Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
šŸ—¹ Ring of Free Action rare Won in a chess game against a devil DDAL09-10 Tipping the Scales Show
Notes:

While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. This item is found in the Dungeon Master’s Guide.
This ring is fashioned from a single piece of bone-white chalk. While worn, the wearer feels fleeting pangs of nausea when around food or other situations where strong odors are present.

☐ Cloak of Arachnida very_rare DDAL09-12 The Breath of Life Show
Notes:

Wondrous item, very rare (requires attunement)
This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the following benefits:
• You have resistance to poison damage.
• You have a climbing speed equal to your walking speed.
• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
• You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
• You can use an action to cast the web spell (save DC 13).
The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.
This item is found in the Dungeons Master’s Guide.
This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

šŸ—¹ Instruments of the Bards (Fochlucan Bandore) uncommon Yalanue of the Cloakwood DDAL09-16 Honors Unforseen Show
Notes:

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals. Once the instrument has been used to cast a spell it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component. This item is found in the Dungeon Master’s Guide.

šŸ² Szass Tam’s Arcane Essence (Boon of High Magic) unique Szass Tam DDEP00-01 The Red War (DWB Slot 0) Show
Notes:

You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one dditional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

šŸ² Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Efreeti Chain legendary Trade Log Show
Notes:

While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.

šŸ—¹ Vault of the Efreeti (Portable Hole) rare Trade Log Show
Notes:

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found on Magic Item Table D in the Dungeon Master’s Guide.
This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

šŸ² Boon of Immortality unique DDAL09-20 Where Devils Fear to Tread Show
šŸ—¹ Vorpal Longsword legendary DDAL00-12d Infernal Encounters, The Devil's Song! Show
šŸ—¹ Instrument of the bards (Ollamh harp) legendary DDAL00-12d Infernal Encounters, The Devil's Song! Show
šŸ—¹ Tome of Leadership and Influence very_rare Trade Log Show
☐ Studded Leather +2 very_rare Trade Log Show
Notes:

You have a +2 bonus to AC while wearing this armor.

This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.

This item can be found in the Dungeon Masters Guide.

šŸ—¹ Manual of Quickness of Action very_rare Trade Log Show
☐ +1 Rythm Maker's Drum uncommon Purchase Log Show
šŸ—¹ Staff of Power very_rare DDAL05-19 The Eye of Xxiphu Show
šŸ² Charm of Nine Lives unique DDAL05-19 The Eye of Xxiphu Show
Notes:

When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away.

šŸ—¹ Gray Robes of the Archmagi legendary Trade Log Show
Notes:

Wondrous item, legendary
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.

šŸ—¹ Manual of Bodily Health very_rare CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge Show
šŸ² Blessing of Health unique DDHC-DMM Dungeon of the Mad Mage: Level 23 Show
☐ Instrument of the Bards (Anstruth Harp) very_rare DDHC-DMM Dungeon of the Mad Mage: Level 23 Show