Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Gauntlets of Ogre Power
uncommon
DDHC-TYP Against the Giants
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Shield, +1
uncommon
DDHC-TYP Against the Giants
Show
Notes:
Armor (shield), uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Flame Tongue
rare
Trade Log
Show
Notes:
Weapon (longsword), rare (requires attunement)
While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.
Greataxe, +2
rare
DDHC-TYP The Forge of Fury
Show
Notes:
Weapon (greataxe), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Longsword +2
rare
Trade Log
Show
Notes:
Weapon (longsword), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Cloak of the Raven (Cloak of the Bat)
rare
DDHC-MORD-01 Riddle of the Raven Queen
Show
Notes:
Wondrous Item, rare (requires attunement)
This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat (Raven). While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Gwa’thern Faln
rare
DDHC-MORD-01 Riddle of the Raven Queen
Show
Notes:
Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior
You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.
Breastplate, +1
rare
DDHC-GoSM Tamaraut's Fate
Show
Notes:
Armor (breastplate), rare
You have a +1 bonus to AC while wearing this armor.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered
Ring of Free Action
rare
DDHC-GoSM Tamaraut's Fate
Show
Notes:
Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Charm of Plant Command
rare
DDHC-GoSM Tamaraut's Fate
Show
Notes:
Wondrous item, rare (requires attunement)
This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt.
This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day. (Tammeraut’s Fate)
Spear +2
rare
DDHC-TYP Against the Giants
Show
Notes:
Weapon (spear), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Flame Tongue Shortsword
rare
DDHC-TYP Against the Giants
Show
Notes:
Weapon (shortsword), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Ring of Animal Influence
rare
DDHC-TYP Against the Giants
Show
Notes:
Ring, rare
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:
• Animal friendship (save DC 13)
• Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower
• Speak with animals
Battleaxe, +1
rare
DDHC-TYP Against the Giants
Show
Notes:
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Ring of Fire Resistance
rare
DDHC-TYP Against the Giants
Show
Notes:
Ring, rare (requires attunement)
You have resistance to fire damage while wearing this garnet ring.
Plate, +1
rare
DDHC-TYP Against the Giants
Show
Notes:
Armor (plate), rare
You have a +1 bonus to AC while wearing this armor.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Arrow-Catching Shield
rare
DDHC-TYP Against the Giants
Show
Notes:
Armor (shield), rare (requires attunement)
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
Longsword, +2
rare
DDHC-TYP Against the Giants
Show
Notes:
Weapon (longsword), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Morningstar, +2
rare
DDHC-TYP Against the Giants
Show
Notes:
Weapon (morningstar), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Mirror of Seeing (Gem of Seeing )
rare
DDHC-TYP Against the Giants
Show
Notes:
Wondrous Item, rare (requires attunement)
This Huge mirror of seeing (weighing 100 pounds) functions similarly to a gem of seeing, so that even unseen creatures and objects are reflected in it.
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Gauntlets of Ogre Power | uncommon | DDHC-TYP Against the Giants | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| Shield, +1 | uncommon | DDHC-TYP Against the Giants | Show | |||
|
Notes:
Armor (shield), uncommon A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| Flame Tongue | rare | Trade Log | Show | |||
|
Notes:
Weapon (longsword), rare (requires attunement) |
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| Greataxe, +2 | rare | DDHC-TYP The Forge of Fury | Show | |||
|
Notes:
Weapon (greataxe), rare Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| Longsword +2 | rare | Trade Log | Show | |||
|
Notes:
Weapon (longsword), rare |
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| Cloak of the Raven (Cloak of the Bat) | rare | DDHC-MORD-01 Riddle of the Raven Queen | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement) While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat (Raven). While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. |
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| Gwa’thern Faln | rare | DDHC-MORD-01 Riddle of the Raven Queen | Show | |||
|
Notes:
Weapon (longbow), rare (requires attunement) |
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| Breastplate, +1 | rare | DDHC-GoSM Tamaraut's Fate | Show | |||
|
Notes:
Armor (breastplate), rare This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered |
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| Ring of Free Action | rare | DDHC-GoSM Tamaraut's Fate | Show | |||
|
Notes:
Ring, rare (requires attunement) |
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| Charm of Plant Command | rare | DDHC-GoSM Tamaraut's Fate | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day. (Tammeraut’s Fate) |
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| Spear +2 | rare | DDHC-TYP Against the Giants | Show | |||
|
Notes:
Weapon (spear), rare |
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| Flame Tongue Shortsword | rare | DDHC-TYP Against the Giants | Show | |||
|
Notes:
Weapon (shortsword), rare (requires attunement) |
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| Ring of Animal Influence | rare | DDHC-TYP Against the Giants | Show | |||
|
Notes:
Ring, rare • Animal friendship (save DC 13) |
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| Battleaxe, +1 | rare | DDHC-TYP Against the Giants | Show | |||
|
Notes:
Weapon (battleaxe), uncommon |
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| Ring of Fire Resistance | rare | DDHC-TYP Against the Giants | Show | |||
|
Notes:
Ring, rare (requires attunement) |
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| Plate, +1 | rare | DDHC-TYP Against the Giants | Show | |||
|
Notes:
Armor (plate), rare Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |
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| Arrow-Catching Shield | rare | DDHC-TYP Against the Giants | Show | |||
|
Notes:
Armor (shield), rare (requires attunement) A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| Longsword, +2 | rare | DDHC-TYP Against the Giants | Show | |||
|
Notes:
Weapon (longsword), rare |
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| Morningstar, +2 | rare | DDHC-TYP Against the Giants | Show | |||
|
Notes:
Weapon (morningstar), rare |
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| Mirror of Seeing (Gem of Seeing ) | rare | DDHC-TYP Against the Giants | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement) The gem regains 1d3 expended charges daily at dawn. |
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