Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
š¹ Ring of Free Action
rare
Won in a chess game against a devil
DDAL09-10 Tipping the Scales
Show
Notes:
While you wear this ring, difficult terrain doesnāt cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. This item is found in the Dungeon Masterās Guide.
This ring is fashioned from a single piece of bone-white chalk. While worn, the wearer feels fleeting pangs of nausea when around food or other situations where strong odors are present.
ā Cloak of Arachnida
very_rare
DDAL09-12 The Breath of Life
Show
Notes:
Wondrous item, very rare (requires attunement)
This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the following benefits:
⢠You have resistance to poison damage.
⢠You have a climbing speed equal to your walking speed.
⢠You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
⢠You canāt be caught in webs of any sort and can move through webs as if they were difficult terrain.
⢠You can use an action to cast the web spell (save DC 13).
The web created by the spell fills twice its normal area. Once used, this property of the cloak canāt be used again until the next dawn.
This item is found in the Dungeons Masterās Guide.
This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isnāt incapacitated.
š¹ Instruments of the Bards (Fochlucan Bandore)
uncommon
Yalanue of the Cloakwood
DDAL09-16 Honors Unforseen
Show
Notes:
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals. Once the instrument has been used to cast a spell it canāt be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component. This item is found in the Dungeon Masterās Guide.
š² Szass Tamās Arcane Essence (Boon of High Magic)
unique
Szass Tam
DDEP00-01 The Red War (DWB Slot 0)
Show
Notes:
You have wrested away part of Szass Tamās essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one dditional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Masterās Guide under the entry for Boon of High Magic.
š² Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
ā Efreeti Chain
legendary
Trade Log
Show
Notes:
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.
š¹ Vault of the Efreeti (Portable Hole)
rare
Trade Log
Show
Notes:
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it canāt be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter whatās in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the holeās extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Hewardās handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and canāt be reopened.
This item is found on Magic Item Table D in the Dungeon Masterās Guide.
This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.
š² Boon of Immortality
unique
DDAL09-20 Where Devils Fear to Tread
Show
š¹ Vorpal Longsword
legendary
DDAL00-12d Infernal Encounters, The Devil's Song!
Show
š¹ Instrument of the bards (Ollamh harp)
legendary
DDAL00-12d Infernal Encounters, The Devil's Song!
Show
š¹ Tome of Leadership and Influence
very_rare
Trade Log
Show
ā Studded Leather +2
very_rare
Trade Log
Show
Notes:
You have a +2 bonus to AC while wearing this armor.
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.
This item can be found in the Dungeon Masters Guide.
š¹ Manual of Quickness of Action
very_rare
Trade Log
Show
ā +1 Rythm Maker's Drum
uncommon
Purchase Log
Show
š¹ Staff of Power
very_rare
DDAL05-19 The Eye of Xxiphu
Show
š² Charm of Nine Lives
unique
DDAL05-19 The Eye of Xxiphu
Show
Notes:
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.
š¹ Gray Robes of the Archmagi
legendary
Trade Log
Show
Notes:
Wondrous item, legendary
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilathās arcane sigil mixed with the sign of Mystryl.
š¹ Manual of Bodily Health
very_rare
CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge
Show
š² Blessing of Health
unique
DDHC-DMM Dungeon of the Mad Mage: Level 23
Show
ā Instrument of the Bards (Anstruth Harp)
very_rare
DDHC-DMM Dungeon of the Mad Mage: Level 23
Show
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
š¹ Ring of Free Action | rare | Won in a chess game against a devil | DDAL09-10 Tipping the Scales | Show | ||
Notes:
While you wear this ring, difficult terrain doesnāt cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. This item is found in the Dungeon Masterās Guide. |
||||||
ā Cloak of Arachnida | very_rare | DDAL09-12 The Breath of Life | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |
||||||
š¹ Instruments of the Bards (Fochlucan Bandore) | uncommon | Yalanue of the Cloakwood | DDAL09-16 Honors Unforseen | Show | ||
Notes:
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage. |
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š² Szass Tamās Arcane Essence (Boon of High Magic) | unique | Szass Tam | DDEP00-01 The Red War (DWB Slot 0) | Show | ||
Notes:
You have wrested away part of Szass Tamās essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one dditional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Masterās Guide under the entry for Boon of High Magic. |
||||||
š² Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
ā Efreeti Chain | legendary | Trade Log | Show | |||
Notes:
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. |
||||||
š¹ Vault of the Efreeti (Portable Hole) | rare | Trade Log | Show | |||
Notes:
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. |
||||||
š² Boon of Immortality | unique | DDAL09-20 Where Devils Fear to Tread | Show | |||
š¹ Vorpal Longsword | legendary | DDAL00-12d Infernal Encounters, The Devil's Song! | Show | |||
š¹ Instrument of the bards (Ollamh harp) | legendary | DDAL00-12d Infernal Encounters, The Devil's Song! | Show | |||
š¹ Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
ā Studded Leather +2 | very_rare | Trade Log | Show | |||
Notes:
You have a +2 bonus to AC while wearing this armor. This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly. This item can be found in the Dungeon Masters Guide. |
||||||
š¹ Manual of Quickness of Action | very_rare | Trade Log | Show | |||
ā +1 Rythm Maker's Drum | uncommon | Purchase Log | Show | |||
š¹ Staff of Power | very_rare | DDAL05-19 The Eye of Xxiphu | Show | |||
š² Charm of Nine Lives | unique | DDAL05-19 The Eye of Xxiphu | Show | |||
Notes:
When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away. |
||||||
š¹ Gray Robes of the Archmagi | legendary | Trade Log | Show | |||
Notes:
Wondrous item, legendary |
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š¹ Manual of Bodily Health | very_rare | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | Show | |||
š² Blessing of Health | unique | DDHC-DMM Dungeon of the Mad Mage: Level 23 | Show | |||
ā Instrument of the Bards (Anstruth Harp) | very_rare | DDHC-DMM Dungeon of the Mad Mage: Level 23 | Show |