Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ +1 Rythm Maker's Drum
uncommon
Purchase Log
Show
🗹 Instruments of the Bards (Fochlucan Bandore)
uncommon
Yalanue of the Cloakwood
DDAL09-16 Honors Unforseen
Show
Notes:
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals. Once the instrument has been used to cast a spell it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component. This item is found in the Dungeon Master’s Guide.
🗹 Vault of the Efreeti (Portable Hole)
rare
Trade Log
Show
Notes:
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found on Magic Item Table D in the Dungeon Master’s Guide.
This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.
🗹 Ring of Free Action
rare
Won in a chess game against a devil
DDAL09-10 Tipping the Scales
Show
Notes:
While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. This item is found in the Dungeon Master’s Guide.
This ring is fashioned from a single piece of bone-white chalk. While worn, the wearer feels fleeting pangs of nausea when around food or other situations where strong odors are present.
☐ Cloak of Arachnida
very_rare
Trade Log
Show
☐ Cloak of Arachnida
very_rare
DDAL09-12 The Breath of Life
Show
Notes:
Wondrous item, very rare (requires attunement)
This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the following benefits:
• You have resistance to poison damage.
• You have a climbing speed equal to your walking speed.
• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
• You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
• You can use an action to cast the web spell (save DC 13).
The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.
This item is found in the Dungeons Master’s Guide.
This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
🗹 Tome of Leadership and Influence
very_rare
Trade Log
Show
☐ Studded Leather +2
very_rare
Trade Log
Show
Notes:
You have a +2 bonus to AC while wearing this armor.
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.
This item can be found in the Dungeon Masters Guide.
🗹 Manual of Quickness of Action
very_rare
Trade Log
Show
🗹 Staff of Power
very_rare
DDAL05-19 The Eye of Xxiphu
Show
🗹 Manual of Bodily Health
very_rare
CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge
Show
☐ Instrument of the Bards (Anstruth Harp)
very_rare
DDHC-DMM Dungeon of the Mad Mage: Level 23
Show
☐ Half Plate +2
very_rare
DDAL05-18 The Mysterious Isle
Show
☐ Absorbing Tatto (Necrotic)
very_rare
Trade Log
Show
☐ Rod of Lordly Might
legendary
DDHC-DMM Dungeon of the Mad Mage: Level 23
Show
☐ Efreeti Chain
legendary
Trade Log
Show
Notes:
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.
🗹 Vorpal Longsword
legendary
DDAL00-12d Infernal Encounters, The Devil's Song!
Show
🗹 Instrument of the bards (Ollamh harp)
legendary
DDAL00-12d Infernal Encounters, The Devil's Song!
Show
🗹 Gray Robes of the Archmagi
legendary
Trade Log
Show
Notes:
Wondrous item, legendary
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.
🏲 Blessing of Health
unique
DDHC-DMM Dungeon of the Mad Mage: Level 23
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ +1 Rythm Maker's Drum | uncommon | Purchase Log | Show | |||
🗹 Instruments of the Bards (Fochlucan Bandore) | uncommon | Yalanue of the Cloakwood | DDAL09-16 Honors Unforseen | Show | ||
Notes:
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage. |
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🗹 Vault of the Efreeti (Portable Hole) | rare | Trade Log | Show | |||
Notes:
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. |
||||||
🗹 Ring of Free Action | rare | Won in a chess game against a devil | DDAL09-10 Tipping the Scales | Show | ||
Notes:
While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. This item is found in the Dungeon Master’s Guide. |
||||||
☐ Cloak of Arachnida | very_rare | Trade Log | Show | |||
☐ Cloak of Arachnida | very_rare | DDAL09-12 The Breath of Life | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |
||||||
🗹 Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
☐ Studded Leather +2 | very_rare | Trade Log | Show | |||
Notes:
You have a +2 bonus to AC while wearing this armor. This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly. This item can be found in the Dungeon Masters Guide. |
||||||
🗹 Manual of Quickness of Action | very_rare | Trade Log | Show | |||
🗹 Staff of Power | very_rare | DDAL05-19 The Eye of Xxiphu | Show | |||
🗹 Manual of Bodily Health | very_rare | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | Show | |||
☐ Instrument of the Bards (Anstruth Harp) | very_rare | DDHC-DMM Dungeon of the Mad Mage: Level 23 | Show | |||
☐ Half Plate +2 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
☐ Absorbing Tatto (Necrotic) | very_rare | Trade Log | Show | |||
☐ Rod of Lordly Might | legendary | DDHC-DMM Dungeon of the Mad Mage: Level 23 | Show | |||
☐ Efreeti Chain | legendary | Trade Log | Show | |||
Notes:
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. |
||||||
🗹 Vorpal Longsword | legendary | DDAL00-12d Infernal Encounters, The Devil's Song! | Show | |||
🗹 Instrument of the bards (Ollamh harp) | legendary | DDAL00-12d Infernal Encounters, The Devil's Song! | Show | |||
🗹 Gray Robes of the Archmagi | legendary | Trade Log | Show | |||
Notes:
Wondrous item, legendary |
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🏲 Blessing of Health | unique | DDHC-DMM Dungeon of the Mad Mage: Level 23 | Show |