather +1
rare
Lady Fio
Trade Log
Show
Notes:
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. This item is found on Magic Item Table G in the Dungeon Master’s Guide.
This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.
🗹 Dragontooth Dagger
rare
Trade Log
Show
Notes:
Weapon (dagger), rare
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
This item is found in Tyranny of Dragons.
☐ +1 Rythm Maker's Drum
uncommon
Purchase Log
Show
🗵 Clockwork Amulet
common
CCC-NBDD01-02 Where Can She Be
Show
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forego rolling a d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn
☐ Hat of Disguise
uncommon
CCC-NBDD01-02 Where Can She Be
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently.
☐ Boots of Speed
rare
DDAL06-02 The Redemption of Kelvan
Show
Notes:
Wondrous item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
☐ Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Notes:
5x Blessing, 1x Favor
🏲 Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ +1 Chain Mail
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Elemental Essence Shard (Air)
rare
SJ-DC-LEGIT-SB-01 Fire Thieves
Show
Notes:
Wondrous item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.
Air: You can immediately fly up to 60 feet without provoking opportunity attacks.
Guardian: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
This item can be found in Tasha's Cauldron of Everything (TCE).
A shard of the chronomantic crystal that once encased the Macguffin. When activated, time seems to slow to a halt for a moment, allowing for a quick escape.
🎕Keoghtom's Ointment, 5 charges
uncommon
SJ-DC-LEGIT-SB-01 Fire Thieves
Show
Notes:
Wondrous item, uncommon
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
☐ Bulletproof Vest (+1 Breastplate)
rare
SJ-DC-LEGIT-SB-02 Club Diamond
Show
Notes:
You have a +1 bonus to AC while wearing this breastplate.
Strange Material. This armour is composed of ceramic plates and a weave of synthetic aramid fibers, rather than leather and metal.
A black tactical vest meant to block ballistic fire. A removable patch on the back reads "SUNCORP SECURITY".
This item can be found in the Dungeon Master's Guide (DMG)
☐ Boardroom Gong (+2 Rhythm-Maker's Drum)
rare
SJ-DC-LEGIT-SB-03 Mergers and Acquisitions
Show
Notes:
This going is polished to a mirror-finish. It's been imbued with the power of importaince – self-importance, that is.
War Leader
The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn.
🗹 Harmonius Scimitar of Speed
very_rare
SJ-DC-AFA-03 The Art of Stealing and the Stealing of Art
Show
Notes:
Harmonious. Attuning to this item takes only 1 minute.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
🗹 Gauntlets of Ogre Power | uncommon | Wave Echo Cave | DDHC-LMOP Lost Mine of Phandelver | Show | ||
Notes:
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. |
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🗹 Glamored Studded Leather +1 | rare | Lady Fio | Trade Log | Show | ||
Notes:
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. This item is found on Magic Item Table G in the Dungeon Master’s Guide. |
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🗹 Dragontooth Dagger | rare | Trade Log | Show | |||
Notes:
Weapon (dagger), rare |
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☐ +1 Rythm Maker's Drum | uncommon | Purchase Log | Show | |||
🗵 Clockwork Amulet | common | CCC-NBDD01-02 Where Can She Be | Show | |||
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forego rolling a d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn |
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☐ Hat of Disguise | uncommon | CCC-NBDD01-02 Where Can She Be | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
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☐ Boots of Speed | rare | DDAL06-02 The Redemption of Kelvan | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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☐ Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Notes:
5x Blessing, 1x Favor |
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🏲 Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ +1 Chain Mail | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
☐ Elemental Essence Shard (Air) | rare | SJ-DC-LEGIT-SB-01 Fire Thieves | Show | |||
Notes:
Wondrous item, rare (requires attunement by a sorcerer) |
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🎕Keoghtom's Ointment, 5 charges | uncommon | SJ-DC-LEGIT-SB-01 Fire Thieves | Show | |||
Notes:
Wondrous item, uncommon |
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☐ Bulletproof Vest (+1 Breastplate) | rare | SJ-DC-LEGIT-SB-02 Club Diamond | Show | |||
Notes:
You have a +1 bonus to AC while wearing this breastplate. |
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☐ Boardroom Gong (+2 Rhythm-Maker's Drum) | rare | SJ-DC-LEGIT-SB-03 Mergers and Acquisitions | Show | |||
Notes:
This going is polished to a mirror-finish. It's been imbued with the power of importaince – self-importance, that is. War Leader |
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🗹 Harmonius Scimitar of Speed | very_rare | SJ-DC-AFA-03 The Art of Stealing and the Stealing of Art | Show | |||
Notes:
Harmonious. Attuning to this item takes only 1 minute. |