Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
š¹ Half-Plate +2
very_rare
Trade Log
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ā Goggles of Night
uncommon
DDAL-DRW12 To Walk the Cold Dark
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Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
These googlesā lenses are made from a strange, green glass and are always cold, even in the hottest climates. Due to this chill, a character wearing the googles always feels as if the temperature is near freezing, unless the actual temperature is even colder.
ā Flame Tongue Longsword
rare
DDAL-DRW13 The Night Thieves
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Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time.
ā Discord (Plate +2)
unique
DDAL-DRW15 Frozen Whispers
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Notes:
Armor (Plate), Unique
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord canāt be used this way again until the next dawn.
If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as ā60 degrees Fahrenheit.
ā Bracers of Defense
rare
DDAL-DRW14 The City That Should Not Be
Show
šµ Boots of False Tracks
common
Trade Log
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Notes:
These thick-soled boots are made of supple black leather. When used to leave false tracks, the tracks they leave are filled with fresh bloodāas if the creature leaving them was grievously wounded.
š¹ Blood of Fury Tattoo
common
DDAL-DRW20 The Death of Szass Tam
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Notes:
Wondrous item (tattoo), legendary (requires attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of āill nature and worse temperament.ā
š² Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
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ā Bitter Wrath (Frost Brand)
very_rare
DDAL07-09 Unusual Opposition
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Notes:
Weapon (rapier), very rare (requires attunement)
This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its bladeāsoaking the hand holding it. Despite this, it never melts away.
š¹ Belt of Storm Giant Strength
legendary
DDAL06-03 Crypt of the Death Giants
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Notes:
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the beltās fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.
ā Belt of Stone Giant Strength
very_rare
DDAL-DRW14 The City That Should Not Be
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Notes:
Wondrous Item, Very Rare (Requires Attunement)
This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
ā Ascendant Gem Dragon-Touched Focus
legendary
DDAL-DRW19 Fall the Cold Night
Show
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragonsā wings, claws, teeth,
or scales. Due to the strange magic that trapped Amaranthraxineās spirit in the walls of Xorvintroth, this hoard item canāt increase or decrease in power.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
While you are holding the focus, you can use it to cast the following spells: Raryās telepathic bond, Raulothimās psychic lance.* Once the item is used to cast a spell, it canāt be used to cast that spell again until the next dawn.
When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it canāt be used again until the next dawn.
* This spell originally appeared in Fizbanās Treasury of Dragons and
ā Amulet of Health
rare
DDAL-DRW09 Vile Bounty
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Notes:
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
ā +2 Amulet of the Devout
rare
DDAL-DRW11 Shadows in the Stacks
Show
Notes:
Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the featureās uses. Once this property is used, it canāt be used again until the next dawn.
ā +1 Amulet of the Devout
uncommon
Purchase Log
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Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
š¹ Half-Plate +2 | very_rare | Trade Log | Show | |||
ā Goggles of Night | uncommon | DDAL-DRW12 To Walk the Cold Dark | Show | |||
Notes:
Wondrous item, uncommon |
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ā Flame Tongue Longsword | rare | DDAL-DRW13 The Night Thieves | Show | |||
Notes:
This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. |
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ā Discord (Plate +2) | unique | DDAL-DRW15 Frozen Whispers | Show | |||
Notes:
Armor (Plate), Unique Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC (AC 20). In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord canāt be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as ā60 degrees Fahrenheit. |
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ā Bracers of Defense | rare | DDAL-DRW14 The City That Should Not Be | Show | |||
šµ Boots of False Tracks | common | Trade Log | Show | |||
Notes:
These thick-soled boots are made of supple black leather. When used to leave false tracks, the tracks they leave are filled with fresh bloodāas if the creature leaving them was grievously wounded. |
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š¹ Blood of Fury Tattoo | common | DDAL-DRW20 The Death of Szass Tam | Show | |||
Notes:
Wondrous item (tattoo), legendary (requires attunement) |
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š² Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
ā Bitter Wrath (Frost Brand) | very_rare | DDAL07-09 Unusual Opposition | Show | |||
Notes:
Weapon (rapier), very rare (requires attunement) |
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š¹ Belt of Storm Giant Strength | legendary | DDAL06-03 Crypt of the Death Giants | Show | |||
Notes:
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. |
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ā Belt of Stone Giant Strength | very_rare | DDAL-DRW14 The City That Should Not Be | Show | |||
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
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ā Ascendant Gem Dragon-Touched Focus | legendary | DDAL-DRW19 Fall the Cold Night | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster) |
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ā Amulet of Health | rare | DDAL-DRW09 Vile Bounty | Show | |||
Notes:
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. |
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ā +2 Amulet of the Devout | rare | DDAL-DRW11 Shadows in the Stacks | Show | |||
Notes:
Wondrous item, rare (requires attunement by a cleric or paladin) |
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ā +1 Amulet of the Devout | uncommon | Purchase Log | Show |